Ura Zelda Restoration Project!! (ARUZ 2016)

JoostinOnline

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Secant developed the Earth Temple iirc.
Well that's not a temple. That's just part of the debug rom. I could pull it up now if I felt like installing PJ64 just to prove a point.

I've given up on Zelda projects though. They always get abandoned long before completion, or in some cases, are just a hoax.
 

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Well that's not a temple. That's just part of the debug rom. I could pull it up now if I felt like installing PJ64 just to prove a point.

I've given up on Zelda projects though. They always get abandoned long before completion, or in some cases, are just a hoax.
... You can't be serious! There's no such thing in the debug rom.

Here:
upload_2016-10-5_22-17-53.png


Literally search through the rom and all of the URA restoration assets aren't taken from the debug rom.

I've completed a few mods for OoT, including a multiplayer dungeon crawler with custom dungeons. Trust me, I know what's in the rom and what's not, considering I've decompiled and written code for custom scenes. Also, Ura was a hoax.. but only for ShadowFire and Zethn64. Sakura and co. all had submitted real maps, music, asm, etc for it. Not to mention they got display list porting figured out before anyone else.
 

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... You can't be serious! There's no such thing in the debug rom.
Well back in high school (so 2006-ish) I used the debug rom and I distinctly remember running around an area that looked exactly like that. That's all I can tell you. :huh:

And not to be a downer, but Nintendo has shut down every fan project I know of in the past month. What makes you think this will stay up?

PS: I said "in some cases" for a reason. I know some people put actual work into it.
 
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Uh, as someone who was a zelda modder back then, the URA Zelda Restoration project was pretty much a mess. I have about all of the unreleased assets (maps, dungeons, models, etc) but now that I look at them, they're only average to say the least. Back then, their work was massively hyped and it was really impressive, but as the years went on and people actually moved in to develop more tools and documentation, this stuff became average. There's a lot of URA wannabees and it's really annoying to see them resurfaced. If you want to make a successor, don't use cut fanmade content, because that's obviously not what URA was. URA was, believe it or not, a small expansion with what was rumored to be a few new sidequests and maybe a mini dungeon or two. @MelonSpeedruns and I made a mod called "Four Swords Arena Edition" a few months back, and we were some of the best z64 modders back then, and it took us about a month of nonstop work and documentation to get the mod finished. One person who can hardly edit text isn't gonna be able to piece everything together. Making 3 new minidungeons in our mod was almost hell, but we did it, but only because we were experienced and had help. There's project 3Q which is already better than URA in every conceivable way. I implore you to move on and work on a /different/ mod, not the rehashed failure that everyone now is bitter about.
ura was gonna add more world and permanent effects in the overworld but it was never a thing and released as master quest. i like to think of this mod as an entirely new experience and it would benice to finish zeths work
 

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Also, Ura was a hoax.. but only for ShadowFire and Zethn64. Sakura and co. all had submitted real maps, music, asm, etc for it. Not to mention they got display list porting figured out before anyone else.
Actually allow me to correct you, Ura was not a hoax and it was Sakura and myself who did the most work out of the 'team' we had. Most of the Ura team members were unavailable most of the time leaving it to me to have have to pick up the slack. Sanguinetti spent most of his time getting either grounded or had school work. Secant, aka Naxylldritt spent a lot of his time dealing with college courses and was scarcely around, Arcaith and Shadowfire both lived in Australia which made it difficult to communicate with them ontop of their own RL needs. Nitroflasher worked with us despite being from another country however he had to quit the project and basically the internet for a while after dealing with an accident regarding his family. As for Spire, 90% of his work was his wacked out ideas that I either disapproved of because they didn't fit very well into the lore or he would just post without talking to me or the team about it. There was very few concepts that he did that I approved of and half of the time he was sending us finished detailed work instead of sending us several sketches to talk and discuss and refine the concept work.

Sakura and myself were the ones that were around the most and worked the most upon the project out of anyone and we both had discussed it and agreed to make the switch to Majora's Mask. The team that complained that all their work was going to waste, its a laugh. Sakura coded the new wallets and file select as well as our A+B reverse and hardcoded our fairy colours and yet she agreed to the switch for the better of the project. Secant made the lost woods and the earth temple, two maps that weren't even ingame yet and wasn't that hard to import into the MM engine in the first place. Arcaith made one map that I helped designed and created all the textures for, the castle town that everyone has seen. Sanguinetti partially ported over the MM Link which was far from being fully complete in the first place and he ported over a texture over the treasure chest. Those were the only two things he got ingame, the shield I gave him was causing him trouble. Switching over to MM's engine actually made his job easier, it made using our maps easier due to the fact that OOT has huge limitations. We found this out early on in Ura when we tested the castle town and it ran fine without actors but the moment we added npcs, it began to lag on the emulator which gives more leeway then actual hardware. When I ported it to MM, the lag was suddenly gone because it could handle far more due to being on an updated engine.

