I'm guessing we will see a post from them over the next week or 2 confirming or not confirming their mod is future proof on current FWs. That's what I'd do.True,i wonder if KASLR could mess with their mod in anyway?
Downloaded Celeste and a bunch of other updates and DLC before the 5.0 update went live, I'm staying on 4.1.0 as long as necessary.
Game crashing would have been poor burns/discs. Never had an issue on my installs. At the beginning of the 360 FW scene burning was difficult, with security sectors and such. In.the middle it was great, at the back end using specific burners and overoverbur, while tedious was a great accomplishment for all those involved.I remember TX from the 360 era and flashing my drive in my pc lol,gosh downloading and burning disks use to be such a pain in the backside in those days!
I never got into the hardmod scene back in the ps2 era but remember a friend who had one done by a ‘friend’ and it would always crash in games.
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I expect the entry points to be released soon once 5 has been confirmed to block all known exploits.
The one upside to all of this is we should get workable solutions sooner as they won’t feel the need to keep them
Back for future firmware sake,might as well dump everything now if it’s useless past 5
Vita has it too and was hackedA quick look on wiki states ios uses KASLR so it's not the be all end all to as OP seems to suggest?
Well that's going to be intresting if it's really unpatchable now.Welp, too late. Oh well, I can buy my Switch games. That, or get that "unpatchable modchip"...
Theer's no stress here unless we crave for updated superior hardware in a reviewed model. None at all.
There's a bunch of scheduled maintenance for the eShop/online services per this schedule here.Ok so get this, I'm still on 4.1 and can freely use the E-shop and play splatoon online without updating. Is that normal? I figured it would instantly block me from everything
Regardless of the documentation the flaw would be executed befofe the kernel is ever loaded in memory. Meaning in all models known to date this hack will work. The kaslr will not defeat a known flaw in the hardware that controls the execution of the bootchain. The only thing that will is a new hardware revision that doesnt have this flawed chip in it.. however this new security may well make it a little more of a pain in the ass it can and likely has been beaten.Systems that ship with 5.0 (in 1-2 months) will not work with TeamX mod,the flaws they were planning to exploit in the X1 are all well documented internally with the devkits ,if they now deem it still worthy to bother with it it's going to have very limited appeal and is almost DOA with how fast the mod scene is moving,once Atmosphere is complete with emunand who the hell would pay for a hardmod?
All current models are susceptible to the bootrom exploit.
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Its not that hard to grasp whats happened here. All current models suffer a HARDWARE flaw, aka a bootrom exploit that is UNPATCHABLE in software. The entry point to it is though for softmod solutions but not hardware, aka modchip solutions as team executer states.
Just picked up a Switch from a German seller and it was on 4.1.0.
Good that i bought it before he updated it.
ktemkin mentioned her bootrom exploit requires no software bug, and that if TX released without proper disclosure, she has a modchip designed.