[UPDATE] [TRAILER] Seasons of Heaven, a Nintendo Switch-exclusive indie

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Seems like news of the Nintendo Switch are abound today! French gaming news website gameblog.fr released information today about Seasons of Heaven, a third-party coming exclusively to Nintendo's upcoming console.

The website reveals that the french studio AnyArts Productions shared screenshots of their upcoming NS title exclusively with them:

SeasonsofHeaven_NX_Editeur_001.jpg SeasonsofHeaven_NX_Editeur_002.jpg SeasonsofHeaven_NX_Visuel_001.jpg SeasonsofHeaven_NX_Editeur_003.jpgSeasonsofHeaven_NX_Editeur_004.jpg
This adventure game, running on Unreal Engine 4, is based off a book of the same name by Nicolas Augusto and features Yann, a young boy diagnosed with Asperger's and his French bulldog Ani. The website reports that you can alternate between the two characters in-game while evolving in a post-apocalyptic world among survivors. Apparently the game will revolve around emotional themes and have some distinct artistic touch.

The website also gives us a rendez-vous next week for an interview with one of the game's developers and a 46 second surprise (I say trailer!).
____________
So if third parties are already announcing their titles for the Switch, should we expect similar announcements in the upcoming weeks?

On another note, knowing French really helped in translating this news piece! Phew! All this time learning the language finally came in handy!

:arrow: SOURCE

[UPDATE]

Gameblog.fr promised, gameblog.fr delivered. The indie company developing the game, Any Arts Production, revealed the game's first trailer via the French video game website, along with some new arts:



SeasonsofHeaven_Switch_Editeur_009.jpg SeasonsofHeaven_Switch_Editeur_008.jpg SeasonsofHeaven_Switch_Editeur_007.jpg


The website also notes that the game is running on Unreal Engine 4, in the hopes that they achieve a similar end result on the NS.

The full reveal trailer airs on December 19th, 9p.m PST.

[TRAILER]




:arrow: SOURCE
 

TotalInsanity4

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Seriously, there are still people thinking a portable device (with whatever that means for the factor, in power/energy/heat/battery life) like the Switch will compete with the Ps4, even the slim? Think again. It is good to be hopeful but there is a thin red line between being hopeful and being hopeful but irrational. If they manage to pull this kind of experience on the Switch i will be extremely, extremely happy and puzzled, as the hardware (with the recent specs leak) does not seem capable enough. Let's hope though. I can definitely scrap the HDR already though, as Nintendo is known for not adopting standards for years to come (unless Nvidia kick them in the nuts about it). I am expecting the high end parts of the trailer to be impossible, yet the game could be still very nice with a drop in quality here and there.

Also, in case you missed it, when docked it will run in full capacity, while it will run at 40% when not docked. At least, graphically. This is a huge blow to the GPU performance. If what we see in the trailer is even remotely possible on the docked Switch, the portable will need to make a lot of sacrifices to keep the framerate going.
http://nintendoeverything.com/diffe...able-switch-modes-spotted-in-unreal-engine-4/

This especially pertains to this game
 

geodeath

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Precisely my thoughts then. Seems like there is a lower spec for the engine specifically for the Switch to act like a starting point for the devs, then they can drop/add stuff as needed to bring the games to the desired framerate and playability. This does not necessarily mean that all games will need to be watered down, just the ones that push the engine.

Although there *can* be dramatically different performance gains using alternative architectures, we know both the x86 and the nvidia architecture quite well by now to be able to judge based on the leaked specs, that the Switch is going to be exactly what we thought. Sub-par to the Ps4/Xbone even when docked, much more when in mobile form. I still cannot see how people think it will magically be on par with the current gen specs. Which is all right i guess, if the price point is spot on and the games can deliver at least a performance that is not too ageing. Everything will be revealed in due time, but i would still like to see a more powerful Switch, just for longevity's sake, rather than anything else. Another thing i am interested in (especially with these kind of games) is the support of HDR. We already know that 4k is completely out of the question already, but at least we could reap the benefit of HDR, which is more important than 4k anyway.
 
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TotalInsanity4

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Precisely my thoughts then. Seems like there is a lower spec for the engine specifically for the Switch to act like a starting point for the devs, then they can drop/add stuff as needed to bring the games to the desired framerate and playability. This does not necessarily mean that all games will need to be watered down, just the ones that push the engine.

Although there *can* be dramatically different performance gains using alternative architectures, we know both the x86 and the nvidia architecture quite well by now to be able to judge based on the leaked specs, that the Switch is going to be exactly what we thought. Sub-par to the Ps4/Xbone even when docked, much more when in mobile form. I still cannot see how people think it will magically be on par with the current gen specs. Which is all right i guess, if the price point is spot on and the games can deliver at least a performance that is not too ageing. Everything will be revealed in due time, but i would still like to see a more powerful Switch, just for longevity's sake, rather than anything else. Another thing i am interested in (especially with these kind of games) is the support of HDR. We already know that 4k is completely out of the question already, but at least we could reap the benefit of HDR, which is more important than 4k anyway.
The XBOne is usually set to around 2.5 for Unreal Engine, I wouldn't call a 2 "subpar"
 

Tom Bombadildo

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still waiting for this game.. :(
The game is vaporware, it'll never release. There's been 0 updates for nearly 3 years, the publisher who picked it up is known for other vaporware titles, and the game as shown would've never ran well on the Switch anyways.

The dev did go and self-publish a book that was supposed to tie-in with the game...but it was fucking awful according to the 2 actually real Amazon reviews it has (and a mostly 1 star Good Reads ratings), and has since been taken off the store by the dev.
 

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The game is vaporware, it'll never release. There's been 0 updates for nearly 3 years, the publisher who picked it up is known for other vaporware titles, and the game as shown would've never ran well on the Switch anyways.

The dev did go and self-publish a book that was supposed to tie-in with the game...but it was fucking awful according to the 2 actually real Amazon reviews it has (and a mostly 1 star Good Reads ratings), and has since been taken off the store by the dev.

So it's another "Sadness" Wii scenario YIKES.. :hateit:
 
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The Catboy

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The game is vaporware, it'll never release. There's been 0 updates for nearly 3 years, the publisher who picked it up is known for other vaporware titles, and the game as shown would've never ran well on the Switch anyways.

The dev did go and self-publish a book that was supposed to tie-in with the game...but it was fucking awful according to the 2 actually real Amazon reviews it has (and a mostly 1 star Good Reads ratings), and has since been taken off the store by the dev.
I am actually super disappointed. I remembered being super excited for this game and everything. I literally forgot about it until now and was hoping the bump meant there was an update (after I remembered this game.) Sad, really pretty bummed now.:sad:
 
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