Speculation is always a fun game, though I do get where you're coming from. People are just dire for some news and hoping the games they like are amongst those eventually released.Nintendo has committed to 3 NES specific games to be available sometime. They have been unclear in how they've discussed the future of emulation on the Switch beyond avoiding the use of the term Virtual Console in any way when discussing their future program.
I don't see a point in speculation like this nor do I understand why anyone would have their hopes so high at this time.
Doubt it. They will just stick to using a gamecube and a crt tv for the rest of their lives.I want them to release melee with wavedashing glitch fixed and watch the tourney scene go apeshit
Not for things that require frame-perfect timing.
True. LLE is not cycle-accurate though, it uses firmware dumps (or reverse engineered firmware) instead of approximating the behavior.
I don't think it's really an issue of input lag (well, there will be input lag because it's outputting to a modern LCD/LED monitor), it's more an issue of emulation accuracy and performance. There can be hiccups in emulation which make it not buttery smooth like the original system, even if you have a powerful PC. And Dolphin is far from an accurate emulator (getting better though), so there can be minute differences in timing unrelated to input lag that throw off competitive players.
Competitive players do use Dolphin though. But it's mostly just for using the online feature to practice.
Actually, they recently fixed el famoso occasional stutter each time the emulator loads a new thing.I don't think it's really an issue of input lag (well, there will be input lag because it's outputting to a modern LCD/LED monitor), it's more an issue of emulation accuracy and performance. There can be hiccups in emulation which make it not buttery smooth like the original system, even if you have a powerful PC. And Dolphin is far from an accurate emulator (getting better though), so there can be minute differences in timing unrelated to input lag that throw off competitive players.
Competitive players do use Dolphin though. But it's mostly just for using the online feature to practice.
I'm gonna laugh so hard if we finally get Gamecube VC...and those are the titles we get.
Yeah, playing dk64 on vc almost feels like a different games if you are used to doing certain things that only work in the real n64 version.It sounds closer to the console than Nintendo's own efforts, and as one who played DK64 on the real hardware, I can assure you Nintendo's Wii U N64 VC is pretty inaccurate in the audio department. Linear interpolation be damned, I don't have high hopes of them getting it right with Gamecube either.
Yeah, playing dk64 on vc almost feels like a different games if you are used to doing certain things that only work in the real n64 version.
Yeah, but it's also for the better. They removed that "the more lag there is, the faster you move" hacky workaround since the lag is eliminated, and the game finally plays like it was supposed to.Yeah, playing dk64 on vc almost feels like a different games if you are used to doing certain things that only work in the real n64 version.
Oh, but Sonic Adventure DX was a favorite of mine back then. Not the best launch game for GC VC, but I enjoyed it, and now Big The Cat is a laughably bad character. Also, the music was sweet, those early 21st century Sonic games had some amazing original songs and quality stage music.
Being nitpicky about something only audio-crazy experts will notice is really not fair. I don't think the average guy will notice this or complain about it.The audio sounds like a DS game (really tinny/raspy compared to the real N64), even Mupen 64 and PJ64 get it right, you'd think Nintendo would've put more effort. Also injecting Banjo Kazooie into DK64, it suffers the same fate. I bet dollars to donuts the Gamecube emulator will suffer as well.
Yeah, but it's also for the better. They removed that "the more lag there is, the faster you move" hacky workaround since the lag is eliminated, and the game finally plays like it was supposed to.
Being nitpicky about something only audio-crazy experts will notice is really not fair. I don't think the average guy will notice this or complain about it.
True, just takes used to not being able to clip through walls and moon jump and things like that because it was fixed lolYeah, but it's also for the better. They removed that "the more lag there is, the faster you move" hacky workaround since the lag is eliminated, and the game finally plays like it was supposed to.
