Tutorial  Updated

Wii on Wii U Virtual Console: Injecting Games

Requirements:
WiiScrubber v1.40;
nfs2iso2nfs v0.5.4; it may require the Wii common Key. You can use wiiscrubber's key.bin renamed to wii_common_key.bin.
A clean rip of your Wii game;
The extracted contents of a Wii VC title for the Wii U (except the .nfs files);
-the 2 below require java to be installed-
jnustool (requires Wii U common key so you'll have to search online - hint: it begins with D7B0. Open the "config" file in notepad and paste the key inside, replacing [COMMONKEY]);
NUSpacker (must be @ihaveamac's version, requires Wii U common key as well)

Current limitations:
It's possible to use the gamepad to emulate ONLY the Classic Controller.
Wii Remote emulation is possible but there's no gyroscope or infrared commands (at least for now).
(Input emulation patches by @FIX94)

The game must be already compatible with the Classic Controller but that isn't a guarantee that it's going to work.
Here's a compatibility list: http://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list

Integrity checks are still in place so only clean disc rips work.
The game iso must be pristine: untrimmed, unscrubbed and the partitions signed.
No homebrew, no mods, no wimmfi patched games until sigpatches are implemented.

Patched isos work now! Original idea by @Tock46!

Homebrew works now, even a special version of Nintendont by @FIX94

Trimmed isos still don't work, at least not isos trimmed by WiiScrubber.



HOW TO DO IT


0. Downloading a Wii VC Title
This may be illegal and I'm just telling you so you don't ever do it by mistake OK?
You can use the command line to download games' contents directly if you know the title id and title key.
I heard you can get them on a certain titlekeys site...

Once you have that, this is the command
Code:
java -jar JNUSTool.jar TITLEID TITLEKEY

NmNYbOu.png


Note: You should get a game that contains the latest revision of fw.img (r590), that's the only version supported by @FIX94's patches.
Here's some info you can use to verify that you have a good file:
Size: 1785497 bytes.
CRC32: E2F27E9B
MD5: 3CAF52A9A440EEE4F125A3AD22E305C8
SHA: A5A75EBF3164874830A1D5992495DE510AB3F74E

Now here's a list of some titles that contain the preferred fw.img (verified mostly by @fejich and @markehmus)
DONKEY KONG JUNGLE BEAT [VBXE01]
Kirby's Epic Yarn [VARE01]
Lost in Shadow [VA8E01]
Mario Strikers Charged [VBFE01]
Mario Super Sluggers [VBHE01]
Pandora's Tower [VAPE01]
PIKMIN 2 [VBTE01]
PIKMIN [VBUE01]
Resident Evil 4 Wii Edition [VBDE01]
Resident Evil The Umbrella Chronicles [VBWE01]
Rhythm Heaven Fever [VAKE01]
Sin and Punishment Star Successor [VALE01]
Super Mario Galaxy [VBKJ01]
Super Paper Mario [VBBE01]
The Legend of Zelda Skyward Sword [VANE01]
Trauma Team [VA6E01]
Wario Land Shake It [VBGE01]
WARIO WARE SMOOTH MOVES [VBVE01]





-----------------------------------------------

1. WiiScrubber
First setup WiiScrubber. Remember it needs the Wii common keys so run MakeKeyBin.exe first and do as it says.
Run it and open you iso. Right-click the UPDATE partition and select "Delete partition". Confirm.
uE02Phr.png


Now click on the + box to expand the DATA partition, then expand partition.bin.
Right click tmd.bin, select "Extract" and save it.
Do the same with ticket.bin.
jJPl3Wy.png


Rename the extracted ticket.bin to rvlt.tik
Rename the extracted tmd.bin to rvlt.tmd

Copy/move both files to the "code" folder of the Wii VC title.

Your iso is now ready and you can close WiiScrubber.


2. nfs2iso2nfs
Move your iso to the "content" folder of the Wii VC. Rename the file to "game.iso".
The content folder should contain only game.iso and the "assets" folder. Delete any nfs files that are still present.

Copy nfs2iso2nfs.exe to the content folder and run it. If everything is in place, it will begin the conversion process.
It should take around 15 minutes. Its console window will close when it's finished.
Once it ends you can delete your iso file and nfs2iso2nfs.exe (and wii_common_key.bin if it exists).
The content folder should contain only the nfs files and the "assets" folder.

