SDLPoP, an open source port of Prince of Persia for Switch

nNZyCAZ.jpg
SDLPoP is an open source engine rewriting of the Prince of Persia dos game.
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Hi there,

I just wrote a port of SDLPoP for Switch.

Here you can find everything you need to install and run it: https://github.com/usineur/SDLPoP/releases/tag/switch-1.0

It's my first port for on this device, so do not hesitate to report bugs on Github or here.
Note that It has been only tested on 4.1.0.

Feel free to post any video of the port in action, i will add it to this post :)

Edit: a tuto made by Masterwin (for Spanish speakers)


Have fun,
usineur
 
Last edited by usineur,

eliboa

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Bravo ! It's working fine on 5.0.2 with the pro controler but I can't use left or right command with the joycon...
Merci en tout cas, super taf :P
 
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notimp

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Loads on 3.0.0. Has sound.

Nice icon. :) First impression: Great port. :)

edit: Second impression, character always runs right - doesnt react to "left" input. Sadly unplayable. ;)

edit2: Its a Joystick/Deadzone (?) issue. If you enable use joystick only for directional movements in the menu - the character becomes controlable via the non digipad, digipad.
 
Last edited by notimp,

notimp

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Screenshots:

nNZyCAZ.jpg

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BMICJHN.jpg

v3mWNYU.jpg


Protip: Hold A while jumping to grab edges. Otherwise you wont reach level 3. I found out the hard way (google after 10 minutes.. ;) ).
 
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usineur

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Bravo ! It's working fine on 5.0.2 with the pro controler but I can't use left or right command with the joycon...
Merci en tout cas, super taf :P
Joycon is intentionally disabled. I will probably reactivate it in next release.
Et de rien ;)

Loads on 3.0.0. Has sound.

Nice icon. :) First impression: Great port. :)

edit: Second impression, character always runs right - doesnt react to "left" input. Sadly unplayable. ;)

edit2: Its a Joystick/Deadzone (?) issue. If you enable use joystick only for directional movements in the menu - the character becomes controlable via the non digipad, digipad.
I had this problem once yesterday, I did not managed to reproduce it a second time, I thought I solved it by disabling the joycon support.
I will fix that asap. Thanks for feedback.

--------------------- MERGED ---------------------------

Oh those memories. Looking great. :)
@usineur0: Are custom levels possible too? You know there's a big pop1 community. :P
Not tested, but it should work. Instructions are here: https://github.com/usineur/SDLPoP/blob/switch/mods/mods.txt

For this port, you should have
  • a "mods" folder in /switch/SDLPoP/
  • Put your mod in it (for example: for Prince4D, you should have /switch/SDLPoP/mods/Prince4D/)
  • edit the SDLPoP.ini and change the value of the 'levelset' option to the name of the mod (following the same example: levelset = Prince4D)
 
Last edited by usineur,

lordelan

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Not tested, but it should work. Instructions are here: https://github.com/usineur/SDLPoP/blob/switch/mods/mods.txt

For this port, you should have
  • a "mods" folder in /switch/SDLPoP/
  • Put your mod in it (for example: for Prince4D, you should have /switch/SDLPoP/mods/Prince4D/)
  • edit the SDLPoP.ini and change the value of the 'levelset' option to the name of the mod (following the same example: levelset = Prince4D)
Great. As I'm busy nonetheless today I'll wait for your next release but then I'm going to try out the fantastic Prince4D.
maybe @notimp wants to try it out already.
 

notimp

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I've just finished level 3. What a great game. :) For some reason, whenever I've tried it before, the controls seemed too clunky - and as someone who started with gaming in the Gameboy/Super Nintendo age, I couldn't quite get in. In this port though - with quicksave and quickload being that accessible ( ;) ) for some reason I didnt mind though. Now that I've seen the surprise in level three and watched the GDC post mortem with Jordan Mechner on youtube - I can only say - what a charming game - what a clever level design. :)

The "original" PoP is not an action game - its a clever, puzzle driven action adventure. I never knew. :)

edit: .ini value editing would be helpful to set the overall countdown in the game to -1 (= infinity). Otherwise its seems quite impossible to finish it the first time through. ;) (Forced replay value... Clever.. ;) )
 
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ATofix

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God I want to mid my switch. If I wasn't so scared of possible bans...

Guess whenever we get a Switch XL or whatever I'll buy that and mod my old one.
 

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What do they mean by "open source"
Is it like an editor? to create your own level?
or a mod support?
"open source" is when the code used to make the software is available to everyone
mods and level editors are also available:
Not tested, but it should work. Instructions are here: https://github.com/usineur/SDLPoP/blob/switch/mods/mods.txt

For this port, you should have
  • a "mods" folder in /switch/SDLPoP/
  • Put your mod in it (for example: for Prince4D, you should have /switch/SDLPoP/mods/Prince4D/)
  • edit the SDLPoP.ini and change the value of the 'levelset' option to the name of the mod (following the same example: levelset = Prince4D)
 
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lordelan

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Finally I found some time to try this and it's working really well!
Sometimes all buttons are blocked after drinking a health cocktail but apart from that everything's just running beautifully! Thank you very much for that port! :)
 

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