I don't think you should be showing that picture, anyways, in my models I don't have the lights and the .MaterialLutset file.
Edit: i checked, that file appears if you do the fragment lighting thing wrong, so you must do:
open Windows -> Rendering editors -> Hypershade, in the materials tab select with the mouse EVERY MATERIAL. Now, without loosing the selection open NW4C -> set material attribute and deselect Fragment Lighting and press close. Now you can export the model
(also, i don't have a 3ds right now, could you try deleting the lights and the MaterialLutset file and importing in the game ? Maybe it will work, and it would be much easier to explain than the fragment lighting)