Announcing Sonic Realm Revival (my new sonic fan game) + Demo

kingtut

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I am happy to announce that I have been working on a brand new sonic the hedgehog fan game for a while now. As a gbatemp member, I am hoping this would be the first fan game developed entirely by gbatemp community. and since I have experience working with game studios in the past.

The idea started out because I was hoping I can contribute more to the gbatemp community. but I am not familiar with hardware terms. So I decided to develop a game since I already have experience with game engines and production cycle of gaming.

I am also porting this game to xbox one, so that it would be the first fan game being developed for consoles. I belief in giving you the choice to play the game on as many platforms as you have access to. and I would love other fan games doing the same in the near future.


Screenshot:

I wasn't planning to announce the game this early, but I had to for two reasons:

1. I am currently looking for an artist to help with the game, but all the artists wanted to see the game in action before they can say yes (which is a fair point).

2. I have decided to make this my entry gbatemp bounty 2017.

Alright let's talk about the game:

It is being developed using a heavily modified version of sonic realm engine (https://forums.sonicretro.org/index.php?showtopic=35309). Basically I took the engine, tweaked, optimized and updated it to the current version of unity. I also fixed glitches that were caused due to being an outdated project.

here is the new features I added it to it:

1. Widescreen support (16:9)

2. Controller Support (both dpad and analog are supported)

3. Fixed some collision glitches.

4. Added a new level that is designed from scratch by me. (think of it as a simple tech demo, it is not representative of the final levels in the game)

5. Game ported to pc, and xbox one.


Features I am hoping to add:

1. Tails and Knuckles playable ( already in development).

2. new level mechanics that wouldn't feel intrusive to what makes sonic the hedgehog great.

3. New bosses.

4. New visual assets.

5. More platforms?

6. More controller features (vibration support).

if you want to check it out here it is:

https://mega.nz/#F!x3BFUJzA!5Nuysvxq5FxEcJCJ7Sgj6w


Keep in mind that I have made this demo in two days, so if it has some glitches. please let me know about them. This game will always be impacted by your feedback.

I am also still looking for an artist. please comment or pm me if you are interested.

Credits to sonic realm developers.

I hope you guys enjoy it, leave any feedback good or bad.

I also wanted to point out that sonic realm revival is only tentative title, and will be changed for final game. If you feel that the demo is short or linear, keep in mind that most of the new mechanics are still in development. this is just a tech demo, to show the controls since they are important in every sonic the hedgehog game

if you want to hear news about this weekly: follow us on twitter: https://twitter.com/KingtutGbatemp

UPDATE:

Here is the current team (will be updated based on new people):

1.@Sinon: background artist.

2. @ElijahZAwesome: Helping me with technical stuff for porting to new platforms.

3. @wiired24: Helping me with the website for the game when it is created.

4. Tyran Cordine: tilesets and obstacles artists.
 
Last edited by kingtut,

kingtut

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I am aware of the lives glitch (losing all of your lifes when entering the second level), and I am also aware of the platform not going back glitch. both glitches have been fixed and the patch will be uploaded here tomorrow, once I test the new build more
 

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