Hacking Anyone tried injecting games into Excite Bike 64 yet?

KongsNutz

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It has expansion support and it's a newer game emulated, so perhaps other games will work like Goldeneye or Perfect Dark or Banjo Tooie.

Just asking!
 

CeeDee

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Either that or perhaps Majora's Mask?

Worth noting that Perfect Dark does work injected, but it's glitchy.
 

CeeDee

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Did some injecting shenanigans.

Banjo-Kazooie: Works fine. Only played to the menu, though. Screen not centered.
Banjo-Tooie: NOPE.
Conker's: NOPE.
Diddy Kong Racing: Uh, NOPE.
If anyone can get Goldeneye working, I'll put you in my sig.
GoldenEye: It functions... Badly. Very badly.
Paperboy: Works with glitches.
Perfect Dark: NOPE. Probably because I didn't change the header to a Japanese one...
Smash: Works fine.

Somehow I don't think this functioned much differently from any other inject already out there with a DK64 base. These were injected with official Majora's Mask as base game.
I may inject the failed games in Excitebike 64 later... but I don't think much else will work from it.
 
Last edited by CeeDee, , Reason: oops, missed a word
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Also worth to mention only a single .ini file is in the folder.
Probably to save space. I don't know why Ninty even stored all those files in there. Those are config files for games, but you wouldn't need those anyway, except the one for the ROM.
 

VinsCool

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Probably to save space. I don't know why Ninty even stored all those files in there. Those are config files for games, but you wouldn't need those anyway, except the one for the ROM.
Well they did have configs for unreleased games. Even games unlikely to be released.
 

CeeDee

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Majora's Mask still has a lot of different ini files. Not like it did much, though. Guessing they're mostly unchanged from DK64.
 

TheBroCode

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Still waiting for the day I can run GoldenEye/Perfect Dark on Wii U (Wii came kinda close with Not64) so I can finally put my N64 into storage :P
 
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Still waiting for the day I can run GoldenEye/Perfect Dark on Wii U (Wii came kinda close with Not64) so I can finally put my N64 into storage :P
ME TOO! So far, my OG Xbox plays Goldeneye flawlessly, but can't run Perfect Dark. I run Perfect Dark on my Xbox One with the Rare Replay. I I essentially can play them with almost perfect emulation, but I'd like to play them back on Nintendo.
 

moops44

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Did some injecting shenanigans.

Banjo-Kazooie: Works fine. Only played to the menu, though. Screen not centered.
Banjo-Tooie: NOPE.
Conker's: NOPE.
Diddy Kong Racing: Uh, NOPE.

GoldenEye: It functions... Badly. Very badly.
Paperboy: Works with glitches.
Perfect Dark: NOPE. Probably because I didn't change the header to a Japanese one...
Smash: Works fine.

Somehow I don't think this functioned much differently from any other inject already out there with a DK64 base. These were injected with official Majora's Mask as base game.
I may inject the failed games in Excitebike 64 later... but I don't think much else will work from it.

Nice to see poeple use my dumped Excite bike 64 ;)


i get diddy kong racing to work, but i need some help to fix the freaky glitches
 
Last edited by moops44,
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KiiWii

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From what I have seen these all use the same emu (vessel) just with hacks applied through ini.

Is the ini with the newly released excite bike the same one we already had from the collection of inis? (Did I imagine we already had one ages ago?)

Have you tired altering or adding the lines for expansion options to the inis to improve the gameplay? Or copy/alter buffer codes or timers etc?

I realise it's per game and probably used assembly code to address issues with hacky patches, but there must be a way to apply alternate hacks to games via ini through trial and error?

Edit: FWIW I finally completed my Funtastic N64 hardware collection this week (got the elusive smoke controller for the console)! I now own 14 separate N64 units! The irony!
 
Last edited by KiiWii,

moops44

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From what I have seen these all use the same emu (vessel) just with hacks applied through ini.

Is the ini with the newly released excite bike the same one we already had from the collection of inis? (Did I imagine we already had one ages ago?)

Have you tired altering or adding the lines for expansion options to the inis to improve the gameplay? Or copy/alter buffer codes or timers etc?

I realise it's per game and probably used assembly code to address issues with hacky patches, but there must be a way to apply alternate hacks to games via ini through trial and error?

Edit: FWIW I finally completed my Funtastic N64 hardware collection this week (got the elusive smoke controller for the console)! I now own 14 separate N64 units! The irony!


excitebike ini is new instead from the collection

the yellow marked are the changes
left side new ini from orginal excite bike base which i bought and dumped " in the hope to get new inis but there is only 1 ini and thats from excite bike !!! " :hateit:
right side excitebike ini from mario party 2 orginal base

GlAKyD6.png


a lot of games just work with blank or minimal changes
but other games need complex codes and adress as you see how much changes they made for excite bike, Unfortunately copy and paste the codes dont work to start or fix a game :rofl2::rofl2:
 
Last edited by moops44,

moops44

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If more games seem to work... Mind trying Mario 64 Multiplayer?
take a look in the thread on that iso site,there you will see
" CFW ONLY INJECTED N64 GAMES Regionfree NO REQUEST! "
and before you ask why, i answer you

there are afaik 102 configs ok, i must copy 102 times a single base then overwrite rom changes the name of the rom to the right config ok
or maybe changes a value in the config i can just be one letter, and i have like 12 base roms, 12*102= there are 1224 possibilites uf you dont change and try variable configs to run the game or maybe not,
you have to exit loadiine start loadiine again maybe it freezes the wiiu , when you want to 1224 tests for only one game to work, then make it

i dont have time for this shit
 
Last edited by moops44,
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CeeDee

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take a look in the thread on that iso site,there you will see
" CFW ONLY INJECTED N64 GAMES Regionfree NO REQUEST! "
and before you ask why, i answer you

there are afaik 102 configs ok, i must copy 102 times a single base then overwrite rom changes the name of the rom to the right config ok
or maybe changes a value in the config i can just be one letter, and i have like 12 base roms, 12*102= there are 1224 possibilites uf you dont change and try variable configs to run the game or maybe not,
you have to exit loadiine start loadiine again maybe it freezes the wiiu , when you want to 1224 tests for only one game to work, then make it

i dont have time for this shit
Understandable! Sorry.
 

VinsCool

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Holy shit moops that's pretty cool. Mind giving more details? That could be fixeable with some messing in ini files.
Also my personal installation of excitebike could be useful after all.
 

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