Sega Megadrive (Genesis) Flashback Mini HD with an USB on internal mother board

Hekel

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Are you close to a release?
Sadly no.. there is still a bunch of stuff to do. I fixed now the android-emulation controls so its possible to use both with the same controller and my interface. Next step is to finish the design. When this is done i have to edit my script.. the plan is to kill all unecessary tools and programms on the device. So theres more storage for android games. Got a script in progress which dumps the original games, sort them out (basicly kill all the shitty bonus game) and makes the file ready to use with my interface. With this everyone haves already playable roms ready to go.. dont forget about all the legal stuff...
 

fixingmytoys

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Sadly no.. there is still a bunch of stuff to do. I fixed now the android-emulation controls so its possible to use both with the same controller and my interface. Next step is to finish the design. When this is done i have to edit my script.. the plan is to kill all unecessary tools and programms on the device. So theres more storage for android games. Got a script in progress which dumps the original games, sort them out (basicly kill all the shitty bonus game) and makes the file ready to use with my interface. With this everyone haves already playable roms ready to go.. dont forget about all the legal stuff...
I am planing to run everything of USB so space is not an issue in that regards , my question is about the scraper you use to put the game info in etc so I can input English info ?
 

Hekel

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I am planing to run everything of USB so space is not an issue in that regards , my question is about the scraper you use to put the game info in etc so I can input English info ?
Well you wont be able to launch apk from an external source so space is important. If you just wanna work with roms then its easy to go. Its possible to change all text files.. i will provide an pseudo englisch version. Check the older posts if you dont know what that means. I explained it about 2x
 

fixingmytoys

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Well you wont be able to launch apk from an external source so space is important. If you just wanna work with roms then its easy to go. Its possible to change all text files.. i will provide an pseudo englisch version. Check the older posts if you dont know what that means. I explained it about 2x
I am going to/want to store the games on USB not the apk files had a look at your earlier post might just take a bit of time lol
 

Hekel

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Allright my friends :-) Original Cartridge is now fully running! Still one downside. If you wanna change the game you have to turn off the console. Well basicly original feeling isnt it? XD
 
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WD_Gaster

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As a side note, i am re-designing my GUI since people sound like they are not too happy about it.

2heaqkg.png


if anybody is willing to make some bezels in photoshop for me it be much appreciated :). I am not sure if i can release it with the current one yet. the image in the center will transition to scenes from various iconic games so it will be semi-animated.
 
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Hekel

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1164971A-60DB-4E76-A718-4B60A7B71172.jpeg
Design is done. I keep it close to the original:

It did some tests and its possible to play 32x cartridges in my Dashboard. The games will be recognized in the original Dashboard aswell. You can even launch the game but sadly there is no 32x support in the original atgames emulator. Now we come to the downside :-) the cartridges doesnt fit inside the console when the case is closed :-D.. so if you wanna play 32x you need an (import) adapter :-)... but it works i tested it.

And before anyone asks no everdrive is not supported and no this will never happen.. and it would anyway be nonsense as we can launch any game we want from sd card..
 
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asper

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Yeah everdrive cannot be supported because the console dumps the cartridge content real time and everdrive is not a cartridge, it is an hardware cartridge emulator with its own bios.

Sad to hear about the 32x carts do not fit in the slot... this was what i was aware of.
 
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Hekel

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Yeah everdrive cannot be supported because the console dumps the cartridge content real time and everdrive is not a cartridge, it is an hardware cartridge emulator with its own bios.

Sad to hear about the 32x carts do not fit in the slot... this was what i was aware of.
I just wanted to say it.. cause im pretty sure alot of ppl would ask if the everdrive will work..

Well there is still the option to put a game shark between the console and 32x game to play it. I will later test a small master system converter and see whats happen. Maybe we get this support aswell!

Its pretty cool to play original cartridges but still its non sense as you can anyway put any game on a sd-card. I understand if peoples say they wanna play theyre originals but there is absolutly no difference between a downloaded rom or a self dumped rom xD..
 

asper

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I just wanted to say it.. cause im pretty sure alot of ppl would ask if the everdrive will work..

Well there is still the option to put a game shark between the console and 32x game to play it. I will later test a small master system converter and see whats happen. Maybe we get this support aswell!

Its pretty cool to play original cartridges but still its non sense as you can anyway put any game on a sd-card. I understand if peoples say they wanna play theyre originals but there is absolutly no difference between a downloaded rom or a self dumped rom xD..
Can you erite down some .bin dumped rom file names please?
 
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Hekel

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Can you erite down some .bin dumped rom file names please?
Well i made a workaround cause every dump will be renamed to rom-????.bin.

I couldnt get any sense out of the file name but the displayed Name on the dashboard was taken out of the rom Header.

But as every game will be named as rom-????.bin i hardcoded my script to load the file „rom-*.bin“ with my emulator so its always beeing the actual dump loaded.

To display something in retroshield i insered a dummy file.. what im trying to say i dumped 2 games and not more so i cant provide names.. already deleted the dumps.
 
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asper

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Well i made a workaround cause every dump will be renamed to rom-????.bin.

I couldnt get any sense out of the file name but the displayed Name on the dashboard was taken out of the rom Header.

But as every game will be named as rom-????.bin i hardcoded my script to load the file „rom-*.bin“ with my emulator so its always beeing the actual dump loaded.

To display something in retroshield i insered a dummy file.. what im trying to say i dumped 2 games and not more so i cant provide names.. already deleted the dumps.
Can you try to redump them and tell me if the file name is different from each other? If it is different can you tell me the rom bin file, the game name and region?
 
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Hekel

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Sure but it will take some time. Will do it this evening. But i can already tell that the filename is different only the start: ,,rom-*‘‘ is identical.

I dont believe that the filename contains the region information as it can be easy readed from any emulator.
 
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asper

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Sure but it will take some time. Will do it this evening. But i can already tell that the filename is different only the start: ,,rom-*‘‘ is identical.

I dont believe that the filename contains the region information as it can be easy readed from any emulator.
Thank you. I tested with 1 cart only and the name is always the same for the same game. Waiting for your tests!
 
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asper

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Ah yeah the same game results in the same file! But different game different filename..
I have a theory about the .bin name, let's see if i am correct (i need the file dump too but if you tell me the name game and region i can find them online).
 

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