Tutorial  Updated

How to edit Xenoblade Chronicles 2 - easy

Super Easy Xenoblade Chronicles 2 save editor

I Have windows XC2 Save editor for people who want to customize their save
Check it out here and github if you would like to contribute
Latest release


Things to be aware of:
Make sure you make a backup of your original save.
There can be bugs in just maxing out everything.
I recommend running template and looking threw it to understand the structure
also you can comment out values you don't want changed in the script with //


what you need
NEW UPDATED SCRIPT! x43x61x69 - thanks
check occasionally​
  1. Extract the XC2-Editor.zip
  2. backup your bf2savefile.sav
  3. copy into XC2-Editor
  4. run 010 editor
  5. open your save (bf2savefile.sav)
  6. click on run template -> select bf2savefile.1sc we downloaded from earlier. "
edit2.png
  1. click on run script -> select bf2savefile.bt
run script.png

Done !


Your output will look similar to this
output.png


You must have one of the item before it is Maxed out

Use your items and rerun
 

Attachments

  • XC2 Editor.zip
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Last edited by Type_O_Dev,

Type_O_Dev

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Sure, I'll start to look into them. Want me to PM them to you or post them here?

Yes run the latest release of my editor and make sure your not fetching double.
that would be a great help as I dont have much time but more than willing to make this a full editor
 

Green Mii

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Yes run the latest release of my editor and make sure your not fetching double.
that would be a great help as I dont have much time but more than willing to make this a full editor
I wasn't sure how much you already knew, so I went a little in depth. Here are some offsets:

A single Blade's block of data consists of 2212 (8A4h) bytes of data. First Blade is Pyra, which starts at 0x5A3C. +0x8A4 for next Blade (i.e. 0x62E0 beginning of Mythra's block)
Blade skills:
Block is 18 (12h) bytes large
Consists of 3 skill slots, first 6 bytes are skill 1, next 6 are skill 2, last 6 are skill 3.
First two bytes of the skill are the ID of the skill. Third byte is most likely related to current level of skill. Fourth Byte is for sure current level of skill. Fifth byte is max level of skill. Sixth byte I have no clue.
Offsets, from beginning of Blade block:
Skill 1 ID: +0x9C,0x9D
Skill 1 Lvl: +0x9E,0x9F
Skill 1 Max Level: +0xA0
Skill 1 Unknown Byte: +0xA1
Skill 2 ID: +0xA2,0xA3
Skill 2 Lvl: +0xA4,0xA5
Skill 2 Max Level: +0xA6
Skill 2 Unknown: +0xA7
Skill 3 ID: +0xA8,0xA9
Skill 3 Lvl: +0xAA,0xAB
Skill 3 Max Level: +0xAC
Skill 3 Unknown: +0xAD

For Mythra's Blade skill, Lightspeed Flurry, at Max Level:
ID: 5
Lvl: 5, 5
Max Level: 5
Unknown Byte is set to 0.

Number of Aux Cores that can be set:
+0x822
Not sure what the max is, but it seems to be 3.

Cooldown Time for switching between Blades:
+0x828
Set to 1 for instant switching. Not sure what happens if set to 0.

For Blade Mods that boost Driver stats:
Physical Armor: +0x83E
Ether Armor: +0x83F
HP: +0x840
Strength: +0x841
Ether Power: +0x842
Dexterity: +0x843
Agility: +0x844
Luck: +0x845

Setting these all to 100 (63h) leads to pretty overpowered Drivers, especially if using multiple Blades with these stats.
 