All the Ura Project videos you saw with levels were all my work, The fixed Prerelease cutscene, Deepwood Shrine, The new great fairy, the Z targeting reticle, the Ice Palace demo, The Pyramid of Power area, the Palace of Wind, the beta medallions restored, the Palace of Time, Fado reworked to be used as a sage, The restored musical note, The cow nose rings restored, writing custom hierarchies for some of the beta models so they could even be used, getting the Honey Darling couple to use a new animation and be still instead of spinning, I helped design the colours for Raze the fairy and the Golden Menu screen using old code work I made back during my real gameshark days that Sakura built off of. And that's not even half of the work I did for that project for two years yet I keep seeing people pissing and moaning about something they barely contributed to or just watched from the sidelines. But please, continue to tell sit there and lie how much of a 'hoax' it was. Shadowfire and myself were the last members who stayed with the project until the very end.</rant>

@Alex S - I understand you want to complete this but I must insist that you please let it go. Ura was a project that I started but by the time it happened, it became something far bigger then it should have. There was far many messy ideas and lack of communication between team members that have lead to a lot of sore feelings regarding it and you cannot hope to create and finish a project following the original creative vision I had for it when I started it or the technical know how to finish it. I've already seen huge conflicting issues with the screenshots of the work you have posted which show you are heading in the wrong direction and just mainly pasting the work Sakura, Secant and myself did and not really your own. I ask you to please, make your own mod, make something of your own ideas that aren't taken from someone else's project. When you do that, it makes the project far more satisfying when you work on it and you don't run into the creative brick wall when you don't know where the original vision for that world/project was going in the first place.

I also must correct you, that castle town you posted was never going to be used in Ura, that was something Secant made just because he was trying to refine his skills and he wanted to see if he could make it. You can see the difference clear as day in my video on my channel.



@Everyone wanting something like Ura - Just be a bit patient, I am actually working on Ura's successor and its turning out far better in design and stability then Ura ever was and it will be completed. Subscribe to my channel and keep an eye on it, when I'm ready, I will announce what it is.
 
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Alex S

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Actually allow me to correct you, Ura was not a hoax and it was Sakura and myself who did the most work out of the 'team' we had. Most of the Ura team members were unavailable most of the time leaving it to me to have have to pick up the slack. Sanguinetti spent most of his time getting either grounded or had school work. Secant, aka Naxylldritt spent a lot of his time dealing with college courses and was scarcely around, Arcaith and Shadowfire both lived in Australia which made it difficult to communicate with them ontop of their own RL needs. Nitroflasher worked with us despite being from another country however he had to quit the project and basically the internet for a while after dealing with an accident regarding his family. As for Spire, 90% of his work was his wacked out ideas that I either disapproved of because they didn't fit very well into the lore or he would just post without talking to me or the team about it. There was very few concepts that he did that I approved of and half of the time he was sending us finished detailed work instead of sending us several sketches to talk and discuss and refine the concept work.

Sakura and myself were the ones that were around the most and worked the most upon the project out of anyone and we both had discussed it and agreed to make the switch to Majora's Mask. The team that complained that all their work was going to waste, its a laugh. Sakura coded the new wallets and file select as well as our A+B reverse and hardcoded our fairy colours and yet she agreed to the switch for the better of the project. Secant made the lost woods and the earth temple, two maps that weren't even ingame yet and wasn't that hard to import into the MM engine in the first place. Arcaith made one map that I helped designed and created all the textures for, the castle town that everyone has seen. Sanguinetti partially ported over the MM Link which was far from being fully complete in the first place and he ported over a texture over the treasure chest. Those were the only two things he got ingame, the shield I gave him was causing him trouble. Switching over to MM's engine actually made his job easier, it made using our maps easier due to the fact that OOT has huge limitations. We found this out early on in Ura when we tested the castle town and it ran fine without actors but the moment we added npcs, it began to lag on the emulator which gives more leeway then actual hardware. When I ported it to MM, the lag was suddenly gone because it could handle far more due to being on an updated engine.

All the Ura Project videos you saw with levels were all my work, The fixed Prerelease cutscene, Deepwood Shrine, The new great fairy, the Z targeting reticle, the Ice Palace demo, The Pyramid of Power area, the Palace of Wind, the beta medallions restored, the Palace of Time, Fado reworked to be used as a sage, The restored musical note, The cow nose rings restored, writing custom hierarchies for some of the beta models so they could even be used, getting the Honey Darling couple to use a new animation and be still instead of spinning, I helped design the colours for Raze the fairy and the Golden Menu screen using old code work I made back during my real gameshark days that Sakura built off of. And that's not even half of the work I did for that project for two years yet I keep seeing people pissing and moaning about something they barely contributed to or just watched from the sidelines. But please, continue to tell sit there and lie how much of a 'hoax' it was. Shadowfire and myself were the last members who stayed with the project until the very end.</rant>

@Alex S - I understand you want to complete this but I must insist that you please let it go. Ura was a project that I started but by the time it happened, it became something far bigger then it should have. There was far many messy ideas and lack of communication between team members that have lead to a lot of sore feelings regarding it and you cannot hope to create and finish a project following the original creative vision I had for it when I started it or the technical know how to finish it. I've already seen huge conflicting issues with the screenshots of the work you have posted which show you are heading in the wrong direction and just mainly pasting the work Sakura, Secant and myself did and not really your own. I ask you to please, make your own mod, make something of your own ideas that aren't taken from someone else's project. When you do that, it makes the project far more satisfying when you work on it and you don't run into the creative brick wall when you don't know where the original vision for that world/project was going in the first place.

