ROM Hack [Release] Kuriimu - A general purpose game translation toolkit for authors of fan translations.

lwyx2017

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@onepiecefreak I'd like to ask you a question about C#,Can you tell me how the C#of pictureBox lets the display image rotate 90 degrees counterclockwise In limine?
pictureBox1.Image.RotateFlip(RotateFlipType.Rotate270FlipNone);
pictureBox1.Refresh();

I know this is the code that pictureBox1 turns 90 degrees counterclockwise after clicking,I want the image from pictureBox to start to turn 90 degrees counterclockwise,Can you teach me?
 
Last edited by lwyx2017,

onepiecefreak

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Ok, this isn't the right place asking this unrelated stuff. Could've done that via DM or on discord.
And what exactly do you want? You want the picture in pictureBox1 to be rotated from the beginning and not after clicking it or what?
 

gledson999

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Can you add STR format for Dante's Inferno from Playstation 3 version, the text files are inside of *.str files, but compressed.
 

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lwyx2017

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Ok, this isn't the right place asking this unrelated stuff. Could've done that via DM or on discord.
And what exactly do you want? You want the picture in pictureBox1 to be rotated from the beginning and not after clicking it or what?
Yes, I want pictureBox1 to show the image is start with an anticlockwise rotation of 90 degrees.
Please ask How do I write the code? I'm working the another bflim tool.
 

Spmario233

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捕获2.PNG

BUG Report:The text files (.msbt) from M&L Superstar Saga is not able to open and edit,like the picture.Here is an example of the text
 

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Sonansune

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View attachment 101240
BUG Report:The text files (.msbt) from M&L Superstar Saga is not able to open and edit,like the picture.Here is an example of the text
github issue section. OP and other dev only take bug reports and plugin requests from there.

--------------------- MERGED ---------------------------

View attachment 101240
BUG Report:The text files (.msbt) from M&L Superstar Saga is not able to open and edit,like the picture.Here is an example of the text
btw, I found other ppl mentioned it about 2 weeks ago.
https://github.com/IcySon55/Kuriimu/issues/336

so you have to wait, i guess.
 

IcySon55

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Kuriimu v1.0.10
Features
  • Cetera can now handle some PVRTC encoded images. (Not currently in use by any plugins.)
Plugins
  • Improved ANMC image plugin compatibility.
  • Added a new image plugin for the VCG/VCL/VCE format. (Prototype)
  • Added a new archive plugin for the INF/VIW format. (Prototype)
  • Improved TEXI image plugin compatibility with Save.
  • Added a new archive plugin for the PACK (DQIX) format.
  • Added a new archive plugin for the VAP format.
  • Added a new image plugin for the IOBJ format.
  • Added a new image plugin for the PICARG4 format.
  • Added a new text plugin for the BMD/MSG1 format. (Load only)
  • Improved T2B text plugin compatibility.
  • Improved PCK archive plugin compatibility.
  • Improved CGFX image plugin compatibility. (Mipmaps)
  • Added a new text plugin for the BF format. (@Megaflan)
  • Added a new archive plugin for the RGSSAD (RPG Maker) format. (@Sn0wCrack)
  • Improved ARC (MT) archive plugin compatibility. (Mobile MT)
  • Added a new image plugin for the TEX (Mobile MT) format. (Prototype)
Changes
  • Patched a bug in some back-end code that was breaking MSBT and possibly other formats.
  • Changed the encryption and decryption filename behaviour:
    • When decompressing, ".decomp" will now be added between the filename and the existing extension.
    • When compressing, ".decomp" will be removed and the original filename will be used.
  • The enter key can now be used to both perform a search and close the dialog and select the text entry in the Kuriim Search dialog depending on the focused control.
  • Corrected a severe bug present in v1.0.8 that broke MSBT and possibly other formats.
 

