The Story of the Switch - A Year in Retrospect



Debuting with a short trailer in October of 2016, the Switch made waves. Confirming rumours of Nintendo's latest hybrid system and rekindling hope for third-party support, people were talking. Could a handheld device cope with the quality of gameplay expected from a home console? Would these detachable controllers herald in a new age of gimmick-reliant games? Will I ever get invited to a rooftop party? Through the hype building and mystery, Nintendo made one thing clear—this is not the Wii U. Casting it aside like a DSi in 2011, the Switch put forward a new aesthetic. Slimmer, sleeker, this system felt as though it was marketed to the population who had grown up with Nintendo, as opposed to those still growing. With just one more appearance in December on The Tonight Show, things were relatively quiet going into 2017.

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January brought with it a livestream from Tokyo, showing off much of what was to come in enticing detail. Announcing Arms, 1-2 Switch, and a plethora of information surrounding controllers, price point, and release date - the stage was set. Though a large point of conversation stemmed from the awkward live translation, Nintendo fans got a chance to see just what was waiting for them around the corner. A moment I still fondly look back on is the unveiling of Hisashi Nogami, producer of Splatoon 2. His getup, his enthusiasm, and his dramatic poses stay with me to this day; all of this made better when considering he was presenting to a room of financial analysts and trade partners. It really drove home to me this is still a Nintendo system, and that Nintendo systems serve for fun above all.



Just three short days before release, Nintendo had one last marketing push for the Switch in its February 28th Nindies showcase. Kicking off with the announcement of SteamWorld Dig 2, Nintendo showed the potential for a vast library of games; much of which we're enjoying a year later. Others, we still wait for—I'm looking at you WarGroove.

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Launch brought with it a unique joy I haven't seen since the Nintendo Wii. With the intense sales force of The Legend of Zelda: Breath of the Wild behind it, the Switch took off at a greater pace than anybody could have anticipated, becoming completely unavailable in certain areas for months to come. Supported by the likes of Super Bomberman R, Shovel Knight, and the ever-memorable Vroom in the Night Sky, early adopters already had a small library of games good and bad to choose from. It stood as a shame to me party game 1-2 Switch wasn't bundled with the system, Nintendo instead opting to sell it as a full-priced standalone game. The Switch's launch was no doubt successful, but it lacked its Tetris, its Wii Sports; even to some extent its Face Raiders.

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The months that followed saw a steady stream of support from Nintendo and third parties alike, none left without a major release to serve as its backbone. After the gargantuan success of Breath of the Wild, Nintendo offered up a different kind of experience for April, opting to bring a new version of Mario Kart 8 to the system. With the force of 42 playable characters and an all-new battle mode, owners of the Wii U version were coaxed and coerced into double dipping on this staple of frantic friendship-killing action. My personal pick for the month comes from a surprisingly underrated assortment of falling blocks and blobs with faces; none other than Puyo Puyo Tetris. Seeing its first release outside of Japan, this fun mashup captivated me not only in its well-established and polished gameplay, but in its incredible dialogue and puns. Even if you don't think yourself particularly sharp at Tetris, or find yourself unfamiliar with the cutest blobs in gaming, I recommend you check it out.

May's big-ticket release came in the form of Disgaea 5 Complete, much like Mario Kart 8 Deluxe releasing with the DLC of its PS4 counterpart. This isometric trip into gruesome grinding and devilishly good humour provided players with all the goodness of a primetime Prinny for the first time on a Nintendo system in almost a decade. All in all, a relatively quiet month. Minecraft got its inevitable port and fighter fans were left largely disappointed with the lacklustre release of Ultimate Street Fighter II: The Final Challengers. While not necessarily flawed, many saw its relative lack of new content struggling to justify its hefty price tag. Despite this, be it through a desperate wanting of something fresh in an otherwise slow month, or a genuine desire to Hadouken with the Joy Cons, Switch owners saw it worthy enough of their money for it to be a commercial success in the eyes of Capcom.

