Tales of Berseria launching January 24, 2017

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Bandai Namco's latest entry in its Tales of franchise has gotten a release date for its localization; January 24, 2017 for PS4, and January 27 for the PC version for North America. Europe will get the game 3 days later, with both PS4 and PC versions launching on the 27th. Tales of Berseria is also set to get a collector's edition which will cost $149.99, limited to the North America PS4 version only, and comes with the following:
  • Exclusive Tales of Berseria SteelBook case
  • Velvet and Laphicet Chibi Kyun Chara figures
  • Exclusive 8-Bit retro keychain set
  • Special Selection Music CD
  • Hardcover prequel novel “A Witch’s Tale: A World Full of Daemons”
  • Set of Tales of Berseria trading cards
  • Tales of Berseria starter strategy guide artbook

:arrow: Source
 

Meteor7

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As a huge fan of the franchise, I've been more than disappointed with the recent quality of their games, to put it lightly. For me, this is going to be the make-or-break title for Tales; the title that's either going to convince me the depth and complexity in the older games' combat is dead forever, or it'll be the game that can finally turn things around. Worst case scenario, though, at least we'll still have the older games to play.
 
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flame1234

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Consider a PC.
Lots of reasons why PC is better, few reasons why console is better.
A good reason why console is better is exclusive games you want to play...and this game isn't exclusive.
 

Sonic Angel Knight

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I think @Chary is playing pranks on me. :blink:

First i watch a video of gameply of this game from playstation youtube channel, then take a nap, chary post this, i wake up, then i find this. Tell me are you some video game angel watching over us? :rolleyes:

To be honest, watching gameplay was like a evolution. a non panoramic camera (that what us old rpg gamers are used to) a part of... 6 i think? Not sure, i guess is a tagging combo system. Though this game just looks amazing, though the character names is somehow my concern. Not only that but that velvet woman just walks around with her cleavage exposed, does every rpg game need something like that? Reminds me of star ocean 5 with that character that look like a witch. Fiore Bruneli. Oh and remember the ffxv demo? the truck stop girl who fix cars? well least there no cid character this time... i hope unless she female cid this game... cid's daughter or sister.:ph34r:

So chary you buying this game? :)
 

AndreTrek

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I'm really looking forward to this one.
While Zestiria might've been lacking in several points, i still found the gameplay fun enough to finish the game. I've also heard a lot of great things about Berseria from people who have already played the japanese version, so this game might just be the return to form that the series needs.
 

LunaWofl

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Oh man, Europe community managery person wasn't kidding when she hinted "super early 2017" in that one sony thingy.
If I'm not mistaken, this is the second fastest localization of a Tales of game (fastest being a month for Vesperia to US... but on the downside it took about a year for it to come to europe and was region locked, WHY BABA WHY!?)

I've been playing the japanese version and it more than makes up for Zestiria ^O^ way more enjoyable.

Those three days between PAL and US version are gonna be hell ;w; but I suppose Zesty did come out in PAL regions 4 days before US so... I guess this is revenge.
Well I do hope they announce a europe collector's edition (all my other collector's edition copies would feel lonely) or I'm gonna import the PS4 US one ;w; even though I'm gonna mainly play PC version.
 
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Sonic Angel Knight

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I've been playing the japanese version and it more than makes up for Zestiria ^O^ way more enjoyable.
Tell me how much more please? I kinda fell out of the loop of these games, since i mean playing tales of symphonia chronicles on ps3 and, tales of the abyss, i did wanna play tales of vesperia, but didn't get to, then i skiped tales of xillia cause umm.... well what the heck was that. So i mean what kind of goodness should i expect from this one? :)

As i said, i am already impressed how it looks (No i don't mean the woman bears all cleavage to the world) But no fixed camera like old SNES games, 6 peoples battle system and that improved skits conversations as well as 60FPS make me wanna shed tears. :blush:
 

Meteor7

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Tell me how much more please? I kinda fell out of the loop of these games, since i mean playing tales of symphonia chronicles on ps3 and, tales of the abyss, i did wanna play tales of vesperia, but didn't get to, then i skiped tales of xillia cause umm.... well what the heck was that. So i mean what kind of goodness should i expect from this one? :)

As i said, i am already impressed how it looks (No i don't mean the woman bears all cleavage to the world) But no fixed camera like old SNES games, 6 peoples battle system and that improved skits conversations as well as 60FPS make me wanna shed tears. :blush:
All face buttons now correspond to a branch of an artes tree, serving as the sole method of triggering artes (until you unlock the ability to set 4 shortcut artes). All forms of physical attack and spells, both offensive and defensive, are stored in the artes tree, meaning you have 4 artes available for use at will with the rest coming after the activation of previous artes. All 4 segments of all 4 trees are customizeable, giving a total of 16 artes. The maximum combo length defaults at 3, but can be increased during battle by performing certain actions, and picking up the blast soul that appears on the field afterward to extend your combo by 1. Using special techniques, you also reduce your max combo count. Zestiria's weaknesses also appear to be in full effect here as well, with enemies resisting stagger and much damage if the right element isn't used on them. Artes don't appear to have differing hitboxes or special effects like topple or juggling. Free-run is now always active, with the right stick controlling the camera.

