SoulCalibur VI trailer showcases new and returning characters



Bandai Namco JP has uploaded a new SoulCalibur VI trailer to their channel, revealing a brand new character, "Groh", as well as three returning cast members, "Nightmare", "Xianghua", and "Kilik". The three-minute trailer gives a quick showcase of the movesets and gameplay of newly announced characters. SoulCalibur VI is set to launch this year in Japan/North America/Europe, for Xbox One, PC, and PlayStation 4.

:arrow: Official Site
 

Ritsuki

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Where's Siegfried?
Yes Nightmare and no Siegfried? It's SCII's BS all over again
It's just a trailer, we're going to have more info. And IIRC, Nightmare is now some kind of remnant created by Soul Edge to be its embodiment (it takes this form because Siegfried was the 'true vessel') instead of being a corrupted Siegfried.

Anyway, looking forward to this, I just hope that there is a character creation mode, and this time with original fighting styles and weapons, and a good adventure mode. Last SC I played was the fourth and I was super disappointed...
 
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Reploid

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It's just a trailer, we're going to have more info.

Anyway, looking forward to this, I just hope that there is a character creation mode, and this time with original fighting styles and weapons, and a good adventure mode. Last SC I played was the fourth and I was super disappointed...
yeah, that was kewl. Unlike Tekken where you can only customize premade chars. I think that was missed opportunity. Also storymode should not be super bobtailed again.

--------------------- MERGED ---------------------------

I'm guessing this game is a prequel or happens very early in the timeline because all the old cast is there and everyone looks pretty young.
Isn't that reboot of sorts?
 
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Alright get ready to crucify me for saying this but it looks like they took the bad parts of SCV (too much shounen anime bullshit) and mixed it with the bad parts of SFV (too much focus on special effects) while keeping some similar aspects of gameplay from the previous games intact. I'm sure it'll play fine, but it isn't very pretty to look at imo. Hopefully I can turn those obnoxious special effects down or even off, because right now they're turning *me* off.
 
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Kioku

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Alright get ready to crucify me for saying this but it looks like they took the bad parts of SCV (too much shounen anime bullshit) and mixed it with the bad parts of SFV (too much focus on special effects) while keeping some similar aspects of gameplay from the previous games intact. I'm sure it'll play fine, but it isn't very pretty to look at imo. Hopefully I can turn those obnoxious special effects down or even off, because right now they're turning *me* off.
I agree. I hope they learned something from SCV though. That game was just... No...
 
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I agree. I hope they learned something from SCV though. That game was just... No...
See I actually liked SCV, Patrokolas was fun to play, it's just that they removed fan favorite characters and replaced them with weird shit that wouldn't appeal to characters of a similar skill level -- IE Amy being replaced with Viola. I never particularly liked either character but I will stand by the fact that replacing a character of one skill level with one that's significantly harder to use was a pretty fucking dumb move.

Pat's playstyle was super fun though so I hope he at least comes back for CAS.
 
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Sakitoshi

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See I actually liked SCV, Patrokolas was fun to play, it's just that they removed fan favorite characters and replaced them with weird shit that wouldn't appeal to characters of a similar skill level -- IE Amy being replaced with Viola. I never particularly liked either character but I will stand by the fact that replacing a character of one skill level with one that's significantly harder to use was a pretty fucking dumb move.

Pat's playstyle was super fun though so I hope he at least comes back for CAS.
I think they wanted to revamp the whole play style of all characters and the best way was changing the whole roster with descendants/disciples of the original ones.
for example, Pyrrha plays like a mix of Sophitia and Cassandra but is still different enough that you need to learn her as a new character rather than adapt your old tricks. same for Natsu, Leixia and Xiba.
Patroklos seemed to be the only character that was completely created around the new system and felt great.
but I'm no soulcalibur expert, just how I felt while playing.
 

Clydefrosch

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i really hope they stay far away from any more gimmicky character creation/attribute/stat stuff.
SC2's variable weapons were about as far as i'm willing to go
 

Sakitoshi

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i really hope they stay far away from any more gimmicky character creation/attribute/stat stuff.
SC2's variable weapons were about as far as i'm willing to go
weapon change has been there since the first game in the franchise, soul edge.
but I agree that character creation is unnecessary in a fighting game and always carry problems.
 
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