The Story of the Switch - A Year in Retrospect



Debuting with a short trailer in October of 2016, the Switch made waves. Confirming rumours of Nintendo's latest hybrid system and rekindling hope for third-party support, people were talking. Could a handheld device cope with the quality of gameplay expected from a home console? Would these detachable controllers herald in a new age of gimmick-reliant games? Will I ever get invited to a rooftop party? Through the hype building and mystery, Nintendo made one thing clear—this is not the Wii U. Casting it aside like a DSi in 2011, the Switch put forward a new aesthetic. Slimmer, sleeker, this system felt as though it was marketed to the population who had grown up with Nintendo, as opposed to those still growing. With just one more appearance in December on The Tonight Show, things were relatively quiet going into 2017.

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January brought with it a livestream from Tokyo, showing off much of what was to come in enticing detail. Announcing Arms, 1-2 Switch, and a plethora of information surrounding controllers, price point, and release date - the stage was set. Though a large point of conversation stemmed from the awkward live translation, Nintendo fans got a chance to see just what was waiting for them around the corner. A moment I still fondly look back on is the unveiling of Hisashi Nogami, producer of Splatoon 2. His getup, his enthusiasm, and his dramatic poses stay with me to this day; all of this made better when considering he was presenting to a room of financial analysts and trade partners. It really drove home to me this is still a Nintendo system, and that Nintendo systems serve for fun above all.



Just three short days before release, Nintendo had one last marketing push for the Switch in its February 28th Nindies showcase. Kicking off with the announcement of SteamWorld Dig 2, Nintendo showed the potential for a vast library of games; much of which we're enjoying a year later. Others, we still wait for—I'm looking at you WarGroove.

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Launch brought with it a unique joy I haven't seen since the Nintendo Wii. With the intense sales force of The Legend of Zelda: Breath of the Wild behind it, the Switch took off at a greater pace than anybody could have anticipated, becoming completely unavailable in certain areas for months to come. Supported by the likes of Super Bomberman R, Shovel Knight, and the ever-memorable Vroom in the Night Sky, early adopters already had a small library of games good and bad to choose from. It stood as a shame to me party game 1-2 Switch wasn't bundled with the system, Nintendo instead opting to sell it as a full-priced standalone game. The Switch's launch was no doubt successful, but it lacked its Tetris, its Wii Sports; even to some extent its Face Raiders.

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The months that followed saw a steady stream of support from Nintendo and third parties alike, none left without a major release to serve as its backbone. After the gargantuan success of Breath of the Wild, Nintendo offered up a different kind of experience for April, opting to bring a new version of Mario Kart 8 to the system. With the force of 42 playable characters and an all-new battle mode, owners of the Wii U version were coaxed and coerced into double dipping on this staple of frantic friendship-killing action. My personal pick for the month comes from a surprisingly underrated assortment of falling blocks and blobs with faces; none other than Puyo Puyo Tetris. Seeing its first release outside of Japan, this fun mashup captivated me not only in its well-established and polished gameplay, but in its incredible dialogue and puns. Even if you don't think yourself particularly sharp at Tetris, or find yourself unfamiliar with the cutest blobs in gaming, I recommend you check it out.

May's big-ticket release came in the form of Disgaea 5 Complete, much like Mario Kart 8 Deluxe releasing with the DLC of its PS4 counterpart. This isometric trip into gruesome grinding and devilishly good humour provided players with all the goodness of a primetime Prinny for the first time on a Nintendo system in almost a decade. All in all, a relatively quiet month. Minecraft got its inevitable port and fighter fans were left largely disappointed with the lacklustre release of Ultimate Street Fighter II: The Final Challengers. While not necessarily flawed, many saw its relative lack of new content struggling to justify its hefty price tag. Despite this, be it through a desperate wanting of something fresh in an otherwise slow month, or a genuine desire to Hadouken with the Joy Cons, Switch owners saw it worthy enough of their money for it to be a commercial success in the eyes of Capcom.