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As summer rolled in, so too did the unforgettable anthem of ARMS; Nintendo's unique attempt at captivating the competitive masses. Creating a game largely reliant on motion controls does, after all, have a fantastic track record for Nintendo, The Legend of Zelda: Skyward Sword averaging 93% on review aggregate site Metacritic. Though featuring the polish and shine of a first party Nintendo game, many found themselves let down by the relative lack of content. It set itself up for updates much like the 2015 hit Splatoon, but ultimately found itself lacking the same spark that made fighting for turf so fun.

One of my more anticipated titles, Splatoon 2 rolled, squelched, and sprayed onto Nintendo Switch in the midst of Summer. Building off the finale of the original game, it captured the hearts of series fans as their final parting decision influenced the events of the sequel. Now with new weapon types, new maps, and new special weapons, Splatoon 2 felt fresh; and yet managed to keep the same charm and sheer sense of fun as its predecessor. An interesting pairing to release alongside it would be the Nintendo Switch Online app for smartphones. With a unique area for Splatoon showing the maps in rotation, as well as a unique way of ordering high quality gear, it served me well as I threw myself into the inky abyss. Should you find yourself harbouring a particular hatred for your teammates, it also allowed for an infuriating and limited voice chat solution.

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Mario + Rabbids Kingdom Battle is a game that came somewhat out of nowhere. Being the second game I reviewed for GBAtemp, I recall it in a strange light. Putrid minion-esque creatures sullying the Mario name, what was Nintendo thinking? I don't think I've ever been so happy to be wrong. Every element of this game just worked. A sense of humour only possible with these rabid hellspawn, a companion character spouting words and phrases I never thought I'd see within a mile of the Mario name. Even nine months later, I find myself in awe of what I played. A truly remarkable gem blending two franchises that had no reason nor rhyme to interact, let alone in such a brilliant way.

Following in the footsteps of Mario Kart 8 Deluxe before it, Pokken saw itself lifted from the obscurity of the Wii U and decorated with the new title of Pokken Tournament DX. Adding characters previously exclusive to the arcade version of the game, Pokken DX offered a great port of the 2015 hit, portability being a huge selling point. Around this time, the floodgates were noticeably starting to open for the Switch eShop. What was a steady stream of one or two games a week now became three, four, upwards of twelve games appearing, hopeful to find their audience. One game truly deserving of such, is Sidebar Games' debut title Golf Story. With lush visuals, an engaging story, and the high-octane sport of golf serving as its backbone, it throws you back to the golden era of Mario sports games. Back to Mario Tennis and Mario Golf on the GBA, where each game had a lovingly crafted world, small as they may have been. It stands to me as a passionate love letter to a time long-since passed.

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It would be easy to jump ahead to the colossal release of Super Mario Odyssey, but to do so would be to overlook perhaps my favourite game to have been ported to this capable device. Presenting a quiet farmer's life in a small town, Stardew Valley offers players the freedom to live as they like. If you want to farm, farm. If you want to fish, you know where the ocean is. You want to marry this man? This woman? It's your life, and this freedom is only amplified by the freedom to play it where you want. Stardew Valley is a game that always belonged on a handheld device. Crafting an experience enjoyable in ten-minute bursts, or six-hour marathon sessions, you have here a unique game to be enjoyed by a vast audience. And then a week later, you had Mario.

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Super Mario Odyssey launched to a similar reception as Breath of the Wild. Marked down as one of the greatest Mario games to date, and a true icon of the Nintendo Switch itself, it was showered with high ratings across the board. It featured fun movement, bright and visually appealing graphics, and a neat new gimmick; a true 3D Mario game of exploration and open worlds after the linearity of Super Mario 3D Land, and World. A brilliant game I feel sorely let down by the littering of Moons across its landscapes. I found a great deal of enjoyment in playing it, but with a Moon for every random action, I couldn't help but grow tired of it. I applaud the developers for their foresight in level design, putting Moons at the end of every "what if" scenario, but this foresight comes at a cost. It feels as Super Mario 64 would if every red coin were made a Star, and it held it back for me.