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Type_O_Dev

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I wasn't sure how much you already knew, so I went a little in depth. Here are some offsets:

A single Blade's block of data consists of 2212 (8A4h) bytes of data. First Blade is Pyra, which starts at 0x5A3C. +0x8A4 for next Blade (i.e. 0x62E0 beginning of Mythra's block)
Blade skills:
Block is 18 (12h) bytes large
Consists of 3 skill slots, first 6 bytes are skill 1, next 6 are skill 2, last 6 are skill 3.
First two bytes of the skill are the ID of the skill. Third byte is most likely related to current level of skill. Fourth Byte is for sure current level of skill. Fifth byte is max level of skill. Sixth byte I have no clue.
Offsets, from beginning of Blade block:
Skill 1 ID: +0x9C,0x9D
Skill 1 Lvl: +0x9E,0x9F
Skill 1 Max Level: +0xA0
Skill 1 Unknown Byte: +0xA1
Skill 2 ID: +0xA2,0xA3
Skill 2 Lvl: +0xA4,0xA5
Skill 2 Max Level: +0xA6
Skill 2 Unknown: +0xA7
Skill 3 ID: +0xA8,0xA9
Skill 3 Lvl: +0xAA,0xAB
Skill 3 Max Level: +0xAC
Skill 3 Unknown: +0xAD

For Mythra's Blade skill, Lightspeed Flurry, at Max Level:
ID: 5
Lvl: 5, 5
Max Level: 5
Unknown Byte is set to 0.

Number of Aux Cores that can be set:
+0x822
Not sure what the max is, but it seems to be 3.

Cooldown Time for switching between Blades:
+0x828
Set to 1 for instant switching. Not sure what happens if set to 0.

For Blade Mods that boost Driver stats:
Physical Armor: +0x83E
Ether Armor: +0x83F
HP: +0x840
Strength: +0x841
Ether Power: +0x842
Dexterity: +0x843
Agility: +0x844
Luck: +0x845

Setting these all to 100 (63h) leads to pretty overpowered Drivers, especially if using multiple Blades with these stats.
I wasn't sure how much you already knew, so I went a little in depth. Here are some offsets:

A single Blade's block of data consists of 2212 (8A4h) bytes of data. First Blade is Pyra, which starts at 0x5A3C. +0x8A4 for next Blade (i.e. 0x62E0 beginning of Mythra's block)
Blade skills:
Block is 18 (12h) bytes large
Consists of 3 skill slots, first 6 bytes are skill 1, next 6 are skill 2, last 6 are skill 3.
First two bytes of the skill are the ID of the skill. Third byte is most likely related to current level of skill. Fourth Byte is for sure current level of skill. Fifth byte is max level of skill. Sixth byte I have no clue.
Offsets, from beginning of Blade block:
Skill 1 ID: +0x9C,0x9D
Skill 1 Lvl: +0x9E,0x9F
Skill 1 Max Level: +0xA0
Skill 1 Unknown Byte: +0xA1
Skill 2 ID: +0xA2,0xA3
Skill 2 Lvl: +0xA4,0xA5
Skill 2 Max Level: +0xA6
Skill 2 Unknown: +0xA7
Skill 3 ID: +0xA8,0xA9
Skill 3 Lvl: +0xAA,0xAB
Skill 3 Max Level: +0xAC
Skill 3 Unknown: +0xAD

For Mythra's Blade skill, Lightspeed Flurry, at Max Level:
ID: 5
Lvl: 5, 5
Max Level: 5
Unknown Byte is set to 0.

Number of Aux Cores that can be set:
+0x822
Not sure what the max is, but it seems to be 3.

Cooldown Time for switching between Blades:
+0x828
Set to 1 for instant switching. Not sure what happens if set to 0.

For Blade Mods that boost Driver stats:
Physical Armor: +0x83E
Ether Armor: +0x83F
HP: +0x840
Strength: +0x841
Ether Power: +0x842
Dexterity: +0x843
Agility: +0x844
Luck: +0x845

Setting these all to 100 (63h) leads to pretty overpowered Drivers, especially if using multiple Blades with these stats.

Have you tried my latest release
I have most off these please lmk what Im missing
 
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Machiavelli0

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This save is ready for NG+, has all the blades beside the ones you get in NG+ unlocked and Most of their charts are done too. _______this file will work for everyone, the save localizes the names.
edit: this includes poppibuster and T-elos so you will need the season pass.


