Please re-read the OP for request instructions.Hi everyone! I wanted to ask IcySon55 to add a software that could be able to edit .xq (Level-5 scripts or XQuery) files.
Please re-read the OP for request instructions.Hi everyone! I wanted to ask IcySon55 to add a software that could be able to edit .xq (Level-5 scripts or XQuery) files.
The BCWAR archive plugin doesn't support saving.Hi there. I'm trying to edit a .bcwar file with Karameru but the Save, Save As..., and New options are all grayed out. Does anyone know why?
The BCWAR archive plugin doesn't support saving.
You can't currently. The plugin does not support save which means the code to properly save the file doesn't exist, it wasn't written.Oh... well then how can I insert .bcwav files into a .bcwar? Is it possible?
It's because individual file formats are handled by individual plugins and the format used by Summon Night isn't yet supported. Please read the OP for more information on submitting requests.Hello, I was planning on editing the script for Summon Night, but it said that none of the plugins were able to open the .bin file for some reason. Do you know why this is? Is it because I tried editing a PSX game?
It's because individual file formats are handled by individual plugins and the format used by Summon Night isn't yet supported. Please read the OP for more information on submitting requests.
Also, I added a sample file like you said.Thank you for informing me. I have since sent a request for such a plugin to be released. The only thing is that those first eight bytes are a little.... off.
If you open a Switch MSBT and save as a new file, I imagine the two files will be identical. Same thing for the WiiU files.Thank you very much for your tools. When I tried to use Kuriimu to edit the MSBT text file of the switch version of The Legend of Zelda: Breath of the Wild, some findings were found by comparing it with the wiiu version of the MSBT file.
However, I believe that the actual content is the same. I think these differences are caused by changes to the MSBT switch, and continue to be caused by old ways of reading, and these differences may cause great trouble.
Can you solve this problem?
A small patch is required in the MSBT class so that control codes take byte order into account. I'm not 100% clear on where that needs to happen yet, but it's likely a 1 or 2 line change.Is there any way to solve this problem in a short time?
It is critical in cross platform translation transplants.
What version of Kuriimu are you using? I just tested the files you linked and they output the exact same content in the KUP. Are you sure the test files are the originals and that you didn't save over them?Is there any way to solve this problem in a short time?
It is critical in cross platform translation transplants.
Please create an issue like everyone else. >.>Hey IcySon! I have a problem with Kuriimu... I'm creating a RomHack of a game, but when I edit a txt files it goes crazy and remove words, and damage the file... (The files in question are .xs files).
Help me please...
My PC the file has gone crazy ----->
(I know that this is a GB but there isn't this emoji with the PC xD)
What version of Kuriimu are you using? I just tested the files you linked and they output the exact same content in the KUP. Are you sure the test files are the originals and that you didn't save over them?
Please create an issue like everyone else. >.>
This format is being handled by someone else and I wouldn't be much help on it.