Final Fantasy VII Battles Are Action-Based, Confirms Director Tetsuya Nomura

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In the latest issue of Weekly Famitsu, Final Fantasy VII Remake director Tetsuya Nomura gave additional details about the highly anticipated remake:

Because there was an imperfection in the interpretation of an interview we did at the site [of MAGIC 2017], I will explain here.

“Battles are not command-based, they’re action-based. Regarding cover actions, there are places where they can be done on the map, but they are not required. Because it’s seamless, I showed that there can be actions in response to various scenes.

“The Guard Scorpion battle has map destruction and a great number of attacks that weren’t in the original, so it has become a significantly flashy battle. If you look closely, I think that you can see that there are a number of missiles are coming down.”

So what do you think of this decision for the battle system?

:arrow: SOURCE
 
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Meteor7

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I've always been strongly for action over turn-based, but seeing how poorly SE has handled nearly every action battle system that isn't Kingdom Hearts, I can't get myself very excited. Add to that the 3-part episodic plan for this game and I think this is an instant pass for me, which is too bad, because I remember enjoying Crisis Core quite a lot.
 

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Not really since we already knew the combat would be action based as stated months ago near the games announcement.
Not sure what misconception there would be when he just confirmed what was confirmed months ago. There was already a huge uproar and petition to change it from action to the traditional system.



I never said devs don't use it, just their games are worse for it. Dragon quest is pretty damn boring. But it does have a large following from back when it was relevant. Pretty much why I never touch it. Atlus is the only one currently doing turn based right. Granted Bravely Default/Second are also pretty solid but only because they happened upon a pretty interesting and unique mechanic that hadn't been done before. If you removed it it was a very bog standard turn based RPG and would've failed.
While FF7 was one of the best final fantasys because of materia, it still was pretty bog standard and boring as hell by todays standards. We already have the original to play for the boring turn based system. Might as well try something new and modern in the remake.
LOL alright buddy

so edgy and cool...
 
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I only hope the game takes a slightly more tactical approach, kind of like FFXV, and isn't fast-paced. The original game was never fast-paced and I like that feel. The game seems to be taking on a more Kingdom Hearts feel, which I don't like. Hopefully they incorporate some elements from FFXV as well. I was originally quite miffed that they decided to go this route, but now I'm warming up to the idea. I think they'll execute well enough. At any rate I'll just be happy to be back in that world. The only thing I'm actually worried about is that episodic plan they have going... I really don't know how good that'll turn out.
 

DarkWork0

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I'm wondering how the materia and summons will work. Hopefully not the "you have to pretty much die but not die to cast this cool guy" that they did with 15.
 

Cha0tic

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Im personally excited as heck!
But what I would love for SE is to allow both styles of combat in the game that is either switched on at the beginning and locked into that style or you can switch it on and off in the settings.
I would love to play this action styled and good ol turn based.
 
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osaka35

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I'll withhold judgement until the game comes out, but I suspect I'll be pinning for a classic rpg rather than action-based. I mean, a change of genre could make the game more fun, it's just sad they felt the need to. If it sucks, maybe they'll realize it's because that the fans of the game actually liked the system, not just because it was the best they could do at the time and the fans were making due.

Kids say the darndest things.
Completely change the genre, uh, derp?
It's going from a turn-based RPG to an action RPG.
That's not completely changing the genre. That's changing the archaic dead battle system. The only company that really seems to get turn-based right anymore is Atlus. SE is very wise to ditch it for a more modern system.
you say system, I say genre. If you think kingdom hearts is the same genre as games like final fantasy 6, then I don't think we'll be able to agree on the topic. They use a lot of the same elements, but the playstyle is completely different. It's the difference between a fps and a puzzle game, in how you interact with the game. Just because some of the style is the same (heal, mana, etc) doesn't mean it's the same genre.

You may think turn-based gameplay is "out-dated", but I can't agree. I still enjoy the system, with games like bravely default still absorbing an intense amount of my attention. The flow of the two genres are completely different, and how you interact is just...different.
 
