Hacking [Q] Enso 3.65 doesn't want to load plugins from ur0:?

plushifoxed

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So, little backstory. I use an SD2Vita with my PSTV, I just updated to Enso'd 3.65. Naturally since I have an SD2Vita I want to put my plugins in ur0:, and putting them there indeed worked back on 3.60. However, now none of my plugins want to load or work from there. I downloaded the updated versions of download_enabler, NoNpDrm and gamesd, put them in ur0:tai, and added them to the config.txt there, making sure there was no ux0:tai/config.txt, of course. None of them loaded, as indicated by nothing I installed to my SD card loading, pkgi/pkgj being able to download titles but immediately failing to install them, and the browser still giving the "This file cannot be downloaded on this system" error when trying to download non-media files.
Is there somewhere else I should be putting my plugins now? I saw a tai folder in vs0 that didn't used to be there, for instance. Though I'm sketchy on messing with the v*0 partitions...
My ur0:tai/config.txt:
Code:
# This file is used as an alternative if ux0:tai/config.txt is not found.
# For users plugins, you must refresh taiHEN from HENkaku Settings for
# changes to take place.
# For kernel plugins, you must reboot for changes to take place.
*KERNEL
ur0:tai/storagemgr.skprx
ur0:tai/nonpdrm.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ur0:tai/henkaku.suprx
ur0:tai/download_enabler.suprx
*NPXS10015
# this is for modifying the version string
ur0:tai/henkaku.suprx
*NPXS10016
# this is for modifying the version string in settings widget
ur0:tai/henkaku.suprx
 

Dimensional

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It does load the plugins. However storagemgr doesn't work properly on 3.65, despite the github repo claiming to have updated. I recommend sticking with Theflow's gamesd version, if possible.
 

sj33

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OP states that they are using the updated versions of the plugins.

Is the SD card itself detected in Vitashell? If so, the plugin is working.
 

plushifoxed

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It does load the plugins. However storagemgr doesn't work properly on 3.65, despite the github repo claiming to have updated. I recommend sticking with Theflow's gamesd version, if possible.
Someone uploaded a build of the updated version on here, and I decided to try it. That said, it didn't work with gamesd either.
OP states that they are using the updated versions of the plugins.

Is the SD card itself detected in Vitashell? If so, the plugin is working.
The SD card does not appear in any way. uma0 isn't there and ux0 is still the internal memory.
 
Last edited by plushifoxed,

Dimensional

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Someone uploaded a build of the updated version on here, and I decided to try it. That said, it didn't work with gamesd either.
The SD card does not appear in any way. uma0 isn't there and ux0 is still the internal memory.
If that build was made more than 7 hours ago, that's the build I attempted to try and it failed as well. Celeste recently uploaded new source but compiling and testing that also failed.
 

Dimensional

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Someone uploaded a build of the updated version on here, and I decided to try it. That said, it didn't work with gamesd either.
The SD card does not appear in any way. uma0 isn't there and ux0 is still the internal memory.
You can tell if the plugin is working or not by checking ur0:tai for a log file, storagemgr_log.txt. If that files isn't there, then the plugin isn't loading.
 

plushifoxed

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See if you still have config.txt in ux0:tai. Delete it if that's the case.
making sure there was no ux0:tai/config.txt, of course.
rolleyes.png
You can tell if the plugin is working or not by checking ur0:tai for a log file, storagemgr_log.txt. If that files isn't there, then the plugin isn't loading.
No such file in ur0:tai. So... yeah. No plugins are loading.
EDIT: Just tried moving all the plugins to ux0: and also tried using ArkSource's updated build of gamesd.skprx. Nothing. It's like the plugins aren't even there. This is bizarre...
 
