As the title says I am attempting to do some Wind Waker texture edits but I am running into some issues. Firstly, there is a good number of szs files included in a larger .pack file. This contains most of the "important" files including Link's main textures etc. Other enemies and characters are loose szs files kept in the /object folder of the game.
The problem I am having is that I am using U Wizard to unpack the yaz0 szs files, then extracting the texture from the bfres using extract.bat. I then use GTX Extractor to convert to DDS, edit it, then attempt to convert back. However my file size almost always ends up different from the original, even though I am just attempting to do a simple palette edit. No matter if I repack a loose szs or if I insert one into the larger .pack file I am met with a freeze as soon as the object attempts to load. Any ideas?
P.S.: Link's model is in the /Pack folder contained in permanent_3d.pack
The problem I am having is that I am using U Wizard to unpack the yaz0 szs files, then extracting the texture from the bfres using extract.bat. I then use GTX Extractor to convert to DDS, edit it, then attempt to convert back. However my file size almost always ends up different from the original, even though I am just attempting to do a simple palette edit. No matter if I repack a loose szs or if I insert one into the larger .pack file I am met with a freeze as soon as the object attempts to load. Any ideas?
P.S.: Link's model is in the /Pack folder contained in permanent_3d.pack