"Metroidvania" game Indivisible delayed and pushed back to 2019

Thumbnail_Sorry.jpg

Games getting delayed today appears to be a trend, as Lab Zero's crowdfunded game Indivisible joins Shenmue III and Metro Exodus in being unable to make their original 2018 launch timeframe. Revealed back in 2015 by the Skullgirls developers, the game came to be when it was put on Indiegogo where it achieved $963,000 out of its 1.5 million dollar goal. Afterwards, the funding period was extended by two months, and when crowdfunding officially closed, it had reached over 2 million dollars total. Publisher 505 Games helped fund the rest of the game, and it was scheduled to release sometime this year. Now, it'll be releasing in Q1 2019, for Xbox One, Switch, PlayStation 4, and PC. The delay is cited due to funding issues, which 505 has stepped in once more to solve, and a new writer and level designer both have been hired onto the team to help them make their new release date.

This was not a decision we made lightly, nor did we make it alone. Needing more time to finish the game meant that we also needed more money. Fortunately, 505 Games has graciously funded the majority of the extension, and Lab Zero will be kicking in our Skullgirls royalties to cover the rest.

To help us make this new ship date, we’ve also hired a new Lead Level Designer and a new Lead Writer.

What we have not done is cut down on the amount of content we promised.

Not only do we want to deliver the game we said we would, the game’s structure and story made it virtually impossible to cut levels or make other kinds of “easy” cuts to reduce the scope of the game.

As always, we’ll continue to share what we’re working on through blog posts, streams and events. But until then, we’ve got a sneak peek at some of the awesome things we’re working on.

Lab Zero wouldn’t be here without your support, financial and otherwise. And we’re committed to making Indivisible the best game we can, and appreciate your patience while we get it there.

:arrow: Source

New screenshots were also posted, which you can view below.

Indiv01-768x432.png Indiv02-768x432.png Indiv04-768x432.png Indiv05-768x432.png
 
  • Like
Reactions: damiano2712

x65943

i can be your sega dreamcast or sega nightmarecast
Supervisor
GBAtemp Patron
Joined
Jun 23, 2014
Messages
6,230
Trophies
3
Location
ΗΠΑ
XP
26,440
Country
United States
  • Like
Reactions: goldensun87

ThoD

GBATemp Addict (apparently), but more like "bored"
Member
Joined
Sep 8, 2017
Messages
3,631
Trophies
1
Age
27
XP
3,049
Country
Greece

Games getting delayed today appears to be a trend, as Lab Zero's crowdfunded game Indivisible joins Shenmue III and Metro Exodus in being unable to make their original 2018 launch timeframe. Revealed back in 2015 by the Skullgirls developers, the game came to be when it was put on Indiegogo where it achieved $963,000 out of its 1.5 million dollar goal. Publisher 505 Games helped fund the rest of the game, and it was scheduled to release sometime this year. Now, it'll be releasing in Q1 2019, for Xbox One, Switch, PlayStation 4, and PC. The delay is cited due to funding issues, which 505 has stepped in once more to solve, and a new writer and level designer both have been hired onto the team to help them make their new release date.



:arrow: Source

New screenshots were also posted, which you can view below.

I'm fairly sure that last time I checked, the Indiegogo page had made a LOT more than 1.5 million dollars, so don't know what all this is about:unsure: And they could have released the almost completed version they had for PC first instead of holding it back to add console support for no reason:/
 

Chary

Never sleeps
OP
Chief Editor
Joined
Oct 2, 2012
Messages
12,341
Trophies
4
Age
27
Website
opencritic.com
XP
128,278
Country
United States
I'm fairly sure that last time I checked, the Indiegogo page had made a LOT more than 1.5 million dollars, so don't know what all this is about:unsure: And they could have released the almost completed version they had for PC first instead of holding it back to add console support for no reason:/
Looks like they extended the funding time when the original campaign didn't reach all the necessary funding. I'll edit that into the OP.
 

