Homebrew Citra - Unofficial \ Chinese builds discussion

valentinvanelslande

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I tested citra_GCC7.3_Qt5.10.1_generic_sandbox_20180329 and citra_LLVM5.0.1_Qt5.10.1_generic_sandbox_20180329 somehow Texture Scaling won't work. Have you tested Texture Scaling? Thanks.
commit.PNG

texture scaling obviously does not work, only settings were added
commit2.PNG
 
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radmaruto

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rolf stereoscopic controller is not picked in sick's build ? i need it for monster hunter 4 this sick build run so well ... you can't turn off 3d stereoscopic in monster hunter 4 :unsure: it makes me lose a lot of fps
a rom hack is possible?
 
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tet666

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Alright boys, looking for a bit older build, specificaly : *Citra_LLVM5.0.0_Qt5.10.0_Haswell_sandbox_20180118
Does anyone has this build still? it has been deleted from page 380 (the link) and i wanted to test a few games that flew under the radar when testing it.

I was trying "the alliance alive" - and it is quite slow on the current canary, but wanted to check what it does on the older builds that were rather fast (specifically the one i posted)

Hope to see someone still have this great build :)

It's only the videos use sickc latest build https://github.com/sickc/citra/releases and enable the fmv hack to fix it.
 
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radmaruto

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not only fps boost but also improved image quality if you can turn off stereoscopic 3d.

View attachment 119436
yes quality of course but you can already change the superposition with a citra build ,i can't run this game 60 fps constantly with 3d st ,monster hunter stories is really slow in the cities /: i hope for a translation android
sick's build stay better for me with greats compatibility games
 
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drwhojan

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JPXZ

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drwhojan DKCR FPS 30 60FPS series the probable Citra hack?

--------------------- MERGED ---------------------------

drwhojan
you would link downloads from your pokemon user data + saves folder
 

Brood_Star

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Anyone know why Canary builds refuse to function properly on my rig? Used sickc build 0118 no problems, and all previous unofficial builds too. Any Canary-based build has massive slowdown and crashes for me (on "OpenGL missing texture" stuff) when everyone else says it offers speedups. Messing around with JIT/Hardware Shaders options does nothing.

EDIT: Actually, changing renderer from GPU to CPU seems to work. Radeon HD5850--unsupported?
 
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Emogop

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Anyone know why Canary builds refuse to function properly on my rig? Used sickc build 0118 no problems, and all previous unofficial builds too. Any Canary-based build has massive slowdown and crashes for me (on "OpenGL missing texture" stuff) when everyone else says it offers speedups. Messing around with JIT/Hardware Shaders options does nothing.

EDIT: Actually, changing renderer from GPU to CPU seems to work. Radeon HD5850--unsupported?
They're working on it even as we speak. Some games started working on old AMD cards, while others won't work or even causing slowdown.
There're pretty good chances that things will be fixed but a lot of workarounds will take their toll on the performance.
 

radmaruto

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nice work for the compatibility , prefer to play on it with dolphin :wink: dx11 is really more faster and smooth with compilation cache

citra can run with opengl 3.1 ?? are you sure with your drivers amd ? hd 5850 DirectX 11, OpenGL 3.1

i use ddu driver cleaner before to puts new vga drivers https://support.amd.com/en-us/download/desktop/legacy?product=legacy3&os=Windows 10 - 64 you are on seven or windows 10?
Crimson Edition 16.2.1 https://support.amd.com/en-us/kb-ar...6.2.1-for-Non-GCN-Products-Release-Notes.aspx
  • Windows® 10 (32 & 64-bit version)
  • Windows 8.1 (32 & 64-bit version)
  • Windows 7 (32 & 64-bit version with SP1 or higher)
 
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