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As summer rolled in, so too did the unforgettable anthem of ARMS; Nintendo's unique attempt at captivating the competitive masses. Creating a game largely reliant on motion controls does, after all, have a fantastic track record for Nintendo, The Legend of Zelda: Skyward Sword averaging 93% on review aggregate site Metacritic. Though featuring the polish and shine of a first party Nintendo game, many found themselves let down by the relative lack of content. It set itself up for updates much like the 2015 hit Splatoon, but ultimately found itself lacking the same spark that made fighting for turf so fun.

One of my more anticipated titles, Splatoon 2 rolled, squelched, and sprayed onto Nintendo Switch in the midst of Summer. Building off the finale of the original game, it captured the hearts of series fans as their final parting decision influenced the events of the sequel. Now with new weapon types, new maps, and new special weapons, Splatoon 2 felt fresh; and yet managed to keep the same charm and sheer sense of fun as its predecessor. An interesting pairing to release alongside it would be the Nintendo Switch Online app for smartphones. With a unique area for Splatoon showing the maps in rotation, as well as a unique way of ordering high quality gear, it served me well as I threw myself into the inky abyss. Should you find yourself harbouring a particular hatred for your teammates, it also allowed for an infuriating and limited voice chat solution.

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Mario + Rabbids Kingdom Battle is a game that came somewhat out of nowhere. Being the second game I reviewed for GBAtemp, I recall it in a strange light. Putrid minion-esque creatures sullying the Mario name, what was Nintendo thinking? I don't think I've ever been so happy to be wrong. Every element of this game just worked. A sense of humour only possible with these rabid hellspawn, a companion character spouting words and phrases I never thought I'd see within a mile of the Mario name. Even nine months later, I find myself in awe of what I played. A truly remarkable gem blending two franchises that had no reason nor rhyme to interact, let alone in such a brilliant way.

Following in the footsteps of Mario Kart 8 Deluxe before it, Pokken saw itself lifted from the obscurity of the Wii U and decorated with the new title of Pokken Tournament DX. Adding characters previously exclusive to the arcade version of the game, Pokken DX offered a great port of the 2015 hit, portability being a huge selling point. Around this time, the floodgates were noticeably starting to open for the Switch eShop. What was a steady stream of one or two games a week now became three, four, upwards of twelve games appearing, hopeful to find their audience. One game truly deserving of such, is Sidebar Games' debut title Golf Story. With lush visuals, an engaging story, and the high-octane sport of golf serving as its backbone, it throws you back to the golden era of Mario sports games. Back to Mario Tennis and Mario Golf on the GBA, where each game had a lovingly crafted world, small as they may have been. It stands to me as a passionate love letter to a time long-since passed.

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It would be easy to jump ahead to the colossal release of Super Mario Odyssey, but to do so would be to overlook perhaps my favourite game to have been ported to this capable device. Presenting a quiet farmer's life in a small town, Stardew Valley offers players the freedom to live as they like. If you want to farm, farm. If you want to fish, you know where the ocean is. You want to marry this man? This woman? It's your life, and this freedom is only amplified by the freedom to play it where you want. Stardew Valley is a game that always belonged on a handheld device. Crafting an experience enjoyable in ten-minute bursts, or six-hour marathon sessions, you have here a unique game to be enjoyed by a vast audience. And then a week later, you had Mario.

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Super Mario Odyssey launched to a similar reception as Breath of the Wild. Marked down as one of the greatest Mario games to date, and a true icon of the Nintendo Switch itself, it was showered with high ratings across the board. It featured fun movement, bright and visually appealing graphics, and a neat new gimmick; a true 3D Mario game of exploration and open worlds after the linearity of Super Mario 3D Land, and World. A brilliant game I feel sorely let down by the littering of Moons across its landscapes. I found a great deal of enjoyment in playing it, but with a Moon for every random action, I couldn't help but grow tired of it. I applaud the developers for their foresight in level design, putting Moons at the end of every "what if" scenario, but this foresight comes at a cost. It feels as Super Mario 64 would if every red coin were made a Star, and it held it back for me.

