Hacking The Legend of Zelda: Breath of the Wild Trainer [eShop/EU] [Beta]

supermariorick

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Ive removed all of the codes ive made so far from my pastebin. As of this patch, PAL and NTSC are no longer virtually identical. Therefore I have to remake EVERY code in order to have them work on both NTSC and PAL. And since I only have an NTSC wii to test codes on, and 1 PAL dump from PandaOnSmack, it'll take a fair amount of time to get all of my codes remade.

Don't expect an updated trainer within the next few days. Thats for sure.
good thing I saved them all in J Gecko U already. good luck on remaking them.
 

TudorBlue

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Ive removed all of the codes ive made so far from my pastebin. As of this patch, PAL and NTSC are no longer virtually identical. Therefore I have to remake EVERY code in order to have them work on both NTSC and PAL. And since I only have an NTSC wii to test codes on, and 1 PAL dump from PandaOnSmack, it'll take a fair amount of time to get all of my codes remade.

Don't expect an updated trainer within the next few days. Thats for sure.

Ive got a pal machine and it would be my pleasure to test the codes @skoolzout1 . The codes I tried for 1.3.0 worked, i only tried stamina and health. top work mate
 

Darkshadow1997

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Could you give me the codes for infinite health,stamina and one shot kill as those codes worked the best in my pal version of the game infinite arrows did not work too well though.
 

skoolzout1

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Ive got a pal machine and it would be my pleasure to test the codes @skoolzout1 . The codes I tried for 1.3.0 worked, i only tried stamina and health. top work mate
Once I've pretty much made them all, I'll probably post them and have lots of people hopefully test them out and see how it goes. They are still a WIP.

Could you give me the codes for infinite health,stamina and one shot kill as those codes worked the best in my pal version of the game infinite arrows did not work too well though.

I do not have the codes that originally posted since I am remaking them. If someone else has them it'd be best to PM them.

Also the infinite Arrows code requires the user to switch arrows from the Dpad controls one time before the code will activate.
 

TheTechGenius

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Once I've pretty much made them all, I'll probably post them and have lots of people hopefully test them out and see how it goes. They are still a WIP.



I do not have the codes that originally posted since I am remaking them. If someone else has them it'd be best to PM them.

Also the infinite Arrows code requires the user to switch arrows from the Dpad controls one time before the code will activate.
I would be happy to test them for you. I have most of the 1.3.0 codes you made.

I'm on my phone right now, and I'm in bed. So I'll post your codes tomorrow morning. If they work for some people, great, if not, then they will have to wait. They work fine for me, I just had one crash so far. Nothing major.
 

skoolzout1

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I would be happy to test them for you. I have most of the 1.3.0 codes you made.

I'm on my phone right now, and I'm in bed. So I'll post your codes tomorrow morning. If they work for some people, great, if not, then they will have to wait. They work fine for me, I just had one crash so far. Nothing major.
According to PandaOnSmack, who is on PAL, the codes do not work for him. He sent me a Dump of his PAL version and when refinding a few addresses in his version, I realized PAL and NTSC are different now. Addresses are about 0x300 apart between versions.

For example, with the health address.

On NTSC: it's sometimes at 0x43807070

And on PAL that would look like 0x43806D70

A difference of 0x300. On every other version so far these addresses would be identical. Since they aren't, I have to find pointers that work on both versions of the game.

Also as a side note, after changing the codes yet again (the ones I haven't released yet) I THINK the crashing should be gone.. Hopefully. Or at least they should be fairly rare. Crashes are something that is often easily manageable but they are so spontaneous it's impossible to know if you've fixed them when you try to.

I've been busy with school and finals and haven't been able to put much more work in to the codes. So everyone will probably have to wait until sometime this weekend. I could maybe finish them all in like 2 hours as long as things go smoothly. Which they often do not lol. So it could take a full day or maybe two. Just because I have to refind addresses in my version of the game.. Then I have to find the same addresses using only a hex file in Panda's dump file, then I have to find a pointer, then I remake the code with the pointer, test it out for a bit, if it crashes, it's back to finding a new pointer. If the pointer seems good and doesn't crash in my tests then I have to find ANOTHER pointer potentially since I'm trying to make the codes easier to update in the future so it doesn't take this long. Then multiply that process by however many codes I have to make and you understand maybe why it can take so long lol.
 
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SuperSayianGod

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According to PandaOnSmack, who is on PAL, the codes do not work for him. He sent me a Dump of his PAL version and when refinding a few addresses in his version, I realized PAL and NTSC are different now. Addresses are about 0x300 apart between versions.

For example, with the health address.

On NTSC: it's sometimes at 0x43807070

And on PAL that would look like 0x43806D70

A difference of 0x300. On every other version so far these addresses would be identical. Since they aren't, I have to find pointers that work on both versions of the game.

Also as a side note, after changing the codes yet again (the ones I haven't released yet) I THINK the crashing should be gone.. Hopefully. Or at least they should be fairly rare. Crashes are something that is often easily manageable but they are so spontaneous it's impossible to know if you've fixed them when you try to.

I've been busy with school and finals and haven't been able to put much more work in to the codes. So everyone will probably have to wait until sometime this weekend. I could maybe finish them all in like 2 hours as long as things go smoothly. Which they often do not lol. So it could take a full day or maybe two. Just because I have to refind addresses in my version of the game.. Then I have to find the same addresses using only a hex file in Panda's dump file, then I have to find a pointer, then I remake the code with the pointer, test it out for a bit, if it crashes, it's back to finding a new pointer. If the pointer seems good and doesn't crash in my tests then I have to find ANOTHER pointer potentially since I'm trying to make the codes easier to update in the future so it doesn't take this long. Then multiply that process by however many codes I have to make and you understand maybe why it can take so long lol.

