ROM Hack [Release] Kuriimu - A general purpose game translation toolkit for authors of fan translations.

onepiecefreak

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There is drag&drop support. Just drop the file in Kukki and it will open the CGFX if there are textures to open.

And bclim is a generic texture format that can contain all of the 14 image formats. Who knows if most of bclim is ETC1A4.
 
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lwyx2017

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There is drag&drop support. Just drop the file in Kukki and it will open the CGFX if there are textures to open.

And bclim is a generic texture format that can contain all of the 14 image formats. Who knows if most of bclim is ETC1A4.
But Kukkii has some problem with the support of bctex,I open these two no problem, but open other have mistakes, if you have time Please improve this problem.:bow::bow::bow::bow::bow:
I'm looking forward to exporting all of the bctex texture of Rune Factory 4:D^_^
XUcwh1A.png
BCI0Y6Z.png
OiS5389.png
wMbOJuP.png
 
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Nikouz26

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Hi i have a problem , i am replacing some xi Files from Inazuma eleven crono Stones , when i want to Save , It appears An error... how Can i solve this?
 

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MSBT Editor Reloaded support wiiu‘s Yoshi's Woolly World .msbt files
but kurrimu dont support.
 

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IcySon55

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MSBT Editor Reloaded support wiiu‘s Yoshi's Woolly World .msbt files but kurrimu dont support.
Chances are that MSBT Editor Reloaded doesn't actually support the files.

Try this for me:
1. Open the file in MSBT Editor.
2. Save As to a new name.
3. Use a hashing tool to get the hashes for the original file and the saved file and see if they match.

I get the feeling that they won't match and it's likely because of Ruby control codes. I'm not 100% certain that our Ruby handling in MSBT in Kuriimu supports BigEndian properly (Wii U).
 
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onepiecefreak

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This problem doesn't seem to be solved that easy. It seems that these xi images either use an unknown compression or the image isn't correct.
I also see you have replaced a file? Saving isn't supported for ARC0 yet.
However you managed to enable the save option don't use it.

@lwyx2017 I updated the plugin to support these textures now. For now you have to compile the plugin yourself to get this fix. Else wait for IcySon to do a new compilation.
 
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IcySon55

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Kuriimu v1.0.1
New Plugins
  • Added GMSG Load and Save (Contains one bug).
  • Added PAK Load and Save.
  • Added GMM Load and Save.
Changes
  • LZ10 gives back result even if file is bigger than decompressed size.
  • Fixed halfwidth characters in MBM.
  • Added QBF and GFZ font from Zelda 3D games in Cetera.
  • Fixed not getting userData in TXOB in CGFX.
  • Updated the BCFNX adapter to the new standards.
  • Added scene selection to the Rocket Slime 3DS previewer.
Neat! Can't wait to see what people do with this!
Yeah... just look at it now! XD This is madness.
 
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lwyx2017

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This problem doesn't seem to be solved that easy. It seems that these xi images either use an unknown compression or the image isn't correct.
I also see you have replaced a file? Saving isn't supported for ARC0 yet.
However you managed to enable the save option don't use it.

@lwyx2017 I updated the plugin to support these textures now. For now you have to compile the plugin yourself to get this fix. Else wait for IcySon to do a new compilation.
Thank you very much.:bow: I am glad to export the Rune Factory 4 texture of bctex with Kukkii:yay:
Kukkii solved Rune Factory 4 The Facial texture problem perfectly.
Thank you very much for your tools, hope that your tools will be better and better:lol:

4jbojJ5.png
rE6PSFy.png
hsAJ02I.png
Kh8S4tw.png
 
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tomx86

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Will there be a .bclyt files support because when I try to decompress them I get this:
upload_2017-6-21_3-17-59.png

and if I try to open them I get this:
upload_2017-6-21_3-27-54.png
 

onepiecefreak

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Throw us a sample file. BCLYT isn't compressed by default. So maybe you don't have to decompress them. But I see you also tried to load them without decompressing and it didn't work. Since BCLYT has an unique header the plugin would open it if it was supported. Therefore it's only logical to think it's not a CLYT but a FLYT or something entirely different.
 

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In the RomFs folder of Inazuma Eleven Go Chrono Stones Thunderstorm I just find audio, movie and FA Files which I can't open. How can I open Fa Files to change the texture?
 

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Is Karameru not able to open the FA files?

It says that it can't open these files.

--------------------- MERGED ---------------------------

It says that it can't open these files.
Sorry it opened the file used the wrong program

--------------------- MERGED ---------------------------

What should I do to unpack the fa file in a folder?
 

IcySon55

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What should I do to unpack the fa file in a folder?
Right click the archive name in the left tree navigation, and then click extract. Then use the Replace option instead to import any changed files.

Out of curiosity, what is the adapter type up top? If it's ARC0, that particular plugin can't save yet.
 
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