Hacking New to Wii U homebrew, a question about Virtual Consoles

raqibmarvelous

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I saw that there was a way to upscale DS games and remove the shadow filters from N64 games natively from the virtual consoles. How does one access these features?

I currently have Haxchi permanently installed via Animal Crossing Wild World.

This might be an odd question as well, but I thought I'd just include it. Is there any way to access Nintendont without going into the vWii menu? I lost my Wii remotes and have no way to access it currently.
 

xtheman

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This might be an odd question as well, but I thought I'd just include it. Is there any way to access Nintendont without going into the vWii menu? I lost my Wii remotes and have no way to access it currently.
I forgot how to do the first 2 things, but to boot Nintendont without vWii menu install the nintendont fowarder and use hbl2hbc to boot that fowarder
 
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Sonic Angel Knight

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I saw that there was a way to upscale DS games and remove the shadow filters from N64 games natively from the virtual consoles. How does one access these features?
First it depends on how you get it. Anyway besides that you need to unpack the VC game first. To a extracted format for example if you were using it in loadiine not the Installable format.

After is extracted, you need to find a textfile. The text file should be config.json somewhere in the extracted data. That has a specific instruction for picture rendering. You have to edit the instruction to render into a higher quality.

Eventually we should see emulators such as Retroarch running in Wii U mode, as well as all the neat little homebrew things that always crop up.

One thing you can do right now is inject your own ROMs into Virtual Console titles. This is especially easy for DS titles which are simply a zip file containing the ROM you want to run. Getting Final Fantasy IV up and running was a doddle, and you can even force a higher internal resolution which is not an option Nintendo normally give us access to. Check out the difference in these shots!

So how do I do that DS thing?

Once you haved dumped one of your existing DS VC titles using DDD, you will find it contains a file called rom.zip in the folder \vol\content\xxxx. You can simple replace the file inside this with a DS ROM of your choice and it will function, but you must ensure you keep the name the same. WUP-N-DAAP.nds was the one in the Brain Training I dumped, so I renamed FFIV to that and copied that in there in its place.

Also in this folder is a file called configuration_cafe.json. In there you will have, right near the end, "RenderScale": 1 and changing that 1 to a 2 is all you need to do to enable 2x internal rendering.
http://m.neogaf.com/showthread.php?t=1215749

0o7Rude.jpg
H8T4fGq.jpg
 
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Moon164

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First it depends on how you get it. Anyway besides that you need to unpack the VC game first. To a extracted format for example if you were using it in loadiine not the Installable format.

After is extracted, you need to find a textfile. The text file should be config.json somewhere in the extracted data. That has a specific instruction for picture rendering. You have to edit the instruction to render into a higher quality.


http://m.neogaf.com/showthread.php?t=1215749

0o7Rude.jpg
H8T4fGq.jpg


Just curious, but if I put "RenderScale" to 3 or 4 ( or even more ) the game will have lags or the Wii U gonna crash ?
 

Moon164

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I highly doubt it. But you can if you want to.
I Open configuration_cafe.json and change
"RenderScale": 1 to "RenderScale": 4
and "Bilinear": 0 to "Bilinear": 1
cWWY5TE.png


But nothing change in the game D:

I used the Zelda Phantom Hourglass, I just wanted to change the ROM to put one with the Portuguese translation patch, but I remembered the resolution and wanted to try
 
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trogdon

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Also wondering how this works in 2020, since Loadiine seems to not be used much anymore. Can this be done with a WUP installable version of a game?
 

