Homebrew Citra - Unofficial \ Chinese builds discussion

EdyMaster

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Are there any updates on custom builds?

It has been pretty calm lately and my guess is that 90% of the development is going to the switch emulator and because of that it slowed down development for the citra team by a large margin. I could be wrong of course, but no news in weeks is kind of a shame to see.
Well, I've also noticed that things have been standing around here lately. Another thing I can say about the @valentinvanelslande builds is that there has been a loss of performance since it resolved to remove the "tick" function. His v192 on my PC is much faster and more stable than any newer one, even better than Sick's build. I have serious slowdowns in MH4U, even outside the roar of the monsters just by standing still in certain areas. Things got a little better in the 14th update by valentin, but they still do not get to the feet of the version with Accurate Ticks.
 

drwhojan

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It's a good build, but it's a shame not to have stereoscopic controller. Does anyone know of any way to make it work for MH4U?

Issue is I really don't see any "Anaglyph" in his build with the stereoscopic controller, some thinks a miss..

And even so it would have top red screens in some but not all games at startup, that's why it should be off at startup until you enable it, are some sort of sub click off in the slide bar like on a real 3ds.

As the red top screen was in some games only there when the slide bar was at 0 / bottom only.

"Anaglyph" 3D is there in my build, But now broken in @valentinvanelslande build for some reason just to let him know, red screen still remain when turning the slide bar up.
 
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valentinvanelslande

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Issue is I really don't see any "Anaglyph" in his build with the stereoscopic controller, some thinks a miss..

And even so it would have top red screens in some but not all games at startup, that's why it should be off at startup until you enable it, are some sort of sub click off in the slide bar like on a real 3ds.

As the red top screen was in some games only there when the slide bar was at 0 / bottom only.

"Anaglyph" 3D is there in my build, But now broken in @valentinvanelslande build for some reason just to let him know, red screen still remain when turning the slide bar up.
you need to enable 3D in the control panel
 

arkhamsaiyan

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It's upto the individual if you don't like it don't use it, and if you like it use it, thats it end off.
Could not have said it better myself

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My bad if I ever called you that I would say Valen and then my phone would correct it to Valentine

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I find it extremely funny that all these changes have been implemented and they work but yet the issue I reported on Starfox like a couple months ago how some of the levels are actually flipped upside down especially the fucking submarine level and the fight with Andross like Venom is absolutely perfect until you come out of that war pole and have to fight the face and hands of Andross. Also I think it's kind of funny that when I was a kid solar was the worst fucking level ever for me, and now I'm working on this emulator along with the rest of you and go figure that level is one of the ones that's completely flipped upside down :)

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mancasoko

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@valentinvanelslande First thanks for all the hard work. I want to report something from your build that maybe you already know or anything but when I play Inazuma eleven go galaxy game and game is going by full speed in all parts, the only problems I have when characters with full body show on screen to talk fps drop to 1 and 2 and it is very slow. Once they go away speed return to 100%. Here is the picture and log what is shown when this happens.
6.jpg


[ 24.612236] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86f0040': port='fs:USER' cmd_buf={[0]=0x86f0040, [1]=0x1000}
[ 128.079680] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
[ 128.081422] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0x4b51d466, [3]=0x4d0812af}
[ 188.943246] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
[ 188.944330] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0x2cd71164, [3]=0x8bad8083}
[ 477.326780] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
[ 477.328581] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0xb5340a2d, [3]=0x200a6e71}
[ 516.686691] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
[ 516.688981] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0x31707c96, [3]=0xcf35f645}
[ 564.252451] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
[ 564.254276] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0x185abf2d, [3]=0x98b05cc4}
[ 615.374189] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function 'ControlArchive': port='fs:USER' cmd_buf={[0]=0x80d0144, [1]=0x6, [2]=0x0, [3]=0x0, [4]=0x1, [5]=0x1, [6]=0x1a, [7]=0x9197388, [8]=0x1c, [9]=0x919738c}
[ 615.375218] Service <Error> core/hle/service/service.cpp:ReportUnimplementedFunction:164: unknown / unimplemented function '0x86e00c0': port='fs:USER' cmd_buf={[0]=0x86e00c0, [1]=0x1000, [2]=0xa6b2ca39, [3]=0x4234e64a}
[1410.883482] Service.CAM <Info> citra_qt/camera/qt_multimedia_camera.cpp:StopCameras:164: Stopping all cameras
[1923.058716] Service.CAM <Info> citra_qt/camera/qt_multimedia_camera.cpp:StopCameras:164: Stopping all cameras
 

Desmondchaser

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Asking here because why not. Is there a discord server for MH citra players?
I second this. It would be nice to have a place to find people to play with, but also to find out what the latest and greatest builds for MH are, especially since MH4U is such a "monster" to run on citra.
 
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SmileGates

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I second this. It would be nice to have a place to find people to play with, but also to find out what the latest and greatest builds for MH are, especially since MH4U is such a "monster" to run on citra.
Someone really need make a custom citra build with Sickc FMV hack option(frame skipping) and Valentine 3D slider option combined,because fuck me MH4U run really slow on Mid-End PC even with native res,not everyone have that amazing super duper GTX 1080 gaming pc ...
 

mancasoko

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6.jpg
6.jpg
@mancasoko
Try with the latest build and update the screenshot
And i don't have the game
This is one situation that I check, I guess the better example will be when it is happening about story but in here fps is little better. With this new build now it is 11 fps in this kind of situations.
6.jpg

In some important part of the story when characters are talking fps is still about 3fps.
 
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asferot

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Mmmm, words like official+server usually are repellents to me. Didn't cross my mind to check that out.

EDIT: @asferot There isn't.

Myea... Official server is a dumpster treshfire, so I don't blame you for not wanting to be part of that cringefest.

Umm. I do know that Hunstermonter had a citra section.
https://hunstermonter.net/index.php
 

erikbarone

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Hi everyone. I was just wondering what are the differences between Valentine's, drwhojan's and sick's build? I dont know which one to use, thank you.
 

Lunos

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Hi everyone. I was just wondering what are the differences between Valentine's, drwhojan's and sick's build? I dont know which one to use, thank you.
Their main difference is the amount of input lag and I think that they have a varying compatibility. One build might be able to run a game that the other 2 can't, for example.
 
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Usl5264

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I have a gtx 1060. How would I use the 3D feature of the 3D on Citra?

Thanks

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