I´ve been setting up my VS2015 to be able to build 3ds homebrew but when I build the test project I´m just getting the succesfull build message and thats it, no 3dsx, no sdmh, dunno what went wrong
Not many console homebrewers tend to use Visual Studio as their dev environment. You wouldn't be able to use just Visual Studio only anyway.
You need to set up Devkitpro and ctrulib which will set you up with all the tools and programs neccessary to properly build 3DS homebrew, as well as homebrew for other consoles.
Not many console homebrewers tend to use Visual Studio as their dev environment. You wouldn't be able to use just Visual Studio only anyway.
You need to set up Devkitpro and ctrulib which will set you up with all the tools and programs neccessary to properly build 3DS homebrew, as well as homebrew for other consoles.
I´m not a noob. I got ctrulib, devkitarm, libnds etc... Compiled a lot of stuff did a lot of stuff, also with unity, but I actually wanted to try actual coding usefull tools, but I´m not that good in blind coding so I need a kind of engine, so VS2015 seemed to be fine for that
Visual studio is is just a nice text editor not so much really much of a engine. Its nice because it has auto complete/suggestions when your typing if you have it linked to the library.
I just use Notepad++ but my games we're simple with libctru and use VS for Unity but it really doesn't help all that much if you don't know what your typing in the first place.
Im not sure visual studio has anything to do with building the 3dsx either seem like another problem
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