ROM Hack [Release] Pokémon SuMoCheatMenu [supports o3DS]

Ryois

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I'm sorry but you can't install a cfw on your current system's version.
Isn't there a way to get a lower version so I can or is it not worth it to downgrade just to get cheats? I thought I seen somewhere where you can lower the version somehow? All I want to do is try cheats i beat the game nothing else for me to do wanted to try have fun with the game is all I'm trying to do
 

KunoichiZ

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Isn't there a way to get a lower version so I can or is it not worth it to downgrade just to get cheats? I thought I seen somewhere where you can lower the version somehow? All I want to do is try cheats i beat the game nothing else for me to do wanted to try have fun with the game is all I'm trying to do
No there is no way. Sorry, but you're out of luck for the time being.
 

KunoichiZ

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Oh ok well thanks for help anyway so what happens to my 3ds with all these things I rooted to my sd card like sumohax nd homebrew and everything??
You can still use Homebrew. You just can't use these cheats so delete BootNTR and anything related to these cheats from your SD card. Keep the 3ds folder.
 
Last edited by KunoichiZ,

Detoxboss

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Hey AnalogMan,

Just wanna say, Great effin work bud! Really saved my ass on the o3ds. Was so happy to see the new Boot-3 method for NTR come out.. and this just tops the cake.

I do have one question however,

how difficult would it be for me to modify some of the incremental values you have chosen for item/money/etc cheats found in your menu?


those values aren't dictated by the original gateshark codes are they? (for example item based cheats increment by x50) I assume they lie within your own variables/constants somewhere correct? seeing as how the cheats seem to be adaptable to a changing value (x50 increment)...

I was hoping to accomplish two things by attempting this. First, gain some practical and hands on experience working with this kinda thing.. And second, revise the menu to instead use some more.. erm.. "toned down" values instead. Probably couldn't hurt to use different "outside the norm" values incase this somehow effects the way nintendo/gamefreak tells the difference between legit and non-legit players in the future.

I am not necessarily a "Seasoned" C/C++ programmer... I do of course understand the fundamentals and consistencies/similarities between C/C++ and various other programming languages I DO have a strong background in. So I probably wont find it incredibly difficult but I figured I would see if i could get an answer from you first and save me a little time and digging around..

Any help or guidance would be SUPER appreciated. And again, excellent work on this. It's always nice to see someone pick up a legendary but outdated project and revive it / continue on.

Thanks!


EDIT 1: Think I found most of my answer, though there is probably a much smarter/more globally effective way to do things.. this SHOULD work for me for now (Currency multiplier example below)

Code:
/********************************
 *                              *
 *     Currency Modifiers       *
 *                              *
 ********************************/

static u32 quantity = 10000;
static u32 incValue = 10000;

Code:
// Increases currency quantity by 10000
void    increaseCurrencyQuantity(void) {
    switch(quantity) {
        case 9999999:
            quantity = incValue;
            break;
        case 9990000:
            quantity = 9999999;
            break;
        default:
            quantity += incValue;
    }
    updateCurrencyQuantity();
}
 
Last edited by Detoxboss,

Detoxboss

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New Question.. How do I determine which version of the menu I am compiling (O3DS or N3DS) with the build.bat/build.py scripts?

EDIT: My bad, found a comment you made buried in this thread that states we must use the "NoBG" branch of the project.
 
Last edited by Detoxboss,

trainboy2019

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I keep getting disconnected from wifi with the use z-moves without z-crystal cheat. Also, the +6 all stats crashes the game online.
 

Hylianzero

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Hey, so I'm trying to make myself a streamlined version of your plugin with only the stuff in it that I'm personally interested in. But none of the source stuff seems to have been updated recently. Would you be able to upload a more recent cheat database? Newer things like your Pokemon Spawner aren't listed in the current one.

Edit: To be more specific, I'm only looking at the Gateshark.txt. I have NO idea what I'm doing, so it's entirely possible that I'm in the wrong place.
 
Last edited by Hylianzero,

Zidapi

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I keep getting disconnected from wifi with the use z-moves without z-crystal cheat. Also, the +6 all stats crashes the game online.
Certain cheats are prevented from being used online. I'm not sure how @AnalogMan enforces this, the disconnection/crashing may be intentional.

Unless you're using an older build which allows cheating online, in this case it may be a bug. Either way you won't get any assistance here.
 

TheShadowFrag64

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It shouldn't be too much trouble to have moves added to the existing overlay. We're limited only by screen realestate at this stage.


A workaround was discovered by Gateshark2NTR creator @Nanquitas, @AnalogMan and a talented Japanese hacker (whose name currently escapes me, sorry!)

edit: it's @ymyn!


This is actively being worked on by a motivated dev?

This hasn't been in beta, with no new codes added since November unlike SUMOhax?

Has actively restricted the use of cheats during online battles to prevent its users from getting banned?

Has actively removed currently unobtainable items from the All Items cheat, (again) to protect its users from being banned like thousands were recently?

Thanks for getting back to me!
True about it coming down to the space needed in the overlay, but is there any way to implement any changes to the existing overlay which could enable this? I don't have any programming experience but am willing to try if I can get some help in making these changes, because I was thinking that maybe for extra space I can categorise the moves by initials or every 1st half of every word of the move in the bottom section of the overlay .

Do you think it would be possible to somehow implement this on the bottom screen of the enemy info on an older build? I'm guessing that there really isn't any space since battle conditions and effects take up the space beneath all normal in battle text as well as the opp info of ability and item, but was just wondering
 

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