Gaming 3DS game card/cartridge Serial Number and console Codename ?

lolzed

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WiKiLEAK said:
That the 4-letter part of the serial is related to the name of the Game that has it, being the 4th letter the Game Region, ie.: ASSJ meaning = A (alphabet 1st letter) Super Street (Fighter) Japan (Game Region).
raulpica already said its just the game ID(can be anything really)
Just take a look at the screenshots that you gave in first post(like Kirby Canvas Curse).
 

SifJar

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WiKiLEAK said:
Ok, so we know that CTR is the 3DS codename and game identifier for that console
That the last 3-letter part of the serial is the Market/Sale Region, in this case JPN for Japan Market/Selling Zone.
That the 4-letter part of the serial is related to the name of the Game that has it, being the 4th letter the Game Region, ie.: ASSJ meaning = A (alphabet 1st letter) Super Street (Fighter) Japan (Game Region).

The middle two digits could random. e.g. on the Wii, Boom Blox Bash Party is RBYP. Having said that, Super Smash Bros Brawl is RSBP (SB = Smash Bros.?) so it could be related to title in some cases.

QUOTE said:
But we dont know yet what the hell LNA is or stands for, and so far every game cartridge being sold in Japan has it at the beginning of the Serial Code/Number.

I liked the Lock eNAbled idea, better than the LuNA one

No idea on this.

QUOTE
btw, what the CEM could mean, or why is it part of the console serial number ???

Well, in Wii Serial Numbers, they start with "L" and then a "U" for USA wiis and an "E" for European Wiis (a "J" for Japanese Wiis perhaps?), which doesn't seem too related to the code name "Revolution" or its abbreviation "RVL". So it may well not be related.
 

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lolzed said:
WiKiLEAK said:
That the 4-letter part of the serial is related to the name of the Game that has it, being the 4th letter the Game Region, ie.: ASSJ meaning = A (alphabet 1st letter) Super Street (Fighter) Japan (Game Region).
raulpica already said its just the game ID(can be anything really)
Just take a look at the screenshots that you gave in first post(like Kirby Canvas Curse).
Actually, there's a good way of dissecting game IDs.
Digit 1=What type of media the game is on. (for example, on the Wii, game discs had 'R' or 'S', regular non-game channels [such as the Mii Channel] had 'H', WiiWare used 'W', and virtual consoles used different letters depending on which console the game was originally on [such as 'F' for NES, 'J' for SNES, and 'N' for N64])
Digit 2 and 3=Decided by the publisher. They can be random or systematic, depending on what the publisher wants.
Digit 4=The region ID. (On the Wii, region-free channels [such as the Mii Channel] use 'A', English-speaking NTSC countries use 'E', Japan uses 'J', Korean games use 'K' for the most part, most PAL regions use 'P', French games use 'F', Spanish games use 'S', etc.)

And guys, the 3DS console ID is still CTR.
 

Nollog

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WiKiLEAK said:
btw, what the CEM could mean, or why is it part of the console serial number ???
QUOTE(SifJar @ Mar 1 2011, 07:09 PM) Well, in Wii Serial Numbers, they start with "L" and then a "U" for USA wiis and an "E" for European Wiis (a "J" for Japanese Wiis perhaps?), which doesn't seem too related to the code name "Revolution" or its abbreviation "RVL". So it may well not be related.

It's CJM in Japan.
My source on this is the youku video showing DSTWO x 3DS play.
It's shown for a split second on the Chinaman's 3DS as he inserts his DSTWO.
 

WiKiLEAK

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Well, i was giving this LNA tag a though for a while, and so far i think i have a theory on what it is but need to answer this question first.

Since Nintendo said that most game but not all are gonna be region lock ( or at least that's what i understood by their "not all game gonna be region lock, it depends on the creator/developer/publisher of the games" ) my question is ... :

Is the 3DS the one that has the Region-Lock ? ... based on them being marketed for different region or zone ( Jap, Eur, Usa )
Or is it the games that are going to included that bit of information in their data ? based on the announcement that it depends on the developer of the game to be Region-Lock or not.


If it does depends on the developer to be region lock ... well, that's just plain stupid, i mean, why will you region lock a game when you could let it be region-free and be play in any 3DS console despite of it being a Jap 3DS or a Usa 3DS.

But more on that topic is this :

Since the 3DS will be region lock ( the console ) and there could be games which could be region-free it doesn't make sense to create a TAG or LABEL to identify those game that will be region lock since most of the games will be region lock.
There fore, having the LNA standing as Lock eNAble, doesn't make any sense at all, this kind of tags are used to identify "special features" like the DIS meaning Distribution or the PRE standing for Demo or PRE-production.

So, based on the ability of the developers to create Region-Free games that could be play in any 3DS console, adding in that making region-lock games while having the ability to make them Region-Free doesn't make sense, and seeing as creating a tag/label wouldn't make sense either as far as it doesn't stand for Lock eNAble ... i have come with the theory that LNA actually mean : Lock Not Active.

And all of a sudden ... it all make sense.

A new Tag/Label to identify those games that are "Region-Free" = LNA or Lock Not Active/Activated


So what you all think about it ??? i mean, it would make more sense than LNA standing for LuNA or for Lock eNAble no?
 

