Homebrew [Release]JK's SaveManager - Homebrew CIA Save manager.

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Qnikudo

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Hello,

I have a prompt called "wut" with the message "Not found?"

I used Checkpoint cause JKSM Rosalina doesn't work and I search an homebrew for System Titles Save Manager
 
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JK_

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Hello,

I have a prompt called "wut" with the message "Not found?"

I used Checkpoint cause JKSM Rosalina doesn't work and I search an homebrew for System Titles Save Manager
Yeah, what does that "wut" stuff means?
I just took a look, and it was a message for me if it couldn't download the filter. If you want to fix it, download this and place the 'filter.txt' file into the JKSV folder on your SD card. Also, new filter.txt for anyone paying attention. Freshly generated.
 

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SlinkyJoey

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When will the qr codes be fixed? Or where can I download the actual .cia file? Having issues opening in home brew with Rosalina please help
 

EmBlaze

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Although I'm new to the scene and went straight to Checkpoint (including for JKSM saves), it's great news nonetheless to see the original developer back.

One question though. @JK_ Are you developing JKSM for both the Switch and 3DS? Or only the Switch? I doubt it's only the 3DS from what I can tell of your update, but can you clarify please? Just not that obvious to me. Thanks!
 
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JK_

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Although I'm new to the scene and went straight to Checkpoint (including for JKSM saves), it's great news nonetheless to see the original developer back.

One question though. @JK_ Are you developing JKSM for both the Switch and 3DS? Or only the Switch? I doubt it's only the 3DS from what I can tell of your update, but can you clarify please? Just not that obvious to me. Thanks!
It started out on both, but Switch became the main focus. It started out as a mock-up to see how much I could draw with the gfx.cpp without the framerate suffering on Switch. It was just this at first and only listed titles:
scrshot_zps2cuqar9v.jpg

The 3DS version will continue at some point and be reuploaded to Git. It's basically just writing it around citro2d instead of sf2d. With some issues I ironed out in the Switch version, like the menus not scrolling to the bottom correctly if there's exactly 16 items listed.
 

rjc1694

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Is there a reason you're not using Checkpoint?

If you want to backup Shin Megami Tensei Devil Survivor: Overclocked, for example. There a few other games that Checkpoint can't backup (ARM11 exception handler crash, IIRC), don't have the list right now.

FWIW, the recent link to JKSM that @JK_ posted doesn't work with Devil Survivor either (I have only tried the .3dsx, not the CIA, so maybe the later does work). The old CIA I have of JKSM does indeed work without any problems.
 

Lacius

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If you want to backup Shin Megami Tensei Devil Survivor: Overclocked, for example. There a few other games that Checkpoint can't backup (ARM11 exception handler crash, IIRC), don't have the list right now.

FWIW, the recent link to JKSM that @JK_ posted doesn't work with Devil Survivor either (I have only tried the .3dsx, not the CIA, so maybe the later does work). The old CIA I have of JKSM does indeed work without any problems.
Did you use the CIA version of Checkpoint, 3DSX version, or both?
 

rjc1694

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Did you use the CIA version of Checkpoint, 3DSX version, or both?
Both. Neither of them work with Devil Survivor. I don't know what it is that causes the save manager to crash and, as stated above, the link @JK_ posted a few days ago for JSKM doesn't work for those games either.

Still, it is not the only game in which this happens. Scribblenauts unlimited is another game that Checkpoint can't backup either. Both work with the old cia of JKSM that I have installed in my 3ds. Don't have that CIA file in my HD anymore though, and the github page is dead. :(
 

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