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With a number of third-party developers finding success in the Switch, now came Bethesda to test the water with their undying magnum opus: The Elder Scrolls V: Skyrim. While I find it easy to stand aside and laugh at just how many releases Skyrim has seen, I did buy it on the Switch when it launched. What the Switch has is unique. Porting a six-year-old game is nothing special, but porting a game of such scale, of such magnitude as Skyrim to a handheld system? That's different. To wander Whiterun, to slay dragons, to be a general nuisance to the people of Skyrim; to do this anywhere is something extraordinary in my mind. It's the one thing from launch to now I still struggle to come to terms with, and yet have gotten so used to. On any other system, you might say rereleasing a game for the third, or even fourth time is a shameless cash grab. Maybe it is on the Switch, but when providing such a unique selling point, the purchase justifies itself to me.

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Ending 2017 with a bang, Xenoblade Chronicles 2 throws you into an immersive and expansive journey across the moving landscapes that are Titans. Having reviewed this, I found myself captivated from start to end. With its brilliant English dubbing and writing that can make even generic tropes into well-developed and interesting plot points, the Switch finally had its definitive JRPG experience.

With two months of 2018 already behind us, the Switch isn't showing any signs of slowing down. With Bayonetta 1 + 2 recently released, Kirby, Attack on Titan 2, and Project Octopath Traveller ahead in the immediate future; even a main series Pokemon game coming soon. Stay with GBAtemp as we cover the latest and greatest of what this system has to offer.

One year on, what are your fondest memories of the Switch? What are you hoping for the coming year? Let us know below.

Official GBAtemp Reviews

If any of the games mentioned in this article interested you, be sure to check out our official reviews:

:arrow: The Legend of Zelda: Breath of the Wild
:arrow: Mario Kart 8 Deluxe
:arrow: Disgaea 5 Complete
:arrow: ARMS
:arrow: Splatoon 2
:arrow: Mario + Rabbids Kingdom Battle
:arrow: SteamWorld Dig 2
:arrow: Super Mario Odyssey
:arrow: Xenoblade Chronicles 2
:arrow: Bayonetta 1 + 2
 

Foxi4

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Yeah, but we're all aware of what that gap might mean to Sony or MS vs what it might mean to Nintendo. These are the guys that would've been fine riding out the generation with WiiU if it had sold better. Switch is at least a bit stronger than that home console, and in a completely portable form factor. In their mind they bridged the gap, and so far the market is agreeing.
I mean, we're looking at +/- 393.2 GFLOPS docked and going full blast, we're officially in smartphone-grade territory due to Nintendo's conservative clock. Unlocking the clock and letting the X1 perform at its peak setting, or at least using a dynamic clock based on temperature and load would've done the system a favour. I genuinely think the system is being held back for no reason.
 

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Nintendo is absolutely huge and does have various side businesses, although they primarily operate in Japan. I quite happily dropped my wallet down for a PS4 Pro and I would do it again in a heartbeat if I could have a baseline PS4-level experience on the go. People would complain about the price even if it was a $100, you're on the Internet, complaints don't translate into purchase decisions, which is well illustrated by the Switch itself. As it stands, it's a mere $100 more than a PS4 or an XB1 *and* it's portable, a mere $50 here or there makes absolutely no difference given the fact that you'll be using the system for 5+ years until something new comes along. Customers are happily buying the Switch despite the limited software selection, I'd trade price point for better software and more robust capabilities, and I know that most gamers would. Frankly, the Switch could cost a billion dollars and people would still buy it if it had Pokemon on it, so this is a conversation without merit, we don't live in hypothetical land. What we do have is the real life performance which could've been better, not that it hindered sales much. I don't understand the outrage my comment has caused, the current performance does cast a shadow on the future of the console, there's no doubt about it. The Wii U experiment showed us that even if Nintendo works double time on exclusives, they alone are not enough to propel the hardware - you need third party support, and that's just easier to garner when your platform doesn't require excessive levels of effort in order to run modern software. It was a simple observation, no need to get all bent out of shape about it, you guys can disagree if you want to.
I don't think there's been any outrage or anyone getting bent out of shape; I think the fact that you have debated valid points without going all "rabid angry fan-boy" has just prompted a reasonable discourse on the subject is all, it's a good thing :) disagreement is healthy when appoached the correct way. Don't take it to heart ;)
 
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Xzi

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I mean, we're looking at 384 GFLOPS docked and going full blast, we're officially in smartphone-grade territory due to Nintendo's conservative clock. Unlocking the clock and letting the X1 perform at its peak setting, or at least using a dynamic clock based on temperature and load would've done the system a favour. I genuinely think the system is being held back for no reason.
If smartphones had better gaming OSes, and native games that weren't F2P garbage, then perhaps.