Optional: You can enable Classic Controller emulation for playing using only the gamepad.
Open meta.xml (it's in the meta folder) in notepad.
Look for the line
Code:
<drc_use type="unsignedInt" length="4">1</drc_use>

replace it with
Code:
<drc_use type="unsignedInt" length="4">65537</drc_use>
and save the file.
Note that this will only work if the game supports the Classic Controller.
If it doesn't either it won't boot or you won't be able to do anything and only the gamepad's power button will work.
Here's a list of such games: https://wiki.gbatemp.net/wiki/List_of_Wii_games_compatible_with_Classic_Controller


3.NUSpacker
The final part, building the installation files.
NUSpacker requires the Wii U common key. You should find it online and then open the file "encryptKeyWith" with
notepad and paste the key inside (hint: it begins with D7B0)

It's also a command line tool so you'll have to write down the commands, or simply create a new text file,
write the command inside, save it and change the extension from .txt to .bat

I recommend copying the Wii VC folder (that contains the other 3 folders, code, content and meta) to nuspacker's folder.
That will make everything easier.

The command works like this (replace with the names of your own folders)
If you folders have spaces in their names, enclose them in quotation marks, like "Just Dance".
Code:
java -jar nuspacker.jar -in GAME_FOLDER -out INSTALATION_FILES_FOLDER

Wiait until it finishes the process.
Now just copy the folder with the installation data to the "install" folder SD card, run a CFW and install it with WUP Installer GX2!

PS: If you make a nonfunctional game, remember to uninstall it before trying again.
If you install a fiunctional game over a broken installation, it will still appear as broken.
 

Attachments

  • WiiScrubber [V-1.40 A-2009].rar
    528.8 KB · Views: 1,369
  • NUSpacker.zip
    59.6 KB · Views: 1,324
  • jnustool.zip
    99.6 KB · Views: 1,412
  • nfs2iso2nfs v0.5.4.zip
    11.3 KB · Views: 858
Last edited by piratesephiroth, , Reason: updated nfs2nfs2iso

LuisGerdez

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I wonder if fw.img are exchangeable among different bases...

Edit: Ok, was messing with the Wiimote+gamepad patch and it worked on Xeno base, not quite sure as only tried one variant but fw.img seems to work independently from the base, means that Rythm Heaven Fever fw.img patched can work on Xeno base.

I tried on one of those conflictive games (Guilty Gear XX) that check Wiimote + extension before boot the game code, it turns out that it recognize the Wiimote just fine asigning to P1, but the gamepad buttons are disabled, another weird thing is that forcing Wiimote de-sync by taking off the batteries (for example) freeze the game, it could be just a specific behavoir for this game though, not enough test to extrapolate to other games. Thanks to @ploggy for guide me in the patching process :lol:
Does it work with DBZ: Budokai Tenkaichi 3?
 

pedro702

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Do you think it'd be possible to change that so that the actual wiimote 1 is recognized as wiimote 2 by the vWii? Because with the current patch, you'll still need a wiimote for every player even if one of them plays with the gamepad.
wiimotes probably cant see the gamepad at all so they will always set to the first available slot.
 
Last edited by pedro702,

wolf_

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Is the link on the first page updated with the changes for other remotes to be able to sync for multiplayer games
 

erikas

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After importing mad world i installed it, and it showed up as xenoblade chronicles, when launching it crashed. Any solution to that?
 

stewartisme

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The compatibility list says you are free to edit it without a account but then says you can't because you dont have an account. Then if you try making an account you can't.
Is it a mistake or am I missing something?
 

ShadowOne333

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@ploggy I kind of have an idea...
Dont know if it'll work, but it might given the latest changes made by FIX94

For games like Resident Evil 4 and Dragon Ball Tenkaichi, which asks you to make a button input with the Wiimote first, what if you make it past that prompt, then disconnect the Wiimote and leave it working with the Gamepad?
Like, press the button or connect the CCP to the Wiimote, and once it gets recognized by the game, disconnect the Wiimote and leave only the Gamepad working.

It's worth the shot
 

leseratte

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Wouldn't it be easier to fix this problem from the game side instead of the fw.img side?

Why not create a cheat code to remove that damn wiimote check from the game (a USB Gecko would be needed for that) and patch it into the game, then inject that into the VC?
 

ploggy

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@ploggy I kind of have an idea...
Dont know if it'll work, but it might given the latest changes made by FIX94

For games like Resident Evil 4 and Dragon Ball Tenkaichi, which asks you to make a button input with the Wiimote first, what if you make it past that prompt, then disconnect the Wiimote and leave it working with the Gamepad?
Like, press the button or connect the CCP to the Wiimote, and once it gets recognized by the game, disconnect the Wiimote and leave only the Gamepad working.

It's worth the shot
I tried something similar with RE4 but the Gamepad couldn't be recognised. Probably because the game needs to be played by Wiimote + Nunchuck?
 
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