Ryccardo

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Sure, the so-called loadiine format (code+content+meta) is nothing else than the format installed titles take in MLC or USB, and ftpiiu-everywhere is a thing :)
 

trogdon

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Ok I think I understand. I have Loadiine versions of the DS files and was able to update the renderscale. I want to inject these as VC titles so they show on my homescreen, guessing that I need to convert them to WUP format? And to do that it would need NUSPacker? I'm fairly new to this, just trying to understand.
 

godreborn

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Ok I think I understand. I have Loadiine versions of the DS files and was able to update the renderscale. I want to inject these as VC titles so they show on my homescreen, guessing that I need to convert them to WUP format? And to do that it would need NUSPacker? I'm fairly new to this, just trying to understand.

you can change the file via ftpii u everywhere. there are two versions depending on if you're using mocha or haxchi. if you use the wrong one, you won't be able to connect.
 

trogdon

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you can change the file via ftpii u everywhere. there are two versions depending on if you're using mocha or haxchi. if you use the wrong one, you won't be able to connect.

Is there a tutorial for this? I have downloaded ftpii u everywhere for CBHC, and successfully connected via FileZilla. I'm just not sure what to do from here. The Code, Content, Meta folders are currently on the SD card in the Wii U right now.
 

trogdon

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Okay I understand now. Sorry, I thought you were saying to convert the loading file format into a WUP format using the FTPii U. Using that program I got into the config file and got the renderscale updated to 2, and now it’s working.

for those also looking for how to do this, here’s a small sort of guide below:

Using the FTP program I was able to navigate to an already installed DS game on my hard drive (the file path managed the title key for the game), copy the config file to my computer, edit it there, and replace is on the hard drive in real time. So for anyone else trying to do this on already installed games (either legitimate or WUP titles), you need to use FTPII U to get access to the hard drive. If you try to just plug the hard drive into your computer, Windows won’t recognize it. FTPII U allows you to see these files and edit them on your computer, and make real time updates.
 
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MacGregg0r

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This upscaling is great, the games look awesome. Only issue I’m having is when I close a game that has been edited my wii u hangs and I have to do a hard shut down. Is there any way I can avoid this? Also I’m not sure if it’s because of the hard resets but the changes don’t remain the next time I open the game.
 
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one-piece

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Okay I understand now. Sorry, I thought you were saying to convert the loading file format into a WUP format using the FTPii U. Using that program I got into the config file and got the renderscale updated to 2, and now it’s working.

for those also looking for how to do this, here’s a small sort of guide below:

Using the FTP program I was able to navigate to an already installed DS game on my hard drive (the file path managed the title key for the game), copy the config file to my computer, edit it there, and replace is on the hard drive in real time. So for anyone else trying to do this on already installed games (either legitimate or WUP titles), you need to use FTPII U to get access to the hard drive. If you try to just plug the hard drive into your computer, Windows won’t recognize it. FTPII U allows you to see these files and edit them on your computer, and make real time updates.
Thanks I was looking for this,
 

trogdon

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This upscaling is great, the games look awesome. Only issue I’m having is when I close a game that has been edited my wii u hangs and I have to do a hard shut down. Is there any way I can avoid this? Also I’m not sure if it’s because of the hard resets but the changes don’t remain the next time I open the game.

I do have the hard close issue as well, but I do not have the issue of it losing the changes when I close out. I’ve found that the in game save states still work, so I use those to save then just hard power off via the gamepad, and hard power on with the gamepad. Time consuming but it avoids me having to get up and still allows me to save and play the game like normal.

What I ended up doing for the resolution hack was injecting the ROM’s using a VC injector, and pre-editing the resolution in the base injector. It doesn’t work with all bases though. I found the best compatibility with Mario Kart DS as a base.
 

gibtwg

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for those also looking for how to do this, here’s a small sort of guide below:

Using the FTP program I was able to navigate to an already installed DS game on my hard drive (the file path managed the title key for the game), copy the config file to my computer, edit it there, and replace is on the hard drive in real time. So for anyone else trying to do this on already installed games (either legitimate or WUP titles), you need to use FTPII U to get access to the hard drive. If you try to just plug the hard drive into your computer, Windows won’t recognize it. FTPII U allows you to see these files and edit them on your computer, and make real time updates.

Could you please elaborate on how to find the folder location of the game? I'm finding multiple config files and I really only have one DS VC game installed at the moment! Thanks!
 

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