As far as throttling for temperature goes, it might be a little conservative, but I think they left some overhead for possibilities like playing outside on a warm day. I do think they could've made the system a little thicker and improved airflow that way, allowing for higher clock speeds.
 
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Foxi4

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If smartphones had better gaming OSes, and native games that weren't F2P garbage, then perhaps.

As far as throttling for temperature goes, it might be a little conservative, but I think they left some overhead for possibilities like playing outside on a warm day. I do think they could've made the system a little thicker and improved airflow that way, allowing for higher clock speeds.
Some point of agreement at last. Yes, the Switch chassis construction, the measly heatpipe and tiny heatsink are all at fault here, but even without adjusting them I've never even heard the Switch properly spinning its fan up. I know some people would rather hang themselves than hear a fan, but if it means a 20% boost in performance, I think the sacrifice is worth it. Here's for hoping that homebrew unlocks the CPU clock and allows for more steady framerates in demanding games like Doom and the upcoming Wolfenstein 2, it would be most welcome.
 
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The platform is certainly selling well so far, but in my eyes it has yet to cement its position as a truly successful mainstream device. I see the Switch as a console of contrasts - it's excellent in concept and poor in design. The Switch offers the promise of taking mainstream gaming on the go, but lacks the brawn to truly execute that promise with its relatively weak off-the-shelf Tegra X1 that's approximately three times weaker than the baseline Xbox One, let alone the PS4 Pro or the Xbox One X. The choices made when creating the system are truly head-scratchingly confusing, from very odd I/O placement through lacking hardware features to just poor layout of the controllers. With apparently no plans for revisions anytime soon the way I see this shaking up is that the library will be the deciding factor - either developers will embrace it or they won't. It definitely has the sales numbers to back itself up, so there's ample consumer confidence in the platform, now developers need to follow suit and push it along. When the Switch was new I've suggested that Nintendo needs to kill the 3DS, and they need to do it quickly. I maintain that view a year later - they should focus their efforts on the Switch now. Users will happily migrate as long as there are games available for the system. With a mainstream Pokemon title in the works and a couple of system sellers already out, the future seems rosy - it's a successful Nintendo platform, let's hope it will be a big one in the long run and that it maintains its momentum.
So Nintendo had to pull out 8mm processes or graphene chips or other unexisting tech out of their ass? The Switch already heats like hell with an underclocked X1.
 

Foxi4

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So Nintendo had to pull out 8mm processes or graphene chips or other unexisting tech out of their ass? The Switch already heats like hell with an underclocked X1.
It doesn't, the TDP of the X1 at full clock is 15W with an average of 10W, and it's underclocked in the Switch. The fan never undergoes proper spin-up and barely turns at all. It just doesn't produce that much heat and the few-and-far-between cases of plastic warping are most likely a result of shoddy assembly. It barely consumes any power at all and does not generate a lot of heat as a result. They didn't have to pull anything out of their ass, the existing Pascal and VEGA architectures were readily available and more efficient. Even if they wanted to stick with Maxwell, on a custom die they could've traded CPU space relevant for general computing for GPU cores relevant in gaming, but they opted for an off-the-shelf component instead. They had plenty of headroom.
 

pedro702

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It doesn't, the TDP of the X1 at full clock is 15W with an average of 10W, and it's underclocked in the Switch. The fan never undergoes proper spin-up and barely turns at all. It just doesn't produce that much heat and the few-and-far-between cases of plastic warping are most likely a result of shoddy assembly. It barely consumes any power at all and does not generate a lot of heat as a result. They didn't have to pull anything out of their ass, the existing Pascal and VEGA architectures were readily available and more efficient. Even if they wanted to stick with Maxwell, on a custom die they could've traded CPU space relevant for general computing for GPU cores relevant in gaming, but they opted for an off-the-shelf component instead. They had plenty of headroom.
the switch wasnt made in 2 days, sure they were available but the switch probably was in testing phases and such long before they were available at all.
 

Foxi4

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the switch wasnt made in 2 days, sure they were available but the switch probably was in testing phases and such long before they were available at all.
I don't know why you people are going out of your way to defend Nintendo's design - Nintendo can defend themselves just fine without your help. It could've been much better.
 

