you are happy with c++? (for all i know you could be better than me, but i have no idea about your skills sorry!)I am here if you want !
you are happy with c++? (for all i know you could be better than me, but i have no idea about your skills sorry!)I am here if you want !
No . I only made C projects , i know almost nothing about C++ (except bool type , usgae of iostream)you are happy with c++? (for all i know you could be better than me, but i have no idea about your skills sorry!)
ok, that is fine. anyone can help if they have a github accountNo . I only made C projects , i know almost nothing about C++ (except bool type , usgae of iostream)
WUP installer has the option to install to USB and to NAND if you want by pressing either X (NAND) or A (USB).I would pick this app as a base because it has a UI and networking already done.
Then I would try to cobble in wupinstaller.
Maybe there are better base homebrews to fork from, I'm not sure, but this one looks nice
Recommend anything to use though, but yeah I think it is better to start from someone's existing work, since this is opensource. I don't really think of it as lazy.
We won't be able to save nintendo content directly to the usb drive I think, or to the wii u system, only the sd card, then install from sd card to usb/nand.
Or, if someone is really good (like @Drakia did for 3ds) you could stream directly to the system to install, that would be neatest.
Does wupinstaller give us a choice to install to usb or nand? or only nand?
I need to do a little research.
ok, that is fine. anyone can help if they have a github account
HBAS is a good base because it uses downloading files , Homebrew launcher and gx2_test are also good basesI would pick this app as a base because it has a UI and networking already done.
Then I would try to cobble in wupinstaller.
Maybe there are better base homebrews to fork from, I'm not sure, but this one looks nice
Recommend anything to use though, but yeah I think it is better to start from someone's existing work, since this is opensource. I don't really think of it as lazy.
We won't be able to save nintendo content directly to the usb drive I think, or to the wii u system, only the sd card, then install from sd card to usb/nand.
Or, if someone is really good (like @Drakia did for 3ds) you could stream directly to the system to install, that would be neatest.
Does wupinstaller give us a choice to install to usb or nand? or only nand?
I need to do a little research.
ok, that is fine. anyone can help if they have a github account
Sounds really neat!cool ok, so, it might sound simple but here is the plan:
1. fork it and understand it.
2. swap out reading homebrew server stuff (it uses xml files?), and replace with pasring json from the titlekeysite
3. download from nintendo on click, instead of download from homebrew server
4. parse tmd and generate ticket (already made in c++ in CIAngel)
5. add in wupinstaller to code, and install when downloaded
oh yeah it's looking to the future for when we have nice and easy signature patches that is what FunKiiU does too.Sounds really neat!
Although this will still be limited by the WUD only dumps right?
Or are you making this for the upcoming redNAND with sig patches?
Ah nice!oh yeah it's looking to the future for when we have nice and easy signature patches that is what FunKiiU does too.
i guess it will support the 'brazil' tickets too, since it is very cool to have 'legit' games, but yes it is limiting if that is all it does.
If you use App Store's networking as the base, won't you run into the 1MB/sec speed issue? App Store works well because the files are relatively small. The speed issue is what has kept others from pursuing direct game downloads.3. download from nintendo on click, instead of download from homebrew server
Yes , some games will be long to download. (But games like mario 3d world will only take 1 hour)OT:
If you use App Store's networking as the base, won't you run into the 1MB/sec speed issue? App Store works well because the files are relatively small. The speed issue is what has kept others from pursuing direct game downloads.
For the first step : https://github.com/OurBrew/game_downloader/cool ok, so, it might sound simple but here is the plan:
1. fork it and understand it.
2. swap out reading homebrew server stuff (it uses xml files?), and replace with pasring json from the titlekeysite
3. download from nintendo on click, instead of download from homebrew server
4. parse tmd and generate ticket (already made in c++ in CIAngel)
5. add in wupinstaller to code, and install when downloaded
Where?Now that we have a ton of homebrew it is time for a search bar right?
Added to the app of course! Like if you press Minus or something it turns on search.Where?
Oh, sorry, I thought I were in another thread ^^"Added to the app of course! Like if you press Minus or something it turns on search.
Agree completely, the once small app store has become kinda cluttered, which is great news. Once I get some free time I intend to add new features and clean things up (in the app and on the web) for a 2.0 release.Now that we have a ton of homebrew it is time for a search bar right?
If I can, I'll try to help out.Agree completely, the once small app store has become kinda cluttered, which is great news. Once I get some free time I intend to add new features and clean things up (in the app and on the web) for a 2.0 release.