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With a number of third-party developers finding success in the Switch, now came Bethesda to test the water with their undying magnum opus: The Elder Scrolls V: Skyrim. While I find it easy to stand aside and laugh at just how many releases Skyrim has seen, I did buy it on the Switch when it launched. What the Switch has is unique. Porting a six-year-old game is nothing special, but porting a game of such scale, of such magnitude as Skyrim to a handheld system? That's different. To wander Whiterun, to slay dragons, to be a general nuisance to the people of Skyrim; to do this anywhere is something extraordinary in my mind. It's the one thing from launch to now I still struggle to come to terms with, and yet have gotten so used to. On any other system, you might say rereleasing a game for the third, or even fourth time is a shameless cash grab. Maybe it is on the Switch, but when providing such a unique selling point, the purchase justifies itself to me.

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Ending 2017 with a bang, Xenoblade Chronicles 2 throws you into an immersive and expansive journey across the moving landscapes that are Titans. Having reviewed this, I found myself captivated from start to end. With its brilliant English dubbing and writing that can make even generic tropes into well-developed and interesting plot points, the Switch finally had its definitive JRPG experience.

With two months of 2018 already behind us, the Switch isn't showing any signs of slowing down. With Bayonetta 1 + 2 recently released, Kirby, Attack on Titan 2, and Project Octopath Traveller ahead in the immediate future; even a main series Pokemon game coming soon. Stay with GBAtemp as we cover the latest and greatest of what this system has to offer.

One year on, what are your fondest memories of the Switch? What are you hoping for the coming year? Let us know below.

Official GBAtemp Reviews

If any of the games mentioned in this article interested you, be sure to check out our official reviews:

:arrow: The Legend of Zelda: Breath of the Wild
:arrow: Mario Kart 8 Deluxe
:arrow: Disgaea 5 Complete
:arrow: ARMS
:arrow: Splatoon 2
:arrow: Mario + Rabbids Kingdom Battle
:arrow: SteamWorld Dig 2
:arrow: Super Mario Odyssey
:arrow: Xenoblade Chronicles 2
:arrow: Bayonetta 1 + 2
 

isoboy

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You can fix the D-pad issue on eBay or Amazon by replacing it with a proper dpad.

I bought the clear shell with the d-pad. The d-pad felt like shit. Like I wrote in another post, my horrible looking custom made one feels better.
 

Xzi

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I bought the clear shell with the d-pad. The d-pad felt like shit. Like I wrote in another post, my horrible looking custom made one feels better.
For anyone who is a D-pad purist I definitely recommend the SF30Pro or SN30Pro from 8BitDo. No D-pad has ever been as good as the one on SNES controllers. I play all my Switch and gamepad-recommended PC games on it.
 

isoboy

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For anyone who is a D-pad purist I definitely recommend the SF30Pro or SN30Pro from 8BitDo. No D-pad has ever been as good as the one on SNES controllers. I play all my Switch and gamepad-recommended PC games on it.

I have one and for games where I can use it WHEN playing docked I would use that or my dualshock 4. Like I've said before, I felt very comfortable playing through Steamworld Dig 2 with the joycons and I didn't expect that to feel too great but it did...but it depends on the game for me. I'd never play Super Mario World with a joystick.
 
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Xzi

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The thing about the D-pad is that the joycon idea would't work the way it did. It had to be a two pair of controllers in one. I think the button idea was great.
I don't mind it, though I'm not a purist myself (sticks work fine for just about everything too). The separate buttons give precision while offering the same functionality after a little practice.
 
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fedehda

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Nintendo should sell a left joy-con with a d-pad separately. A single joy-con is very uncomfortable for me anyway and I never use it this way.
Would not be a terrible idea. But it is not what they aim to with the joycons. It's the concept of being able to use it to play multiplayer.

For the rest of us, the pro controllers is our choice.

--------------------- MERGED ---------------------------

Well... no signs for any direct, 5.0 release or my nintendo rewards.
 

Foxi4

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Hahaha I love these posts.

The bottom line is, please provide name of other portable gaming devices which include a good screen, battery life, good ergonomic solution for the controllers AND can play games on par with BOTW/Odyssey/Portable Skyrim etc. The fact is there is no dedicated device which can do this, and most that can... i.e. gaming laptops... are 3-10x the price of a Nintendo switch, lack the battery life, portability, controllers, etc.