DarthDub

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I can't open the dat files from Boku no Hero: Battle for All. I hope this helps>
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.ReadByte()
at archive_aatri.aatri.AatriManager.Identify(String filename)
at Karameru.Manager.<>c__DisplayClass47_0.<SelectArchiveManager>b__3(IArchiveManager manager)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at Karameru.Manager.SelectArchiveManager(String filename, Boolean batchMode)
at Karameru.Manager.OpenFile(String filename)
at Karameru.Manager.ConfirmOpenFile(String filename)
at Karameru.Manager.openToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2116.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Karameru
Assembly Version: 1.0.10.1589
Win32 Version: 1.0.10.1589
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/Karameru.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2116.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2116.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2116.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Kontract
Assembly Version: 1.0.10.1589
Win32 Version: 1.0.10.1589
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/Kontract.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2116.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2116.0 built by: NET47REL1LAST
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
text_bf
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_bf.dll
----------------------------------------
text_bmd
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_bmd.dll
----------------------------------------
text_btxt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_btxt.dll
----------------------------------------
text_gmd
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_gmd.dll
----------------------------------------
text_gmm
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_gmm.dll
----------------------------------------
text_gmml
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_gmml.dll
----------------------------------------
text_gmsg
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_gmsg.dll
----------------------------------------
text_heroes
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_heroes.dll
----------------------------------------
text_jmsg
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_jmsg.dll
----------------------------------------
text_kbd
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_kbd.dll
----------------------------------------
text_kup
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_kup.dll
----------------------------------------
text_lmd
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_lmd.dll
----------------------------------------
text_mbm
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_mbm.dll
----------------------------------------
text_mdt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_mdt.dll
----------------------------------------
text_metal
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_metal.dll
----------------------------------------
text_msbt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_msbt.dll
----------------------------------------
text_srtz
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_srtz.dll
----------------------------------------
text_t2b
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_t2b.dll
----------------------------------------
text_td3
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_td3.dll
----------------------------------------
text_tdt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_tdt.dll
----------------------------------------
text_tingle_baloon
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_tingle_baloon.dll
----------------------------------------
text_ttbin
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_ttbin.dll
----------------------------------------
text_xs
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_xs.dll
----------------------------------------
text_zds
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/text_zds.dll
----------------------------------------
image_aa
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_aa.dll
----------------------------------------
image_aif
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_aif.dll
----------------------------------------
image_bnr
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_bnr.dll
----------------------------------------
image_comp
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_comp.dll
----------------------------------------
image_ctx
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_ctx.dll
----------------------------------------
image_ctxb
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_ctxb.dll
----------------------------------------
image_cvt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_cvt.dll
----------------------------------------
image_f3xt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_f3xt.dll
----------------------------------------
image_iobj
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_iobj.dll
----------------------------------------
image_jtex
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_jtex.dll
----------------------------------------
image_lmt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_lmt.dll
----------------------------------------
image_mods
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_mods.dll
----------------------------------------
image_moflex
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_moflex.dll
----------------------------------------
image_mt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_mt.dll
----------------------------------------
image_nintendo
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_nintendo.dll
----------------------------------------
image_picarg4
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_picarg4.dll
----------------------------------------
image_spr3
Assembly Version: 1.0.0.0
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_spr3.dll
----------------------------------------
image_stex
Assembly Version: 1.0.0.0
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_stex.dll
----------------------------------------
image_texi
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_texi.dll
----------------------------------------
image_tim2
Assembly Version: 1.0.0.0
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_tim2.dll
----------------------------------------
image_tm2
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_tm2.dll
----------------------------------------
image_tmx
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_tmx.dll
----------------------------------------
image_vxds
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_vxds.dll
----------------------------------------
image_xi
Assembly Version: 1.0.0.0
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/image_xi.dll
----------------------------------------
Cetera
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/Cetera.DLL
----------------------------------------
archive_999
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_999.dll
----------------------------------------
archive_aatri
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_aatri.dll
----------------------------------------
archive_afs
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Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_afs.dll
----------------------------------------
archive_amb
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----------------------------------------
archive_ara
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----------------------------------------
archive_bam
Assembly Version: 1.0.0.0
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----------------------------------------
archive_bfp
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----------------------------------------
archive_cdar
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----------------------------------------
archive_dc1
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_dc1.dll
----------------------------------------
archive_ddt_img
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_ddt_img.dll
----------------------------------------
archive_dpk
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_dpk.dll
----------------------------------------
archive_dqxi
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CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_dqxi.dll
----------------------------------------
archive_enc
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_enc.dll
----------------------------------------
archive_fnt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_fnt.dll
----------------------------------------
archive_gk2
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_gk2.dll
----------------------------------------
archive_hpi_hpb
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_hpi_hpb.dll
----------------------------------------
archive_hunex
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_hunex.dll
----------------------------------------
archive_irarc
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_irarc.dll
----------------------------------------
archive_ktd
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_ktd.dll
----------------------------------------
archive_level5
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_level5.dll
----------------------------------------
archive_mt
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_mt.dll
----------------------------------------
archive_nintendo
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_nintendo.dll
----------------------------------------
archive_nlp
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_nlp.dll
----------------------------------------
archive_obb
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_obb.dll
----------------------------------------
archive_pak
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_pak.dll
----------------------------------------
archive_rgssad
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_rgssad.dll
----------------------------------------
archive_srtux
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_srtux.dll
----------------------------------------
archive_srtz
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_srtz.dll
----------------------------------------
archive_tarc
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_tarc.dll
----------------------------------------
archive_touch_detective
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_touch_detective.dll
----------------------------------------
archive_vap
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_vap.dll
----------------------------------------
archive_xbb
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_xbb.dll
----------------------------------------
archive_zdp
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_zdp.dll
----------------------------------------
archive_zlib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/User/Documents/3DS/kuriimu-v1.0.10-de44615/plugins/archive_zlib.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