Last edited by plushifoxed,

Kerbangman

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I used "switch sd2vita" and now have sd card as ux0: and sony card as uma0:

you should have a tai folder and config setup in ur0:
If not you should do so.
new tai config should point to gamessd etc to ur0:tai

Copy the new updated files
gamesd.skprx
nonpdrm.skprx
and others to ur0:tia/
run switch sd2vita

delete or rename tia config from ux0:tai/

Should all work.
 
Last edited by Kerbangman,

sj33

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Warning - using Switch SD2Vita sent my 3.65 Enso into a bootloop which I was only able to fix by restoring the system. It kept Enso and it’s all fine, but I advise against using it on 3.65.
 

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push your config and the plugins files in the ux0/tai directory as well and note that most of the plugins will need to be updated for enso 3.65 to be compatible.
 

plushifoxed

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push your config and the plugins files in the ux0/tai directory as well and note that most of the plugins will need to be updated for enso 3.65 to be compatible.
As I already mentioned, I already did that. It didn't work. No plugins are loading. I'm only using 3.65-updated plugins, and I've tried adding them to ur0 and to ux0 to no avail. I might have to just reset the system settings. This is ridiculous... Thankfully I won't lose any saved data but still, jeez.
 

leonmagnus99

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As I already mentioned, I already did that. It didn't work. No plugins are loading. I'm only using 3.65-updated plugins, and I've tried adding them to ur0 and to ux0 to no avail. I might have to just reset the system settings. This is ridiculous... Thankfully I won't lose any saved data but still, jeez.
humm, is your config txt edited the correct way?
 

Bu2d85

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Honestly I just kinda skimmed through the thread but did you delete the config file in ux0:tai?

If the file is is there it will ignore the config file in ur0:tai.
 
Last edited by Bu2d85,

Kerbangman

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Warning - using Switch SD2Vita sent my 3.65 Enso into a bootloop which I was only able to fix by restoring the system. It kept Enso and it’s all fine, but I advise against using it on 3.65.

That happened to me before I used Switch SDvita.

the loop is because you dont have tai setup correctly in location ur0:

You probably deleted or renamed the tai in ux0:

Once the switch sdvita sets up the sd to ux0: you have to rebuild.
 
Last edited by Kerbangman,

plushifoxed

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Honestly I just kinda skimmed through the thread but did you delete the config file in ux0:tai?

If the file is is there it will ignore the config file in ur0:tai.
Does it even count as skimming if you don't read the first post?

Anyway, before I go and do something drastic, I'll try and start from a fresh config.txt. Maybe I just made a really stupid mistake and I'm just not seeing it right now.
 

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Warning - using Switch SD2Vita sent my 3.65 Enso into a bootloop which I was only able to fix by restoring the system. It kept Enso and it’s all fine, but I advise against using it on 3.65.

There is updated sources for SD2Vita for 3.65 but it is not compiled :( I need that app too I honestly had no clue had to set up plugins on the Vita but I managed to at least get my vita2sd adapter working, now i just need to figure out how to get my vita mem card as uma0
 

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humm, is your config txt edited the correct way?
If the plugin was even remotely working, it would generate a log stating the config file was missing. However there is no log. The plugin is flat failing to load up entirely. Also tested this plugin and made sure the taihen config file is correct.
 
Last edited by Dimensional,
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SeongGino

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There is updated sources for SD2Vita for 3.65 but it is not compiled :( I need that app too I honestly had no clue had to set up plugins on the Vita but I managed to at least get my vita2sd adapter working, now i just need to figure out how to get my vita mem card as uma0

I'm just going to leave this link out there to save anyone else the trouble: StorageMgr is a newer replacement for the stock SD2Vita plugin that supports all possible mount points (Official Sony MemCards, USB Mass Storage, 3G Vita PCI adapter, GameCard Slot, & Internal Storage), and has been updated recently to support 3.65.
It is not officially compiled yet, but this build currently works as a hold-over until an official release. Make sure to drop both the plugin and the config file into ur0:tai, set the plugin underneath KERNEL, and adjust the mount points in the config file accordingly.
 

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