I'm grateful your working so hard to rewrite codes for BOTW but are all the Fixes for Updating the Trainer or just for J Gecko U User since we are all waiting for PandaOnSmacks Trainer Patch for the recent dlc release. I would use J Gecko U but I can't get the program to work once it connects so i use the Trainer instead since i don't know what the Problem is with JGU.
 
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skoolzout1

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I'm grateful your working so hard to rewrite codes for BOTW but are all the Fixes for Updating the Trainer or just for J Gecko U User since we are all waiting for PandaOnSmacks Trainer Patch for the recent dlc release. I would use J Gecko U but I can't get the program to work once it connects so i use the Trainer instead since i don't know what the Problem is with JGU.
Long story short. I make codes for BoTW, Panda liked some of them and incorporated some into his trainer. Therefore, I'm fixing them for both the trainer and Jgecko at the same time. The codes used in the trainer are no different than the versions that can be used in Jgecko. Both the trainer and Jgecko run off of the TCPgecko thread that is created when you launch TCPgecko. Therefore they can't both be connected at the same time. But yeah, if that answers your question.
 
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TheTechGenius

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Here are the codes that I use, these were originally made by @skoolzout1, buts since these codes don't work for everyone, he deleted them. So if they work for you, great, if they dont, then you will have to wait for an update to the trainer, or until skoolzout updates his PasteBin with the new v1.3.0 codes.

The text file contains most of the codes that skoolzout deleted, well most of the v1.3.0 codes anyway, and some of the most important [Version Free] codes that I myself use when I play BOTW. Sorry I don't have all of them.

And please don't complain that these codes don't work for you, skoolzout knows about it already, and hes working on finding new pointers that will allow the new codes to work for everyone (hopefully).

Also, I am using the NTSC (USA) Version of BOTW v1.3.0, and the codes that are in this TEXT file work for me. Ive been using them for about 6 or so hours of play time, with only just 1 crash in that time. That is pretty good if you ask me. Cheating in single player console games, using cheats that were never actually coded into the game itself by the devs, is NEVER perfect, there will be issues/glitches, thats just the way it is. For only 1 crash, that is really good. Well, Good Luck!

EDIT: With the Infinite Arrows code, you MUST press the DPAD to bring up your Arrows Select Screen at least once, for the cheat to activate. Just a heads up.
EDIT 2: The codes in the text file that are Version Free are listed as "[Version Free]" in the text file, beside the Name of the cheat.
 

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kevambert

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inf health one hit kill and inf arrows confirmed working on pal with jgecko
@skoolzout1 deleted codes but confirmed working on pal inside spoiler
Inf_Health
30000000 43809068
417A01A1 4586D4DE
31000000 00000530
12100000 00000DE0
13100000 00000000
D0000000 DEADCAFE

one hit kill
30000000 43809068
417A01A1 4586D4DE
31000000 00001A90
00120000 461C4000
D0000000 DEADCAFE

inf Arrows
C0000023 60000000
7C210A78 7C421278
7C631A78 7C842278
7CA52A78 7CC63278
7CE73A78 7D084278
7D294A78 7D4A5278
7D6B5A78 7D8C6278
3D601000 3D804C80
3C2043F0 60212A70
80210000 7C015800
418000BC 7C016000
418100B4 382106E2
7C220B78 38210002
7C2A0B78 394A006C
A0420000 60A503E7
3C601300 60630B00
A0810000 2C040100
40820054 2C020003
4082004C 7C210A78
7D415378 80C10000
7C064800 41820014
90C30004 38210004
38630004 4BFFFFE8
7C631A78 3C601300
60630B04 80E30000
7C074800 41820040
7CC63278 60C60001
90C3FFFC 7C631A78
3C601300 60630B04
80E3FFFC 2C070001
4082001C 81030000
7C084800 41820010
90A80010 38630004
4BFFFFEC 60000000
3C40010F 60426AE0
7C4903A6 4E800420
 
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trigao

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im trying to use and only gives me dsi exception... was working a couple days ago... same wiiu, same sd card, save everything
 

TheTechGenius

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im trying to use and only gives me dsi exception... was working a couple days ago... same wiiu, same sd card, save everything

This happens just about every time BOTW gets an update. You will have to wait until the trainer gets updated for the latest BOTW Update (v1.3.0/v97).

Or you could use JGeckoU, and use the codes that I posted 2 posts up. Its only a few codes, but they are some of the most important codes. However, there is a chance that they may not work either, depending on which Region of the game you have. If they don't work for you, then you must wait until @skoolzout1 releases his updated codes on his pastebin, or until the trainer gets updated.

Good Luck!
 

trigao

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This happens just about every time BOTW gets an update. You will have to wait until the trainer gets updated for the latest BOTW Update (v1.3.0/v97).

Or you could use JGeckoU, and use the codes that I posted 2 posts up. Its only a few codes, but they are some of the most important codes. However, there is a chance that they may not work either, depending on which Region of the game you have. If they don't work for you, then you must wait until @skoolzout1 releases his updated codes on his pastebin, or until the trainer gets updated.

Good Luck!

thanks man, i'm testing jgecko right now...
 

TheTechGenius

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thanks man, i'm testing jgecko right now...

Your welcome.

Also, make sure you download the Gecko Updater. When you run Gecko Updater it will download the latest TCPGecko and JGeckoU for you. That way you know you have the latest of both. And since BOTW released an Update and DLC, you want to make sure your running the latest version of both TCPGecko and JGeckoU.
 

Lokote2134

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I can't find the id for lord of the mountain is a horse by the way

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