Ryukouki

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It's obviously the natural log of A.
smile.gif
 

WiKiLEAK

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Ryukouki said:
It's obviously the natural log of A.
smile.gif

Sorry, but ... WHAT ??? , "I did not understand a word you say"

It is LNA not NaturalLogofA
laugh.gif


Anyway, if it actually pan out to be Lock Not Active, games importer will only need to look for the games that have this tag/label on their serial code with out fear of them not being able to playback on their "other region" 3DS ... that being said


!Japanese games, here i come ! xD
 

notmeanymore

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Where are people getting this strange Lock Enabled idea? It makes no sense, and is completely counter to what Nintendo would use as a codeword. Luna at least sounds like a codeword. (Not that I'm saying it's the only alternative. Just the only one we've thought of so far.)

Nintendo uses those digits as codewords, not distinguishers for the people. Nintendo wouldn't give a game a different codeword because it has a region lock.
 

WiKiLEAK

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Ryukouki said:
But... but the symbol for natural log is LN!
frown.gif

Well, too bad this is not your math lab room xD ... this is 3DS Laaaaaaaand
laugh.gif


Anyway, it is LN because those are the initial of their latinize name = Logatimo Neperiano or Logaritmo Natural

That's why Natural Log is also called : Napierian logarithm


QUOTE(TehSkull @ Mar 11 2011, 02:10 AM) Where are people getting this strange Lock Enabled idea? It makes no sense, and is completely counter to what Nintendo would use as a codeword. Luna at least sounds like a codeword. (Not that I'm saying it's the only alternative. Just the only one we've thought of so far.)

Nintendo uses those digits as codewords, not distinguishers for the people. Nintendo wouldn't give a game a different codeword because it has a region lock.
Not only one, and for me LockNotActive is more on par to DIS and PRE, which are not code name but Abbreviated words for DIStribution and Pre-production (meaning is not retail but a demo)
 

notmeanymore

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WiKiLEAK said:
Ryukouki said:
But... but the symbol for natural log is LN!
frown.gif

Well, too bad this is not your math lab room xD ... this is 3DS Laaaaaaaand
laugh.gif


Anyway, it is LN because those are the initial of their latinize name = Logatimo Neperiano or Logaritmo Natural

That's why Natural Log is also called : Napierian logarithm


QUOTE(TehSkull @ Mar 11 2011, 02:10 AM) Where are people getting this strange Lock Enabled idea? It makes no sense, and is completely counter to what Nintendo would use as a codeword. Luna at least sounds like a codeword. (Not that I'm saying it's the only alternative. Just the only one we've thought of so far.)

Nintendo uses those digits as codewords, not distinguishers for the people. Nintendo wouldn't give a game a different codeword because it has a region lock.
Not only one, and for me LockNotActive is more on par to DIS and PRE, which are not code name but Abbreviated words for DIStribution and Pre-production (meaning is not retail but a demo)
Which never see the light of day (outside of certain scenarios). Funny.
 

WiKiLEAK

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TehSkull said:
WiKiLEAK said:
Ryukouki said:
But... but the symbol for natural log is LN!
frown.gif

Well, too bad this is not your math lab room xD ... this is 3DS Laaaaaaaand
laugh.gif


Anyway, it is LN because those are the initial of their latinize name = Logatimo Neperiano or Logaritmo Natural

That's why Natural Log is also called : Napierian logarithm


QUOTE(TehSkull @ Mar 11 2011, 02:10 AM) Where are people getting this strange Lock Enabled idea? It makes no sense, and is completely counter to what Nintendo would use as a codeword. Luna at least sounds like a codeword. (Not that I'm saying it's the only alternative. Just the only one we've thought of so far.)

Nintendo uses those digits as codewords, not distinguishers for the people. Nintendo wouldn't give a game a different codeword because it has a region lock.
Not only one, and for me LockNotActive is more on par to DIS and PRE, which are not code name but Abbreviated words for DIStribution and Pre-production (meaning is not retail but a demo)
Which never see the light of day (outside of certain scenarios). Funny.
Well i still dont get you xDD

I do agree on why the hell would Nintendo create a diferent and new codeword for region lock games ... but sure they will for Region Free games, thas why they create the LNA "codeword" to identify those game with the LockNotActive, meaning region-free.

But i dont agree with you on the Luna codeword. I know you say that it doesn't have to mean anything, and you gave Dolphin as example for the Game Cube, but at least Dolphin was the CodeName of the console, Luna is not the codename of the console (CTR is, and we dont know what it means or if it does mean anything at all) ... Luna would be just a TAG, that it needs to mean something.

So far i'm staying with the Lock Not active

Legion Not ativated xDD ... you know japs can't pronounce the R the right way, instead of Region Not Activated they would say something in the line of : Legion Not Activated xDD ... it reminds me of the Megaman thing Light or Right ... Region or Legion ... xDD
 

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someone on gamefaqs said he found a website explaining it, he did not post the link(he said he can't) but he did put the info onto the discussion, the LNA part are split into 2 part the first 2 letter is the product type, (LN-cartridge|TS-game box|MA-instruction manuals|FA-leaflets|MK-quick start guides) the last letter means retail-A and demo-z
 

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