All in all... it's pretty damn hard for me to be optimistic about a system so drastically cut-down and simplistic. I mean, Zestiria was repetitive as hell because of its limited arte pool and obtrusive weakness system; now they've kept the weakness focus and further cut down on the arte freedom and I'm supposed to be excited for that?
 

LunaWofl

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Tell me how much more please? I kinda fell out of the loop of these games, since i mean playing tales of symphonia chronicles on ps3 and, tales of the abyss, i did wanna play tales of vesperia, but didn't get to, then i skiped tales of xillia cause umm.... well what the heck was that. So i mean what kind of goodness should i expect from this one? :)

As i said, i am already impressed how it looks (No i don't mean the woman bears all cleavage to the world) But no fixed camera like old SNES games, 6 peoples battle system and that improved skits conversations as well as 60FPS make me wanna shed tears. :blush:
Battle system is like Graces, and zesty rather than the other games. In comparison to zesty, battle system has a LOT more meat for people who play on harder difficulties with little intricacies added the further you get. But by contrast simple/normal keep the battle system, well, simple. Zestiria's problems were that of balance and the extremely long start up for the gameplay to stop being mundane.
Actually, whereas Zesty felt super methodical and repetitive, Beseria feels way more dynamic in it's gameplay, characters feel different from each other and break soul adds to that variety and also changes around the flow of battles. Actually comboing here is far more viable too and is just so much fun to pull off, especially since you can customize arte tree and break souls allow you to continue your combo, so does switching to a reserve character.
Ahh... I could rant about Berseria's gameplay for ages :wub: but that should be enough to give you an idea.

Story wise it's written a lot better, as are the characters. Character interactions feels way more organic this time around like your typical tales game, something I felt was sorely lacking in zesty.

Camera, oh yes, because it's not fixed you dont have camera derps like in zesty, but you can always get the camera infront of your character by pressing the guard button (something that bothers me when watching english gameplay footage since at worst the right stick scrolling feels a little too slow by default).
6 characters plays like Xillia 1, Zestiria or somewhat similar to the likes of Final Fantasy X I guess, in that you have 4 characters (3 in ffx's case) in battle and you can sub one you have out for another, except here it will continue your combo.
Skit's are an evolution of team destiny's style I guess. 60FPS is really nice and the battle system works best at the higher fps since the system in tales has always been pseudo fighting game. Shame that Zesty was locked to 30fps because the game would glitch up around an npc's event not ending and thus not giving you control outside of movement.

Symphonia Chronicles, or specificially it's symphonia 1 was also locked at 30fps (being based on the ps2 version) but tales of games (at least as far as the main series is concerned) usually ran at 60fps (at least for battles) so it's great to see that here (if we got the ps3 version that one also runs at 30, but I digress).
Vesperia had a slow start but has one of the deeper systems in the series. And Tales of Xillia was Jude backstep majinken spam happy fun time until you got aerial combo happy fun time, while it's bosses weren't too fun normal enemies were.

@Sonic Angel KnightI suppose I'll be preordering the Steam version. Would have waited for a steep discount months later, but @FrozenIndignatio seems pretty assured of how great this game is gonna be.
And if you don't I'm gonna gift you it :creep: muahahahaha

The maximum combo length defaults at 3, but can be increased during battle by performing certain actions, and picking up the blast soul that appears on the field afterward to extend your combo by 1. Using special techniques, you also reduce your max combo count. Zestiria's weaknesses also appear to be in full effect here as well, with enemies resisting stagger and much damage if the right element isn't used on them. Artes don't appear to have differing hitboxes or special effects like topple or juggling. Free-run is now always active, with the right stick controlling the camera.

