Homebrew Forcing the 3DS to think that the time hasn't changed?

AyanamiRei0

GBATemp's Resident Evangelion fanboy.
OP
Member
Joined
Jan 4, 2016
Messages
1,506
Trophies
1
Age
32
Location
Brexit
XP
1,697
Country
United Kingdom
Hi I was wondering if there was anything I could use to force my 3DS to think the time hasn't changed like for Luma for example if there is anything that I could use that would be great.

Thanks.
 

AyanamiRei0

GBATemp's Resident Evangelion fanboy.
OP
Member
Joined
Jan 4, 2016
Messages
1,506
Trophies
1
Age
32
Location
Brexit
XP
1,697
Country
United Kingdom
There is a service call for setting the system time, under ptm:sets -> https://www.3dbrew.org/wiki/PTM_Services#SetSystemTime_PTM_Service_.22ptm:sets.22 , so it should be at least somewhat feasible.

Do you want the time to stay statically in place? Or do you just want to mess around with the time and settings?

I'm not sure what continuous calls to this function would do to games, if it were used as an NTR Plugin.

Well my time based events are currently broken I just want to fix that
 
D

Deleted User

Guest
I could see this being useful for r4 cards from r4isdhc with the timebomb.You could just run the application and it will freeze at a certant date until you reset the 3ds.
 

AyanamiRei0

GBATemp's Resident Evangelion fanboy.
OP
Member
Joined
Jan 4, 2016
Messages
1,506
Trophies
1
Age
32
Location
Brexit
XP
1,697
Country
United Kingdom
There is no way to unset that flag manually AFAIK. If you had changed the time using config.cia it wouldn't have triggered the flag, but it's a bit late now.

No the battery fell out I used the config CIA to change it using the init option the one the 3ds isn't supposed to see and that didn't fix it
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Veho @ Veho: The cybertruck is a death trap.