DeslotlCL

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I don't know why you people are going out of your way to defend Nintendo's design - Nintendo can defend themselves just fine without your help. It could've been much better.
That's called famboyism... or being royal to just one brand, just like the poeple who defend apple's shit :P
 
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No, it's just that I don't see a tablet more powerful than the Switch, especially for the same price, so people saying "it should've been much better" just baffles me. The battery life is already low enough as is.
 

Foxi4

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No, it's just that I don't see a tablet more powerful than the Switch, especially for the same price, so people saying "it should've been much better" just baffles me. The battery life is already low enough as is.
Tablets are completely different devices, they're meant for general computing and they're geared towards battery life. A handheld console doesn't require as much general purpose compute and as long as it lasts 2-3 hours under load, it's completely fine. You don't see high spec tablets much because they're not designed for gaming, it's really that simple - you're comparing apples and oranges. The whole point of consoles using custom chips is gearing them towards a specified purpose. When Sony and Microsoft released their latest systems based on x86, everyone was up in arms that they basically made PC's in console boxes, and those actually do use custom APU's, but when Nintendo releases a tablet that uses an off-the-shelf SoC that's identical to a stock X1 in every single way then it's because of profit margins, or because it needed to be tested, or because it's actually competitive with other mobile devices. It's hypocritical, it's not a tablet or a phone, you don't get to use that excuse for Nintendo and simultaneously call the PS4 or the XBO PC's.
 

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You're right, the real world performance does prove a point - my point. AAA titles are still flying right over it 99% of the time despite a massive install base and tremendous sales. I'm thinking about the customer, what I care about is whether customers are getting good value for money, but you can continue worrying about Nintendo's profit margin. I would happily pay $50 extra to get double the performance, in fact, I'd pay $100 on top of the asking price if it meant that the Switch would be competitive and fulfilled its promise of AAA gaming on a portable.

Okay so do we now go off real world performance or sales for success in a console?

Customers would get good value for money if Nintendo took a loss on every console but that kind of business behaviour invariably leads to an end unless you have MS pots of cash to basically just play around in the video game industry.

50-100$ might not be a lot for you, but it would be a massive hindrance to most people buying the console.






If you take financial considerations out of the equation for a console, then nearly every successful console can be criticised to hell and back.

I think Nintendo has two options in regards to power;
1. Wait a year to see GPU prices go down to release at an affordable price with a stronger more long term architecture
2. Release as they did now

I think 2 was the smarter decision given the financial climate when it comes to GPUs at present.
 
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Okay so do we now go off real world performance or sales for success in a console?

Customers would get good value for money if Nintendo took a loss on every console but that kind of business behaviour invariably leads to an end unless you have MS pots of cash to basically just play around in the video game industry.

50-100$ might not be a lot for you, but it would be a massive hindrance to most people buying the console.
Indeed, the MSRP of $299 was already seen as way too expensive by a great majority of people. Releasing a console only $50 more expensive would've been financial suicide. I still see people who are still saving for a Switch, or buy a 3DS instead because of the price.
 

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Indeed, the MSRP of $299 was already seen as way too expensive by a great majority of people. Releasing a console only $50 more expensive would've been financial suicide. I still see people who are still saving for a Switch, or buy a 3DS instead because of the price.

Exactly. Imagine trying to sell the switch for $400 with BOTW being the only playable game. 299 was already pushing A LOT of people away from the console.

Given the Wii U's total flop and lack of brand presence in family environments for Nintendo consoles, for longevity their main priority HAD to be just getting the console into people's homes. Nintendo didn't have the option the PS3 had of just cutting the price on slims and maintaining a brand presence because in all honesty re-designing the Wii U would have led to nothing.
 
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invaderyoyo

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Okay so do we now go off real world performance or sales for success in a console?

Customers would get good value for money if Nintendo took a loss on every console but that kind of business behaviour invariably leads to an end unless you have MS pots of cash to basically just play around in the video game industry.

50-100$ might not be a lot for you, but it would be a massive hindrance to most people buying the console.






If you take financial considerations out of the equation for a console, then nearly every successful console can be criticised to hell and back.