Enigma Hall

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This is more to who know the process or are easy to new users?
I have a game from my childhood I wanted to translate. Shura no moon from mega drive.
Lol. Now i see it's only for 3ds.
 

IcySon55

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This is more to who know the process or are easy to new users?
I have a game from my childhood I wanted to translate. Shura no moon from mega drive.
Lol. Now i see it's only for 3ds.
The program is plugin-based and is not platform specific. We currently have support for 3DS, Wii U, Switch (limited), PS2, PSP, and more.
More platforms are supported via plugins and the applications themselves have no specific platform specialization.

In your case, you're dealing with a Megadrive rom which is not something we can support directly with these tools.

Instead, you will need custom dumping and injection tools for the rom.
Those tools would need to then dump text into the .kup (XML) format which is native to Kuriimu.
They would also need dump graphics data as raw files, for which we then have to write a plugin for Kukkii.
Additionally, using the graphics from the game, a game plugin can be created to generate text previews.

The part that is blocking you here is the custom tools for your particular megadrive rom because if I'm not mistaken, most games are completely custom in the their implementation on older systems.

@IcySon55 Kurumi doesn't seems to handle the color marks, while the other editor can.
http://image.noelshack.com/fichiers/2017/42/7/1508667068-20171022-120836.jpg

Screenshot preview seems also strange.
The game is Theatrhythm Final Fantasy Curtain Call, not the Dragon Quest one, or the not Curtain Call TFF.
Hey @Asia81, Please report this oddness through our issue tracker: Issues

The game plugin needs to be updated to support the color control codes. It also looks like the preview was never finished. This is perfectly normal for our tools as we work on so many things that we sometimes don't finish them.
But that's where users like you come in to remind us!
 

lwyx2017

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Please ask,if RPG Maker Game It's just a separate exe(There is no encrypted file rgssad),There is no way to it?
 

lwyx2017

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Thank you very much for your tool to rotate the bctex.
Rune Factory 4 Exported The PNG It doesn't need to be rotated anymore.
1.png
2.png
 

lwyx2017

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Excuse me,What tools can use the Kukkii extract moflex each frame Pictures synthesis of The new other video?
Use Adobe After Effects or Adobe Premiere Is that OK?(Sorry I haven't studied)
I mean is from every frame of moflex compositing video,Voice have bcstm converted wav.
1.png
2.png
 
Last edited by lwyx2017,

IcySon55

Leader of Fan Translators International
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Excuse me,What tools can use the Kukkii extract moflex each frame Pictures synthesis of The new other video?
Use Adobe After Effects or Adobe Premiere Is that OK?(Sorry I haven't studied)
I mean is from every frame of moflex compositing video,Voice have bcstm converted wav.
First, please remove these huge images.
Second, the moflex plugin is read-only and just an experiment. It is not meant to be used seriously for any purpose.
 

clockymood

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The decrypt function is awesome.
cia decryption function seems a bit broken.
The size of the cia file is doubled. might the first ncch partition is copied to the next one?
 

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