Nah, you cannot, only the patch currently.You can get warior orochy in US from WIUU USB HELPER
Nah, you cannot, only the patch currently.You can get warior orochy in US from WIUU USB HELPER
the wiiu saves them with some hash system, that first tik goes from 0-0x2b8 and the second from 0x2b8 to the end of the file so you could just cut them with a hex editor.I dumped my tickets using this and it seems that Kirby Mass Attack and a Hyrule Warriors update share the same .tik file?
the wiiu saves them with some hash system, that first tik goes from 0-0x2b8 and the second from 0x2b8 to the end of the file so you could just cut them with a hex editor.
So a quick report. Had some time to try again yesterday. Redownloaded brain Age and placed my ticket in the folder (renamed of course). Couldn't install with or without CFW, same errror as before.
Then I tried to simply install a fake signed version. Worked perfectly. I then located the ticket on my Wii U and when I found it I noticed it had changed to a "multi ticket" with two brain age tickets. They had different title keys, one of them was my genuine ticket. I deleted this ticket and replaced it with my backup. Rebooted and tried to start. Success!
So a quick report. Had some time to try again yesterday. Redownloaded brain Age and placed my ticket in the folder (renamed of course). Couldn't install with or without CFW, same errror as before.
Then I tried to simply install a fake signed version. Worked perfectly. I then located the ticket on my Wii U and when I found it I noticed it had changed to a "multi ticket" with two brain age tickets. They had different title keys, one of them was my genuine ticket. I deleted this ticket and replaced it with my backup. Rebooted and tried to start. Success!
That's because when I implemented the "verification" it wasn't known that tickets weren't all 848 bytes so I just used a simple if size is less than 848 bytes it's invalidI've just been comparing my Legit bought eshop tickets (Brain Training and Yoshi Touch) with all the other dowloaded tickets and I've noticed that the Legit tickets stop at 0x2B7 but the downloaded ones (single not combined) stop at 0x34F.
Is this why they don't work with wupinstaller, because of the different sizes?
Also if you open the Legit tickets with uTikdownloadHelper it says "Invalid Ticket" before it opens.
It's my understanding that WUP installer just uses the official install methods...Thanks Dan for the reply. The thing about this is that the ticket is still only 696 bytes so wupinstaller will not accept it even though it is the correct ticket for the WiiU.
The problem seems to be with wupinstaller not liking the Legit dumped eshop tickets.
That's great news, thanks for letting us know! Can you explain where you found the Brain Age ticket on the Wii U (I assume that you used ftpii everywhere to make the replacement)?
I'm not home right now so hard to get into details but I used Wii U Ticket Info to locate by brain Age ticket among the ones backed up. Then I used FTPiiU_everywhere to locate the tickets on the Wii U. I then looked for a ticket with the same name and in the same folder as the backuped one, make sure it's really the right one with Wii U Ticket Info. Then I replaced it and made sure the rights where correct. Reboot. Done.I was trying to do the same thing yesterday with Kirby Mass Attack and hit the exact same problems. Could you outline how you replaced that multi ticket with your genuine ticket? I agree, having a way to install our legitimate backups without eShop is important.
If you delete a ticket you legitimately own from the rights directory, you'll see that it gets replaced as soon as you go into eshop - even before you've selected what you want to download. When you download a title from eshop, it doesn't use a ticket in the download directory. You can watch the packages directory under usr during the download if you want to see what it's up to.It's my understanding that WUP installer just uses the official install methods...
If that doesn't work maybe the Wii U uses another legit ticket for the initial installation that isn't console specific that turns into a console-specific one after it's finished installing...
I'd be very interested to see a capture of the Wii U eShop communication during purchase / download but it seems that someone has already bricked their console by trying to spoof the eShop SSL connection by replacing the certificate on the Wii U...
So if you have a legit eShop ticket, is that tied to the NNID or Console?I'm not home right now so hard to get into details but I used Wii U Ticket Info to locate by brain Age ticket among the ones backed up. Then I used FTPiiU_everywhere to locate the tickets on the Wii U. I then looked for a ticket with the same name and in the same folder as the backuped one, make sure it's really the right one with Wii U Ticket Info. Then I replaced it and made sure the rights where correct. Reboot. Done.
Be careful. I'm not responsible for any bricks!
The console ID is specified in the ticket. Whether some key to the NNID is in there also, I can't tell, but it doesn't seem so. I have no second console to test if moving the ticket between consoles with the same NNID lets the ticket work, but I wouldn't expect it to.So if you have a legit eShop ticket, is that tied to the NNID or Console?
Yes. Deleting the ID associated with my NNID did not remove or invalidate my tickets, and I could reinstall and run without sigpatches. I thought the system might remove the tickets as part of deleting the ID, but it didn't. I haven't since created a new ID and reassociated my NNID (being that I haven't had a need to go back on eShop) so I don't know what happens at that point, but I suspect it won't have a negative effect.Are we able to install a "legit" dumped eshop ticket onto a console that no longer has that NNID on it, then launch without sigpatches since the ticket is "legit" from before deleting the account from the console?
The console ID is specified in the ticket. Whether some key to the NNID is in there also, I can't tell, but it doesn't seem so. I have no second console to test if moving the ticket between consoles with the same NNID lets the ticket work, but I wouldn't expect it to.
Yes. Deleting the ID associated with my NNID did not remove or invalidate my tickets, and I could reinstall and run without sigpatches. I thought the system might remove the tickets as part of deleting the ID, but it didn't. I haven't since created a new ID and reassociated my NNID (being that I haven't had a need to go back on eShop) so I don't know what happens at that point, but I suspect it won't have a negative effect.
You probably want your own legitimate tickets as a backup, but we don't need them if we already have the titleID and NUS key. Nonetheless, that ticket site recently added a feature where you can upload your tik2sd's txt file, and it'll import any titles it didn't already have.So effectively, because I'm late to the game - unless I have any of the un-dumped garb - there is no reason for me to dump duplicate tickets and upload them, eh? Was hoping to contribute SOMEHOW!