Tested v.1.092
Enjoyed i!t Ran off a mmc card in a usb reader from the lower usb port. When I tried to turn up the music volume in game I lost all the music, good tunes, btw.
Sound fx really impressive, wicked boom I noticed, but laser sound got very irritating quickly. Maybe just pitch bit down a smidge or go for something less toppy. The water thing splitting the level into an upper and lower is really interesting, I think you could get more milage from how enemies and collision objects interplay with the water surface, also it was just slightly too obscure to see if i was hitting above surface targets from below the surface. Water dynamics are not available to you but a very simple, abstract splash effect above and below the water could add useful and interesting detail about the position of targets.
Also the connecting dots of the swinging maces of the end of level boss were too obscure from under water. I also couldn't really work out when the vulnerable yellow bit was exposed and when it wasn't, but i suppose constant firing is a genre thing. I couldn't really work out the behaviour of the mace things, but that is likely me being a bit poo at this kind of thing.
Really good stuff mate. Particularly enjoyed the bombs!
If I'm honest I'd add more detail, and earlier expansion of variation than more levels. Leave them wanting more. I can be a bit over effective at the criticism so i just wanted to add what a truly impressive bit of home brew this is. I really would love your skills!
One more thing, the craft and Aim sight could be a bit bigger and stand out more . Maybe a look contrasting to other objects or just an outline. Great stuff!
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Just remembered, having your finger on the fire button when the game ends instantly activates the restart option. It needs to wait for a new key press, if you get me.