Hey, mate, thanks for the save! Quick question, I see all the rare blades in the blade album upon starting new game plus, but I don't see the actual blades available to be bonded with? Seems like they are missing but like 4? Did you release them all? Or are they stuck with other party member and I wont get them back until they join my part later in game? a little confused. I used your save for my baby kos-mos but she's no where to found ;_;
 

Type_O_Dev

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Hey, mate, thanks for the save! Quick question, I see all the rare blades in the blade album upon starting new game plus, but I don't see the actual blades available to be bonded with? Seems like they are missing but like 4? Did you release them all? Or are they stuck with other party member and I wont get them back until they join my part later in game? a little confused. I used your save for my baby kos-mos but she's no where to found ;_;

yes they are locked behind content right now. Also blades bonded with other drivers you will not see until that driver is in your party
 

cac0714

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Hey, mate, thanks for the save! Quick question, I see all the rare blades in the blade album upon starting new game plus, but I don't see the actual blades available to be bonded with? Seems like they are missing but like 4? Did you release them all? Or are they stuck with other party member and I wont get them back until they join my part later in game? a little confused. I used your save for my baby kos-mos but she's no where to found ;_;

yes they are locked behind content right now. Also blades bonded with other drivers you will not see until that driver is in your party
Dev is right, they are with other drivers. kos-mos is with Nia so you get her real soon. Sorry, should have clarified that. I have all the blades, but they are not all on rex. you do have to wait to unlock the drivers in the game.
 
Last edited by cac0714,

Narumimai

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This save is ready for NG+, has all the blades beside the ones you get in NG+ unlocked and Most of their charts are done too. _______this file will work for everyone, the save localizes the names.
edit: this includes poppibuster and T-elos so you will need the season pass.

Hello, thanks for your save but every blade has a 100% HP modification... Do you have a save with just every blade and max affinity? Without max stats/level/items. Just blades and affinity with their normal stat modification.
Or can you tell me how to max their affinity via the hex editing? There are no script to alter their affinity.

Sorry for asking something so specific, if you don't have it, it's ok. Thanks.
 

cac0714

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Hello, thanks for your save but every blade has a 100% HP modification... Do you have a save with just every blade and max affinity? Without max stats/level/items. Just blades and affinity with their normal stat modification.
Or can you tell me how to max their affinity via the hex editing? There are no script to alter their affinity.

Sorry for asking something so specific, if you don't have it, it's ok. Thanks.
Unfortunately that's the only safe I have. I know you're talking about though I don't know why they are all like that. I'm still trying to figure that one out myself personally.
 

Narumimai

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Unfortunately that's the only safe I have. I know you're talking about though I don't know why they are all like that. I'm still trying to figure that one out myself personally.

OK still thanks. I actually found the script to unlock the affinity chart but I can't find anything to max the trust level of every blade.
 

Jayker

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I tried editing my file and it deleted my new game+ save.
and for some reason I lost my original back up?
any ideas? im on 1.5.0 game version
 

Ridhwan

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Heya. Do anyone here know how to extract the save file out of the switch. I am really confused by all of this. ( am a complete newb DX)
 

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Heya. Do anyone here know how to extract the save file out of the switch. I am really confused by all of this. ( am a complete newb DX)
You can use save manager such as EdiZon or Checkpoint. Personally I love EdiZon as it has a built in save editor.

--------------------- MERGED ---------------------------

I tried editing my file and it deleted my new game+ save.
and for some reason I lost my original back up?
any ideas? im on 1.5.0 game version
Check save directory in Checkpoint or EdiZon
 

SeshBernard

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Could I possibly have Poppi qt pi with someone else with this?

--------------------- MERGED ---------------------------

Is there a way with this to possibly have Poppi qt pi with someone else other than tora?
 

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