Homebrew Citra - Unofficial \ Chinese builds discussion

hecta

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There's a bug in @valentinvanelslande builds that doesn't happen on official canary builds, in Mario Party Island Tour, the game says that its playing at 30fps when it clearly doesn't, the game plays slow from time to time. I tested on canary and this doesnt happen at all, the game plays smoothly at real 30fps.
 
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There's a bug in @valentinvanelslande builds that doesn't happen on official canary builds, in Mario Party Island Tour, the game says that its playing at 30fps when it clearly doesn't, the game plays slow from time to time. I tested on canary and this doesnt happen at all, the game plays smoothly at real 30fps.
This is because of the game ticks hacks that @valentinvanelslande puts in. They don't speed the games up, they cause frame drops as they effectively underclock the guest CPU, which causes games to miss their frame budgets. Canary does all of this timing stuff correctly, so you won't get frame drops like that in official builds.
 

xmeee978

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Ok,so if you wanna test with GPU instead of CPU,
try uncheck "Accurate Hardware Shader" (that works for me),if you stay this check,
all games will crash in the beginning(that happen to me,that's sucks man...),
stay as a hint for someone with troubles... ;)

print:
bandicam 2018-03-11 00-54-43-664.jpg


as they say,most of the games gains a little of speed,but
someones gives a slight of frame pacing for me,IDN if has given
to more people...

(i always play in 2x native cus my pc can't go with 4k,sad...)

i notice that in kirby battle royale the remove of the black line in kirby,just that...

Anyway,hyrule warriors is now playable in 85% - 100% of the speed! i so happy! XD

the rest still the same,no pokemon X Y Yet + stay with this configuration in there,
stop in professor sycamore's evil stare in the start! :/

but still,good job guys! keep up just like that! o/ ^^

EDIT: Tested With the todomachi 180 build mingw! @valentinvanelslande
 
Last edited by xmeee978,

midoraku

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did a little test @valentinvanelslande build with mh4u and u know - at least starting steak quest is playable. started from 4000 ticks and x5 res i later understand that i WOW - bottlenecked by gpu!~(3.50 on vid - slowdonwn~ then i dropped res. gtx660ti - no wonder) so i dropped to x1 and pushed up to x3 res later and went to 5500 ticks (2600k still not enough for tasty 60 without heavy OC i think) and its around 36 fps on tick-d 100% speed. So yeah - big boost for me in this game - on cpu render it was mostly laggin hell with tick-d "full" speed only near 8-12 fps.

 
Last edited by midoraku,

_BW_

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For anyone on a similar hardware range as mine(A10 7860k at default clocks+GT 1030). In MH4U at 4000 ticks I get 45fps in village, 50-60fps in quests. Minor drops here and there except for roars which destroy the framerate down to 15. Before the update would get 15-20fps in quests at best.
 
Last edited by _BW_,
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MerryMage

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Can someone explain me more about this JIT ticks and stuff?

Emulation relies on timing. One tick is equivalent to 3.8 nanoseconds.

So why does mucking around with the emulated time do weird things? Because events need to happen at certain times after each other. If events do not happen at their specified times, weird things happen.

Does fiddling with emulated time fix bugs? No, it just hides them, and introduces new ones.

Why do you get speedups when adding ticks? You're basically underclocking the emulated CPU really hackily. There are better ways to implement an underclock. You may also be skipping processing of certain events, which speeds things up because you're doing less work. (*looks at Y2R*)

Basically you're messing around with the emulated clock and hoping something good happens.
 
Last edited by MerryMage,

Desmondchaser

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I've been using Valentin's newest build, and excellent job on the new GPU rendering guys at Citra! However, I am now experiencing artifacts on GPU mode. In the upper left corner red glitchy triangles keep occuring. I'm using GTX 1060 6GB version. Is there a solution to this issue?

--------------------- MERGED ---------------------------

I've been using Valentin's newest build, and excellent job on the new GPU rendering guys at Citra! However, I am now experiencing artifacts on GPU mode. In the upper left corner red glitchy triangles keep occuring. I'm using GTX 1060 6GB version. Is there a solution to this issue?

Oooops. My mistake. This glitch only happens in MH4U. Also, Canary Citra just crashes when I try to run MH4U period.
 

Lunos

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Holy shit. I just thought about trying the update with sound enabled and I'm noticing that Pokémon Omega Ruby IS working!
Even though the screen is completely black, I can hear loud and clear the menus, the battles, the music, everything!
I have to say, the performance boost IS noticeable. The game was running at like 10-12 FPS on Route 116 before while now it runs at 20-25 FPS.
Battles have increased from 12-14 to around 25-30! Even the touchscreen works correctly!
So it does work, really. Oh man, this update truly IS awesome.
 
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kira1000

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Which unofficial builds are most likely to contain the FCRAM fix? Much as I love the work that Citra has done on the new update, one of the main games I want to play gives the FCRAM assertion crash.
 

drwhojan

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Which unofficial builds are most likely to contain the FCRAM fix? Much as I love the work that Citra has done on the new update, one of the main games I want to play gives the FCRAM assertion crash.

I'll get onto it later is very simple fix that helps 98% of New 3ds games, only braking the new old home menu.
https://github.com/Jhon591/citra/commit/6275ff0adce2797e6cacf46db615e8825c245f91

It been quite a while and since i did any think, Some merges became hard to re base.
 

drwhojan

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He did his cheats not long ago, Will check if would cheat search would compile under mingw
https://github.com/makotech222/citra/branches
Are if not I may have to Separate again.

Edit: No go on the cheat search side for Mingw compile Fail, Will have to Separate again for cheats only.
 
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Vaskie

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Last night i gave a go at Valentin's build, and changed the JIT Ticks to 25000 and Luigi's Mansion 2 was running pretty much perfect. Unfortunately it still crashes at the same place, on the first fight with the Ghost taking a shower.

Is there a way around the crash ?
 
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valentinvanelslande

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Last night i gave a go at Valentin's build, and changed the JIT Ticks to 25000 and Luigi's Mansion 2 was running pretty much perfect. Unfortunately it still crashes at the same place, on the first fight with the Ghost taking a shower.

Is there a way around the crash ?
Update the Citra (new builds adds movie support to Qt frontend), send me the qt-config.ini and a movie
 
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Desmondchaser

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Sorry to be a bother. Like I posted before, I'm curious if anyone has had the triangle artifacts with MH4U using OpenGL (GPU setting)? Also, if anyone knows a decent work around?

EDIT: Nevermind, I discovered it was an issue exclusive to the JIT tick settings I had. apparently 3000 or higher JIT Ticks causes artifacts through GPU setting. Don't know why this didn't happen in previous builds (before the GPU rendering update)... but oh well. I just set it below and works great. MH4U runs amazingly well with low JIT ticks on the newer builds.
 
Last edited by Desmondchaser,

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