I also must correct you, that castle town you posted was never going to be used in Ura, that was something Secant made just because he was trying to refine his skills and he wanted to see if he could make it. You can see the difference clear as day in my video on my channel.



@Everyone wanting something like Ura - Just be a bit patient, I am actually working on Ura's successor and its turning out far better in design and stability then Ura ever was and it will be completed. Subscribe to my channel and keep an eye on it, when I'm ready, I will announce what it is.



You Realize you are the 5th person to tell me stop making this right? My simple answer forever to thse dumb suggestions is NO. I will finosh this whether you like it or not. When i start something i finish it.
 
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You Realize you are the 5th person to tell me stop making this right? My simple answer forever to thse dumb suggestions is NO. I will finosh this whether you like it or not. When i start something i finish it.
He's also the creator of the project. Not saying you should stop but I do feel like his suggestions hold a bit more weight
 
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Ura Zelda and Link's Awakening 64 are my most anticipated romhacks so far. I seriously hope this can either A be played on actual hardware or B be played by injection. The sad part about the Mario romhacks is that (afaik) they only work with the emulators. I haven't found one that works on everdrive nor injected on wii/wii u
 

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He's also the creator of the project. Not saying you should stop but I do feel like his suggestions hold a bit more weight
I agree wholeheartedly.

Plus I've had people take my work and make a "mod" of it. I can't stop it, but it's insulting. I leave my work open source so people can learn from it, not change a few things and call it their own.

Sent from behind you
 
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Wait... WHAT?! Is he actually Zeth? or is just a fake account?
I haven't see something from him in a lot of time, I trought he just dissapear with everything
 

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You Realize you are the 5th person to tell me stop making this right? My simple answer forever to thse dumb suggestions is NO. I will finosh this whether you like it or not. When i start something i finish it.
That was a rather irrational response. Why are you so afraid of making your own stuff? You don't even have 90% of the project files because I never gave those out to anyone. Almost all your screenshots are just reposting what I posted during Ura being active or got it off my photobucket when it was public at time. You've had 5 people tell you to not do this, including two members from the original team and we both don't give you permission to use our stuff in your project. It comes off really disrespectful.

I agree wholeheartedly.

Plus I've had people take my work and make a "mod" of it. I can't stop it, but it's insulting. I leave my work open source so people can learn from it, not change a few things and call it their own.

Sent from behind you
That's the thing, any stuff I gave to my team to work on during the project was given out to the public without my consent. The reason I never would of given it is because I did plan to pick it back up in one form or another later on and I have.

Wait... WHAT?! Is he actually Zeth? or is just a fake account?
I haven't see something from him in a lot of time, I trought he just dissapear with everything
I am the real deal. You can pm me on the-gcn.com if you don't believe it's me.
 

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I'd just like to state the obvious. Let's say you finish it. Within 48 hours (probably a lot less) you're going to receive a DMCA takedown notice from Nintendo. They recently took down over 500 fan games. If you do this, it's in your best legal interests to do it privately and not share it.
 

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I'd just like to state the obvious. Let's say you finish it. Within 48 hours (probably a lot less) you're going to receive a DMCA takedown notice from Nintendo. They recently took down over 500 fan games. If you do this, it's in your best legal interests to do it privately and not share it.
I'm not sure which person you are speaking to or of it was just a general anybody can answer. Either way, I'd like to answer this. I have thought about this a lot honestly and when it comes to release we will be releasing a program not a rom. This program will allow you to select the rom on your pc, that you got yourself, and then it will begin to be patched with the custom data. As for the 500 projects that got the boot, most were giving out the modified roms ontop of making profit off the Nintendo intellectual property. As well a huge amount were Pokemon based which Nintendo is super protective about. There is a lot of N64 projects that are far more public such as mods from the Super Mario community that haven't received anything. Nintendo was very specific in its hits for a reason. I personally am not worried.
 
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I'm not sure which person you are speaking to or of it was just a general anybody can answer. Either way, I'd like to answer this. I have thought about this a lot honestly and when it comes to release we will be releasing a program not a rom. This program will allow you to select the rom on your pc, that you got yourself, and then it will begin to be patched with the custom data. As for the 500 projects that got the boot, most were giving out the modified roms ontop of making profit off the Nintendo intellectual property. As well a huge amount were Pokemon based which Nintendo is super protective about. There is a lot of N64 projects that are far more public such as mods from the Super Mario community that haven't received anything. Nintendo was very specific in its hits for a reason. I personally am not worried.
It was towards the OP. I didn't know that you were going to use a patch.
 

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