Homebrew Citra - Unofficial \ Chinese builds discussion

midoraku

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@Desmondchaser i have those artifacts in mhgen/xx too even on canary - not only in valentine's. And to be honest - on build without ticks they even more intensive for me. My friend on completely another pc have them too - so i think thats just a bug of gpu render for this games. And i hope devs already know bout them.
 

Miguel Gomez

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How is Luigi's Mansion Dark Moon and Pokemon XY with the new Citra speed? can anyone test those for me? or any updates on those games?
Weegee's Mansion runs fine for me. Got decent FPS on the latest Canary BTW until it dropped frames when there are too many polygons showed up in one place. Pokemon X and Y had full speed like a year ago tbh. As for the game itself, still not playable for the past 3 years.
 
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Edgarska

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@Desmondchaser i have those artifacts in mhgen/xx too even on canary - not only in valentine's. And to be honest - on build without ticks they even more intensive for me. My friend on completely another pc have them too - so i think thats just a bug of gpu render for this games. And i hope devs already know bout them.
That's weird, I also have a 1060 like @Desmondchaser and haven't noticed any artifacts on @valentinvanelslande 's build, though I set the ticks to 0 since they're really only necessary for FMVs with the GPU update. Is there any part in specific in Generations where the artifacts appear for you?
 

midoraku

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any monster with light effects or sorta - astalos have this stuff when charged, agnaktor have it on V.Hollow location (maybe location itself). Just a bit of it was on brachydos on D.Island when enraged and etc. Past pages test videos must have some of this glitches recorded esp. canary astalos one i think.

maybe this have smtng to do with driver version tho? i did not updated from 388.13 still cause for 660ti updates is dam roulette and better not to without reason.
 
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_BW_

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I get occasional artifacts described above regardless of what quest area I'm in and what ticks settings I use so that shouldn't be the cause. It's negligible so far so it hasn't bothered me one bit.
 

EdyMaster

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I think this update did not favor MH4U much. Some effects disappear when in GPU mode and others cause artifacts (such as visual effects of Might Seed and Adamant Seed). In addition, despite increased speed, stuttering is more frequent. It's still too early to celebrate this update, needs a polish before being "awesome."
 

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I don't get any stutter in 4U and the missing effects only causes me to pay more attention. The artifacts are random enough for me to ignore them entirely. The only noticeable issue is that roars really tank the framerate. All in all, it went from sort of playable to very playable so this is a huge win in my book.
 
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Edgarska

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I think this update did not favor MH4U much. Some effects disappear when in GPU mode and others cause artifacts (such as visual effects of Might Seed and Adamant Seed). In addition, despite increased speed, stuttering is more frequent. It's still too early to celebrate this update, needs a polish before being "awesome."
The update itself is a huge improvement. Saying it's not good because some games don't work well is idiotic, specially considering MH games have always been troublesome for emulation.
 

_BW_

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How many games are showing artifacts and/or missing effects? I'm testing The mercenaries 3D and it seems to have the exact same behavior as MH games. MT framework shenanigans maybe?
 

drwhojan

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Just game fixes mostly, no speedups.

Mingw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.99/job/1c22p0d9qxrh0v5u/artifacts
Msvc: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.99/job/wmni0vkbs65qlsv9/artifacts

Change Log
https://github.com/Jhon591/citra/commits/master

I know @valentinvanelslande must be better, But not done any testing of his version sadly.

All i need to do now is add the Cheats left over.
It's gonna take some time getting back to where I was at back when xd.

(Note) #3440 was casing Minecraft crash at startup, So not quite stable, So just use old way of fixing Oasis and Minecraft, And many New 3DS games.
 
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valentinvanelslande

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There's a bug in @valentinvanelslande builds that doesn't happen on official canary builds, in Mario Party Island Tour, the game says that its playing at 30fps when it clearly doesn't, the game plays slow from time to time. I tested on canary and this doesnt happen at all, the game plays smoothly at real 30fps.
in my builds >=186 there will be a ticks mode option, with Accurate should be fixed
 

Fooni

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Weegee's Mansion runs fine for me. Got decent FPS on the latest Canary BTW until it dropped frames when there are too many polygons showed up in one place. Pokemon X and Y had full speed like a year ago tbh. As for the game itself, still not playable for the past 3 years.

Can you ping me here when Luigi's Mansion audio is fixed? i tested it today and same result just as you said.
Wonder when will Pokemon XY would be fixed....Hm....
 

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