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i'm cool with this. ff15 was my first ff and i've been wanting to see what all the ff7 fuss is about, but turn-based battles just rub me the wrong way for some reason

bad taste, i know
 

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You can probably relate this topic to JRPGs Vs WRPGs

It's funny that you mentioned Pokemon, because I was just thinking about this and how exasperated I am. Are we just going to ignore the fact that to this day we've had an action based anime, with turn-based games...LOL

Personally I've grown weary and tired of the turn-based system style games, just because I always thought they were kind of slow and time consuming. I felt like turn based games just tested me mentally in a slow kind of way. Whereas action based was not only fast, but it tested me physically AND mentally, with the dodging of attacks and the use of the right counter-attacks. And the type of action based i'm talking about isn't the Dynasty warriors button mashing combat system, I'm speaking about games that have dark souls/FFXV like battle system.

One good example is FFVII (MY FAVORITE), as we all know the remake is coming out soon. If you gave me that remade game with an HD 3D Cloud that just stands there while I go through the menu to select what I want him to do, I would honestly be appalled and throw up. Versus giving me that remake with same Cloud that has a combat system like FFXV.

One other thing I'd like to add is that I think what makes a game fun, or great or amazing, is how much you are mesmerized and immersed by that game. It's simple you're just not going to be as immersed in a game with a turn-based combat as much as a game with an action-based combat.

HELLO?? What year is this?? Did you guys really expect them to remake the whole game and not change the turn-based combat system from back then?? Well 1997 called, they want their old-school ff7 fans back. I don't understand how this is news.
 
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i'm cool with this. ff15 was my first ff and i've been wanting to see what all the ff7 fuss is about, but turn-based battles just rub me the wrong way for some reason

bad taste, i know
I'm just afraid that Square Enix won't be able to capture the same feeling of the original FF7 for this remake. While it may be enjoyable, it may not be authentic. I think it's disappointing for all of us that were hoping for a remake that maintains the feel of FF7 and its mood but modernizes it for the modern masses. Personally, I'm fine with the change in battle style (that's part of modernization, I suppose), but more than anything, they can't afford to lose the game's original identity! The remake is perfect for people like you who want to know what the fuss is about, but you'll only know if they keep the game authentic. Otherwise its just a re-imagining and not at all what most of us experienced the first time thru FF7.
 
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Chrisssj2

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NOOOOOOOOOOO. GO THE FUCK AWAY with your stupid action battle systems! Fucking over turnbase rpg..

I did not like the last FF on the x360/ps4 etc. not one bit because of it. it's garbage!
Turn based ftw!
This is all for those braindead ppl/kids who cant like turn based cuz its boring. and they need something flashy interactive to still their senses.
 

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HELLO?? What year is this?? Did you guys really expect them to remake the whole game and not change the turn-based combat system from back then?? Well 1997 called, they want their old-school ff7 fans back. I don't understand how this is news.
1997 called and they want their first person shooter fans back? Come on, it's a genre. It's popular because it plays like a chess-game more than it does a reflex-oriented game.

Okay, let's say they want to remake pokemon red and blue, but to "modernize" it, they just replace it with dream-drop-distance gameplay. Can you not see how that might be perceived as a massive change to the core mechanics? It might turn out to be an amazing game, but to dismiss the massive change as just "modernizing" is silly.
 
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Yil

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1997 called and they want their first person shooter fans back? Come on, it's a genre. It's popular because it plays like a chess-game more than it does a reflex-oriented game.

Okay, let's say they want to remake pokemon red and blue, but to "modernize" it, they just replace it with dream-drop-distance gameplay. Can you not see how that might be perceived as a massive change to the core mechanics? It might turn out to be an amazing game, but to dismiss the massive change as just "modernizing" is silly.
Back when stupidity can get you killed in a game. Though granted ff7 is already more action oriented than ff6. But which one nearly killed the franchise? The sequals of ff13?
 

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