Homebrew run pokemon sun and moon with hans

rpga200

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hello one question
Someone made pokemon sun and moon with hans?

sorry my english not perfect
 

KunoichiZ

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Have you updated HANS by download the newest Homebrew starter pack? It works for me on my n3DS (then again I have CFW and I don't really need it).
 

Hopalongtom

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According to Smea it should work on the new version of HANS and the new launcher payload but I've had no luck on my 10.7.0.23E N3DS either!
 

KunoichiZ

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According to Smea it should work on the new version of HANS and the new launcher payload but I've had no luck on my 10.7.0.23E N3DS either!
Install arm9loaderhax (use http://3ds.guide/ as your guide to do that) so that you no longer need to use HANS and you can use Luma3DS's .code loading feature. It's much easier than trying to use HANS.
 
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rpga200

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This video is not mine is another user who had the same problem that I also try to start the hans with code and romfs and clean but in no way runs
 
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KunoichiZ

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This video is not mine is another user who had the same problem that I also try to start the hans with code and romfs and clean but in no way runs
Is your folder structure like this:
sd card root -> hans -> 00175E00.code (for Pokemon Moon) or 00164800.code (for Pokemon Sun)?

In HANS's menu, are you enabling Code -> SD and do you see the words "Code path" when you enable that option?

Okay, that's weird. It was working on hax 2.7 but hax 2.8 beta ruined that.
 
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KunoichiZ

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Smea claims it should work but as far as I know no-one on OFW has been able to run Sun or Moon in HANS.
Smea was wrong on that claim. I can't even get it to work on my CFW device with HANS (just to test to see if it did work). It was working on hax 2.7.
 

rpga200

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Look now that you say it I use braindump I generate the romfs well but the code.bin I did not generate it I gave error and I downloaded the code.bin of a page I do not remember what it could be that the problem game if someone could Pass the code bin or the folder exefs clean for the pokemon moon would test because I do not know if it is okay the one I have.
 

KunoichiZ

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Look now that you say it I use braindump I generate the romfs well but the code.bin I did not generate it I gave error and I downloaded the code.bin of a page I do not remember what it could be that the problem game if someone could Pass the code bin or the folder exefs clean for the pokemon moon would test because I do not know if it is okay the one I have.
It's pretty much confirmed to not be working and we are not allowed to share any of the games' files as they are copyrighted. You'll have to find them on your own.
 

rpga200

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ok thanks
I tell you that probe the hans in pokemon and do not execute neither the code nor the romfs and throw well it seems that the problem is the compatibility of hans with game and not with the code.bin
 
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tnecniv43208

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I have been running Pokemon moon on hans since November 21th, no problems at all, both hax2.7 and 2.8 works for me, and I have ofw, never got cfw installed
Edit: I have 11.1 new 3ds
 
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tnecniv43208

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As you did you could make me a mini-tutorial type.
I assume I did the exact thing as you did
on hax2.7 I have my cartridge in my 3ds , launch the old hans targeting moon, sometimes I get a yellow screen, I'd say the ratio is 1 out of 3 tries, but it boots though so I'm fine
on hax2.8 I updated the new hans and payload, now I get a 100% success boot
I haven't played any rom hack yet so I only have code.bin in my sd:/hans folder, I used to boot it manually and now I made a shortcut myself, the boot ratio is definitely 100%
the only suggestion I can provide is choosing no region when applying settings(can't see clearly in the video whether the user is using the region selection or not)
 

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