I might have to tell my cousin about that. He's a competitive Melee player (actually I got him into it, man do I regret that ), but one time I was over at my moms (my mom was renting an apartment from my aunt at that point so they were living in the same building), my brother went downstairs to join my cousin and his friends in Melee so I joined them, and they were talking about playing online with Dolphin and my cousin said it lagged on his PC. It wasn't very laggy, but it was very slightly stuttering when he was in a match (even offline), maybe it was related to this. They had no idea how to fix it though (and neither did I), but I did find it slightly amusing watching them download all sorts of crap (and using Google heavily) in order to get his GC controller adapter working on his PC, when AFAIK Dolphin already had support for that built in and all they probably needed to do was change some settings to get it working right. But I've never done it myself so I didn't really feel like I would be able to help them, so I said nothing , anyway I digress...Actually, they recently fixed el famoso occasional stutter each time the emulator loads a new thing.
That depends, a lot of N64 games ran at 240p.Right, graphically, N64 games are cleaner, run at 480p and have smoother framerates, but...never mind.
They still could've done a better job, other N64 games sound fine, why do Rare games sound messed up? Emulation accuracy should be done, the system is clearly capable of more accurate emulation.
I might have to tell my cousin about that. He's a competitive Melee player (actually I got him into it, man do I regret that ), but one time I was over at my moms (my mom was renting an apartment from my aunt at that point so they were living in the same building), my brother went downstairs to join my cousin and his friends in Melee so I joined them, and they were talking about playing online with Dolphin and my cousin said it lagged on his PC. It wasn't very laggy, but it was very slightly stuttering when he was in a match (even offline), maybe it was related to this. They had no idea how to fix it though (and neither did I), but I did find it slightly amusing watching them download all sorts of crap (and using Google heavily) in order to get his GC controller adapter working on his PC, when AFAIK Dolphin already had support for that built in and all they probably needed to do was change some settings to get it working right. But I've never done it myself so I didn't really feel like I would be able to help them, so I said nothing , anyway I digress...
Anyway, even then I don't think it'll ever play exactly like on original hardware. But maybe it's close enough for practicing and such.
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That depends, a lot of N64 games ran at 240p.
As for Rare games... Rare did a lot of weird stuff on N64, they managed to push the N64 to its limits far beyond what even Nintendo themselves were able to do, but it does make emulating their games properly much harder.
What do you mean by that? "we reached some peaks by ourselves"this.
we reached some peaks by ourselves. no support whatsoever. and we had haters the entire time.
and still, melee seems like it wont stop for some good years at least.
k now im really going to sleep
hope someone will actually understand my point
Well, N64 emulation has been around for a long time and emulators have had plenty of time to improve. Nintendo could have done better, but I don't think they did too badly. Yoshi's Story on Wii ran perfectly at a time when no N64 emulator or plugin could run the game without heavy graphical glitches. I can't really comment on N64 emulation on Wii U as I've never tried it, but the darkening filter is pretty dumb.And yet PJ64 and Mupen get the audio emulation right, and isn't interpolated linearly. *shrug* Cen64 even gets the audio right.
I've played the real deal and it doesn't sound raspy/gritty.
Read thisI might have to tell my cousin about that. He's a competitive Melee player (actually I got him into it, man do I regret that ), but one time I was over at my moms (my mom was renting an apartment from my aunt at that point so they were living in the same building), my brother went downstairs to join my cousin and his friends in Melee so I joined them, and they were talking about playing online with Dolphin and my cousin said it lagged on his PC. It wasn't very laggy, but it was very slightly stuttering when he was in a match (even offline), maybe it was related to this. They had no idea how to fix it though (and neither did I), but I did find it slightly amusing watching them download all sorts of crap (and using Google heavily) in order to get his GC controller adapter working on his PC, when AFAIK Dolphin already had support for that built in and all they probably needed to do was change some settings to get it working right. But I've never done it myself so I didn't really feel like I would be able to help them, so I said nothing , anyway I digress...
Anyway, even then I don't think it'll ever play exactly like on original hardware. But maybe it's close enough for practicing and such.
I've noticed that, I thought it was just loading lag.