Hacking [REQUEST] Can we ever record the Wii U wirelessly, like the 3DS?

jailminer

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I guess this is both a question and a request. Wouldn't it be cool to record Smash Bros or even Nintendo Land? Well i don't want to make it, i was just saying. Anyway, it sounds like a stretch, but i think it can be done, right?
 

YugamiSekai

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I guess this is both a question and a request. Wouldn't it be cool to record Smash Bros or even Nintendo Land? Well i don't want to make it, i was just saying. Anyway, it sounds like a stretch, but i think it can be done, right?
It's been stated multiple times that the Wii U is powerful enough to record on it's own and the dev that told me was waiting on the IOSU exploit since network was too slow.
 
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naddel81

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I heard failoverflow talking about the impressive (almost real-time) transfer method the wii U uses to get a fast signal to the gamepad. I am sure that this signal can be broadcasted to a PC aswell. It should be very bandwidth optimized. I guess the Wii U has its own compression method/cpu thread just for that.
comparable to Nvidias GPUs that can shadowplay your game without a significant performance drop in realtime on every GPU since 6XX models from 2012.
 
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Ashell

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Well someone said the wii u could do it by itself! I think that means record straight on the wii u

When you play games from the pad that's all a compressed stream as far as I know. Its probably just a matter of grabbing it out of the video buffer. I have been told the WiiU was designed to handle 2 game pads, so 2 stream @ 480p. I'm not sure if you could cap and stream the 1080p display, but I'm pretty sure the existing video hardware can do it no problem. Its probably only limited by wifi, so if you did it over a wired connection it should be fine.
 

iAqua

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Do you know how big the files would be and how good internet you would need? Literally whoever has google fiber wouldn't get a 60FPS recording...
 

N7Kopper

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Do you know how big the files would be and how good internet you would need? Literally whoever has google fiber wouldn't get a 60FPS recording...

Intranet, not Internet. Your fancy ISP bandwidth doesn't matter one bit. Unless you're streaming.

When you play games from the pad that's all a compressed stream as far as I know. Its probably just a matter of grabbing it out of the video buffer. I have been told the WiiU was designed to handle 2 game pads, so 2 stream @ 480p. I'm not sure if you could cap and stream the 1080p display, but I'm pretty sure the existing video hardware can do it no problem. Its probably only limited by wifi, so if you did it over a wired connection it should be fine.
Saving directly to storage? I don't doubt that a dedicated second USB storage device could do the job.
 
D

Deleted-379826

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NTR is closed source, I dbout the codes available at all, also the 3ds and Wii U are very different, it wouldn't be very easy to port.
This and what do you mean those sites xD. Either way it's network is bad so it couldn't do this. You'd need to write a program that records to the Wii.U
 

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