All in all... it's pretty damn hard for me to be optimistic about a system so drastically cut-down and simplistic. I mean, Zestiria was repetitive as hell because of its limited arte pool and obtrusive weakness system; now they've kept the weakness focus and further cut down on the arte freedom and I'm supposed to be excited for that?
To go in particulars, it starts off defaulting at 3 but default can be raised later, as can the maximum soul of 5 (common actions to gain more soul IN BATTLE for those who are curious, is defeating an enemy in battle, stunning them, or using a perfect dodge. You actually increase this surprisingly often in regular battles). But that's more or less the combo string, it would be erroneous to say that's what you're limited to for combo potential.
Those special techniques you mention, soul break, are character specific actions that do indeed reduce your combo string by 1, but also allow you to continue your combo with a fresh string (at least in Velvet's and Aizen's case). Velvet in particular can endlessly combo theoretically if you play her right which is quite amusing to do on basic mobs. Weakness system is SLIGHTLY like Zestiria's, (or a nerfed version of graces >_> ) except unlike either of those one needs to hit ALL the weaknesses for subsequent artes to do bonus damage, but the weakness system also behaves differently on lower difficulties, with it absolutely gone on simple mode. Artes DO have differing hitboxes and topple (especially for Aizen) and juggling both come in here but not to the same extent or prominence as the likes of Vesperia, or Symphonia 2, or Innocence (not R) or Xillia 1/2. Free-run is default here but you'll still need to rely on blocking and guarding to not die on harder difficulties, and when you do it plays like Graces.

I realize it's hard to be optimistic after Zestiria, but the arte pool here is far wider (though I still think it's stupid to tie arte learning to leveling) there's far more combo potential and the weakness system that Graces introduced and Xillia 2 reintroduced is refined here. While it does limit your freedom until you break all of an enemies's weaknesses, the temporary bonus works even for artes that an enemy isn't weak to.
 
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Sonic Angel Knight

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@FrozenIndignatio it must have taken you awhile to write that, sorry my question made you think too much. I just think this may be good, but i hope is good if i play it. Some of the tales games are hit and miss, tales of legendia was my personal opinion, not a bad game, had fun characters but the 2d battle system probably was disappointing to many. Tales of symphonia was very important being the first 3D game, even though battles still were as 2d as the snes game, still ignoring story, the game was fun to play, puzzles were not too complex and dialog was enough to entertain. Most of the thing with me is ignore story cause is probably awful somehow, skits as they are the best part of the people talking, and fighting to earn grade points for the grade shop next game. And trying to get best titles and max level (If is not like over 200 this time)
 

LunaWofl

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@Sonic Angel Knight
Nah, didn't take me too long. Was busy with other stuff. Didn't require much thought at all, I am a Tales of Fangirl after all ^_^
I take issue with saying that symphonia's battles were 2d being how your allies and enemies would freely move around unlike you who wouldn't be able to do so freely until Abyss introduced free run.

GRADE points are actually a little like zesty, in that they serve a purpose other than GRADE shop. Here they allow your characters to learn skills from equipment. I don't think outside... phantasia? the max level was ever higher than 250, it's been a nice 200 mostly.
 

Sonic Angel Knight

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I take issue with saying that symphonia's battles were 2d being how your allies and enemies would freely move around unlike you who wouldn't be able to do so freely until Abyss introduced free run
You know when i noticed this too i almost threw the game cube through the roof, but then i couldn't cause it was my brother game so i mean i really couldn't. But still it made no sense. One thing I dislike about video games is how it makes no sense to me. But then it got worst how i figured using the strategy of switching between auto and manual hoping the cpu will run away a specific direction to get away, instead of having to do crazy stuff like equipping exspheres to do moves in the air, and having Lloyd learn tempest and rising falcon to jump over the enemies. But i mean at least in tales of legendia you could actually pass through enemies if you need to run, which was okay. It was a 2D game and you can't jump like super mario so i mean that would been cheap to have stuck in corners, like in fighting games, playing turtle all the time. :ninja:
 

jimmyleen

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Consider a PC.
Lots of reasons why PC is better, few reasons why console is better.
A good reason why console is better is exclusive games you want to play...and this game isn't exclusive.

Most Japanese game devs dont know jack about what it takes to create pc games. Creating pc games is new to theme therefore most console Japanese games on pc are shit.
 
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LunaWofl

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Most Japanese game devs dont know jack about what it takes to create pc games. Creating pc games is new to theme therefore most console Japanese games on pc are shit.
Well I mean it depends on the genre and the devs, visual novels run really well on pc... *cough* as you'd imagine that they would. There's also some strategy games that do well as well as bullet hell games. I think the main issue with japanese devs is porting stuff from console to pc (and far less often, from pc to console) and I would attribute that mostly as cultural differences in gaming behaviors which would then translate to different priorities for PC ports.

For Berseria specifically, if they use the same people who did their Zestiria port (who attempted to get the game running at 60 but were constrained for time supposedly), we should be fine. (we're screwed if they use the same people they used for symphonia)
But yeah >_> some preeeeetty terrible japanese pc ports out there, but they seem to be getting better at least.
 

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