ThoD

GBATemp Addict (apparently), but more like "bored"
Member
Joined
Sep 8, 2017
Messages
3,631
Trophies
1
Age
27
XP
3,049
Country
Greece
Looks like they extended the funding time when the original campaign didn't reach all the necessary funding. I'll edit that into the OP.
Here's the page if you need it: https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/

They made ~2250000$, which is considerably more than what was supposedly necessary and that doesn't include what was funded by 505 Game as far as I'm aware. So basically, they did have the money they needed by this point, but they are just dragging it on for no real reason besides having fallen behind in development by forcing themselves to take the game multi-platform, which I think is stupid and really disappointing nowadays. Why do so many devs do that nowadays? They will either delay release to have console support or will delay the PC port on a game that's supposed to be primarily for computers.
 
  • Like
Reactions: Subtle Demise

Clydefrosch

Well-Known Member
Member
Joined
Jan 2, 2009
Messages
6,022
Trophies
2
XP
4,619
Country
Germany
Here's the page if you need it: https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/

They made ~2250000$, which is considerably more than what was supposedly necessary and that doesn't include what was funded by 505 Game as far as I'm aware. So basically, they did have the money they needed by this point, but they are just dragging it on for no real reason besides having fallen behind in development by forcing themselves to take the game multi-platform, which I think is stupid and really disappointing nowadays. Why do so many devs do that nowadays? They will either delay release to have console support or will delay the PC port on a game that's supposed to be primarily for computers.

because multi console was probably one of the reason they reached their funding goal.
 
  • Like
Reactions: invaderyoyo

ThoD

GBATemp Addict (apparently), but more like "bored"
Member
Joined
Sep 8, 2017
Messages
3,631
Trophies
1
Age
27
XP
3,049
Country
Greece
because multi console was probably one of the reason they reached their funding goal.
What are you even talking about? Until the funding campaign ended at 1.6M$, it was PC ONLY. Console support wasn't even planned until relatively recently.
 

ThoD

GBATemp Addict (apparently), but more like "bored"
Member
Joined
Sep 8, 2017
Messages
3,631
Trophies
1
Age
27
XP
3,049
Country
Greece
I will be getting this for sure, didn't even know about the game, but it looks great.
Sorry to those that knew about it and are feeling the delay.
It's really fun, having played it, I can tell you it's worth up to 25$/€ as a game, so try it out. Does involve a fair bit of backtracking to open up new routes, but it's good.
 

BORTZ

DO NOT SCREENSHOT
Supervisor
Joined
Dec 2, 2007
Messages
13,243
Trophies
3
Age
34
Location
Pittsburgh
XP
15,986
Country
United States
Metroidvania titles are one of my favorite genres of games, I would rather not get an incomplete game. That said, i never count any kickstarter eggs before they hatch.
 
  • Like
Reactions: x65943

x65943

i can be your sega dreamcast or sega nightmarecast
Supervisor
GBAtemp Patron
Joined
Jun 23, 2014
Messages
6,230
Trophies
3
Location
ΗΠΑ
XP
26,440
Country
United States
I forgot this was a thing. I remember the original campaign and the little demo thing. I was really excited. And then I forgot it existed. What's it been now, like 5 years or something?
The campaign started October 5, 2015

So not quite 3 years :D
 

KingMoogle

Member
Newcomer
Joined
Aug 12, 2017
Messages
23
Trophies
0
XP
87
Country
United States
Lab Zero has made good on their word before with Skullgirls so I'm not too worried.
One of the biggest things they've always wish they could do with Skullgirls is add more to the game.

I'd rather see them make a complete game rather than a incomplete game.
 
Last edited by KingMoogle,

anhminh

Pirate since 2010
Member
Joined
Sep 30, 2010
Messages
1,594
Trophies
1
Age
31
XP
3,365
Country
Vietnam
You have me at Metroidvania. For this kind of game, game control and map design are everything and neither of them can be rush. What I am worry about is the lack of funding may affect the game quality, make it play like shit and full of bug when release.
 

Hells Malice

Are you a bully?
Member
GBAtemp Patron
Joined
Apr 9, 2009
Messages
7,122
Trophies
3
Age
32
XP
9,270
Country
Canada
It doesn't look terribly interesting to me, but maybe I'll change my mind. Gonna be trying it at E3 apparently.

It's better to be delayed than released early *cough* Sea of Thieves *cough* and have the game be given an initially negative reaction that sticks with it forever. It's good to see they weren't willing to cut content to hit a deadline, and even nicer they were funded to be able to.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Psionic Roshambo @ Psionic Roshambo: Plus a lot of the times they just seemed half hearted attempts