Everyone talks as if Nintendo's design decision faults are no brainers... but if it was all so easy and could be concentrated around the <£300 price point, why is NO ONE else touching this market? Because its god damn difficult and most portable devices with the power/screen quality people want on this forum comes into boreder into ipad territory... and the pricing is very very different there.

The Switch is simply a fantastic portable gaming deal.

This year is going to be a worry though games-wise. I'm not interesting in Kirby or Yoshi. I think Fire Emblem, Bayonetta, Mario Tennis and Metroid might be the only games I play on my Switch unless they come up with some surprises.
Switch's compute performance in the graphics department is on par with mid-tier Intel HD Graphics 5xx series, the laughing stock of GPU's, claiming that there are no devices that offer comparable performance in that price range is uninformed and wrong. Nobody's touching that market because the PSVita experiment convinced everyone that there's no money in high-end gaming portables, this created a niche in the market and Nintendo simply lucked out with a very compelling concept. Good for them, the concept *is* great, but that doesn't mean that you cannot criticise their execution. They definitely could've done better if they sprang for a custom chip instead of going for an off-the-shelf model, there's no denying that.
 

mightymuffy

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Switch's compute performance in the graphics department is on par with mid-tier Intel HD Graphics 5xx series, the laughing stock of GPU's, claiming that there are no devices that offer comparable performance in that price range is uninformed and wrong. Nobody's touching that market because the PSVita experiment convinced everyone that there's no money in high-end gaming portables, this created a niche in the market and Nintendo simply lucked out with a very compelling concept. Good for them, the concept *is* great, but that doesn't mean that you cannot criticise their execution. They definitely could've done better if they sprang for a custom chip instead of going for an off-the-shelf model, there's no denying that.
And the salty Sony fan just can't stop can he...:lol:
Google the words 'business model' Foxi, with hopefully at least some understanding of Nintendo's position [in the market] at the time of the Switch's development, and maybe you'll be able to understand how moot some of these points you're trying to make are... I don't have the time (or inclination, frankly) to explain on here myself..

Nintendo should sell a left joy-con with a d-pad separately. A single joy-con is very uncomfortable for me anyway and I never use it this way.

I honestly reckon they will, alongside the launch of VC (which must surely be announced at this years e3, at the latest), but like Xzi says the current setup ain't all that bad .....better than trying to use the fukkin dpad on a Gamecube controller that's for sure!
 

Foxi4

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And the salty Sony fan just can't stop can he...:lol:
Google the words 'business model' Foxi, with hopefully at least some understanding of Nintendo's position [in the market] at the time of the Switch's development, and maybe you'll be able to understand how moot some of these points you're trying to make are... I don't have the time (or inclination, frankly) to explain on here myself...
I'm well-aware of Nintendo's business model and hardware development strategy - withered technology (literal translation) at a premium price. The Switch is an exception as it's Nintendo's first and only console to use an off-the-shelf core component, that's not a "moot point", that's a fact. You can dismiss criticism as "fanboyism" as much as you like, I don't care what label the console has as long as it's a good system - the Switch has too many issues to be called that, it's somewhat poorly designed, and it is indeed disappointing under the hood, whether you agree or disagree. I'd like to point out that I picked one up Day 1, so you're having a hissy fit despite the fact that my "fanboyish" opinion is thoroughly educated.
 
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Kioku

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I'm well-aware of Nintendo's business model and hardware development strategy - withered technology (literal translation) at a premium price. The Switch is an exception as it's Nintendo's first and only console to use an off-the-shelf core component, that's not a "moot point", that's a fact. You can dismiss criticism as "fanboyism" as much as you like, I don't care what label the console has as long as it's a good system - the Switch has too many issues to be called that, it's somewhat poorly designed, and it is indeed disappointing under the hood, whether you agree or disagree. I'd like to point out that I picked one up Day 1, so you're having a hissy fit despite the fact that my "fanboyish" opinion is thoroughly educated.