I think Nintendo has two options in regards to power;
1. Wait a year to see GPU prices go down to release at an affordable price with a stronger more long term architecture
2. Release as they did now

I think 2 was the smarter decision given the financial climate when it comes to GPUs at present.
I'm kinda scared for the Switch. It's giving me Wii vibe where it sold a lot, but it ended up missing out on a lot of games or got inferior versions of games. The Wii ended up being one of my least used consoles.
 

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I'm kinda scared for the Switch. It's giving me Wii vibe where it sold a lot, but it ended up missing out on a lot of games or got inferior versions of games. The Wii ended up being one of my least used consoles.

Thats exactly the direction its going in, aka one of the most successful consoles of all time. The difference is with Sony & MS scared of entering the portable market, Nintendo COULD get totally dominate this new form of gaming.

However my biggest worry is developers now will find it much easier to port games from the Switch to the PS4/XBOX which might impact the number of old exclusives which systems like the 3DS could hold onto.
 

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Thats exactly the direction its going in, aka one of the most successful consoles of all time. The difference is with Sony & MS scared of entering the portable market, Nintendo COULD get totally dominate this new form of gaming.

However my biggest worry is developers now will find it much easier to port games from the Switch to the PS4/XBOX which might impact the number of old exclusives which systems like the 3DS could hold onto.
The Wii is part of the reason 3rd parties don't trust Nintendo.
 

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Thats exactly the direction its going in, aka one of the most successful consoles of all time. The difference is with Sony & MS scared of entering the portable market, Nintendo COULD get totally dominate this new form of gaming.

However my biggest worry is developers now will find it much easier to port games from the Switch to the PS4/XBOX which might impact the number of old exclusives which systems like the 3DS could hold onto.
Hundred million-selling dust collector, perfect for soccer moms and grandparents. I will happily choose the PS2 model over the Wii model of development, 10 out of 10 times, as much as I enjoyed the Wii remote and the platform.

As for the ease of porting from the Switch to other platforms, it's really no different than usual - most game code is platform independent. As long as you have access to the same API's you can port with minimal effort, this isn't the 90's, hardly anything runs on bare metal.
 
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aofelix

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Hundred million-selling dust collector, perfect for soccer moms and grandparents. I will happily choose the PS2 model over the Wii model of development, 10 out of 10 times, as much as I enjoyed the Wii remote and the platform.

As for the ease of porting from the Switch to other platforms, it's really no different than usual - most game code is platform independent. As long as you have access to the same API's you can port with minimal effort, this isn't the 90's, hardly anything runs on bare metal.


The PS2 model is only possible following the extremely successful PS1.

The Switch was coming off of a total flop in the Wii U.

Your inability to look at this objectively from Nintendo's perspective and instead live in an ideal world where finances don't matter but only hardware specs do really limit my ability to take you seriously.

--------------------- MERGED ---------------------------

--------------------- MERGED ---------------------------

The Wii is part of the reason 3rd parties don't trust Nintendo.

I respectfully disagree. Third parties were lining up to get in on the gravy train which was the Wii with shoddy motion controlled ports.

Developers and third parties will always flock to wherever the money is.

Nintendo realistically had two options post Wii-U.

1. The Switch
2. A proper home console with no gimicks and pure grunt.

Given that option 2 would have likely been destroyed by the XBOX one X, they made the right decision. Given the general populations lack of faith and money to invest in a portable system, the 299 price tag seems like now a sweet spot, when in reality it was pushing a lot of people away given the lack of great launch titles apart from BOTW.

I wish Nintendo would have waited a year or two to release the switch as it would have increased the longevity of the console with a more powerful architecture and GPU.

However I also understand Nintendo's hand was forced by just how god damn badly the Wii U was doing.
 

pedro702

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That's called famboyism... or being royal to just one brand, just like the poeple who defend apple's shit :P
i always followed sony and nintendo since ps1 and n64 days and i even own original xbox and a 360(both bough used while sony and nintendo i buy them new) someday i will get an xbox one when i find an appealing price used, so yeah nope im not loyal to nintendo, heck in all i got manny more ps2 and ps3 games than all nintendo games put together, just for ps2 i got over 60 games and ps3 around 50.
 

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