Objectively, the Switch is weak. It's not the best console out there. However, that doesn't deter from the fact that some of us find more enjoyment in Nintendo's console. Oddly enough, that's what falls under a loose definition of "fanboy". To be fair, I agree with the points and facts that the Switch has quite a few issues. It can't be ignored. I'd be lying if I said it wasn't a good pick up and play system. Something that not even mobile (phone) games have brought to the table.
My view on the Switch is that it just can't be compared to the PS4 and Xbox One. It also can't be compared to the mobile market. It's that weird item that lies somewhere clear in left field. So, I'm not sure how to feel. I just know that I enjoy what it is and what it has to offer.

--------------------- MERGED ---------------------------

I don't mind it, though I'm not a purist myself (sticks work fine for just about everything too). The separate buttons give precision while offering the same functionality after a little practice.

Exactly how I feel. They're different, but not in a bad way.
 
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Dominator211

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its been a year ALREADY i had just turned 14 when i got my switch an i am just about to 15 in a few weeks damn its been so friking good of a year with my switch i cat wait for when we crank it up to 11 in 2018
 

Tom Bombadildo

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How many true exclusives does the system have after its first year?
Total? Around 20-30ish, I think it's low 30s right now.

Not including indie titles? ~7-8 I believe. ARMS, 1 2 switch, Splatoon 2, Xenoblade 2, Mario v Rabbids, SMO, Super Bomberman...and I think that's it? Currently released, of course.
 

pedro702

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I'm well-aware of Nintendo's business model and hardware development strategy - withered technology (literal translation) at a premium price. The Switch is an exception as it's Nintendo's first and only console to use an off-the-shelf core component, that's not a "moot point", that's a fact. You can dismiss criticism as "fanboyism" as much as you like, I don't care what label the console has as long as it's a good system - the Switch has too many issues to be called that, it's somewhat poorly designed, and it is indeed disappointing under the hood, whether you agree or disagree. I'd like to point out that I picked one up Day 1, so you're having a hissy fit despite the fact that my "fanboyish" opinion is thoroughly educated.
while you call it weak under the hood its still the most powerful gaming portable on the market, im guessing if nintendo sold the switch without a dock you would never call it weak would you?
just becuase nintendo made it a hybrid its called weak, if nintendo made the switch 100% portable no one would say it was a weak portable console.For me the switch is all portable, i never bothered with the dock except to try it on day one and then i just use it like a portable console.
 
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Foxi4

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Objectively, the Switch is weak. It's not the best console out there. However, that doesn't deter from the fact that some of us find more enjoyment in Nintendo's console. Oddly enough, that's what falls under a loose definition of "fanboy". To be fair, I agree with the points and facts that the Switch has quite a few issues. It can't be ignored. I'd be lying if I said it wasn't a good pick up and play system. Something that not even mobile (phone) games have brought to the table.
My view on the Switch is that it just can't be compared to the PS4 and Xbox One. It also can't be compared to the mobile market. It's that weird item that lies somewhere clear in left field. So, I'm not sure how to feel. I just know that I enjoy what it is and what it has to offer.
Well, of course - the Switch faces limitations that don't exist when you just hook up the hardware to a wall socket, I'm accounting for that, and that's what worries me. If Nintendo can keep up the pace with new titles, you can overcome the problem of specs - at the end of the day it's the software that sells dedicated platforms. All I want from Nintendo platforms is Metroid, and the Switch is getting that, so my wishlist is complete. It wouldn't be the first time that I purchase a console for one game, and I might discover more.
while you call it weak under the hood its still the most powerful gaming portable on the market, im guessing if nintendo sold the switch without a dock you would never call it weak would you?
just becuase nintendo made it a hybrid its called weak, if nintendo made the switch 100% portable no one would say it was a weak portable console.For me the switch is all portable, i never bothered with the dock except to try it on day one and then i just use it like a portable console.
I'm calling it weak because it's weak. It's the most powerful gaming portable because it's the only one, basically - there was room for improvements. You don't need to deploy Nintendo Praetorian Squads, instead you can sit down, look at the competition and make a valued judgement - portability or adequate specs. It's not hard.
 
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