Yifan Lu Announces HENKaku - A New Native Vita Homebrew Enabler for 3.60.



Earlier today, Yifan Lu, a well-known member of the Vita hacking scene famous for the Rejuvenate hack for the Dev Assistants, has announced that a new (native!) Vita homebrew enabler for the latest firmware version, as of writing (3.60), will be arriving tomorrow at "9:00AM UTC".

The new hack, known as "HENKaku", will require the following:
  • A Vita/PSTV running 3.60
  • A memcard with at least 10MB of free space (internal memory is currently not supported!)
  • An FTP client
  • An internet connection**
**Offline support is now available! Launch the exploit straight from the email app without the need for internet access at all! See the unofficial release thread for more details. (Internet connection still required for installation)


This is a small paragraph of Yifan Lu himself explaining what the properties of this new homebrew enabler does:

HENkaku simply lets you install homebrew as bubbles in LiveArea. It is a native hack that disables the filesystem sandbox. It installs molecularShell, a fork of VitaShell that lets you access the memory card over FTP and install homebrew packages (which we create as VPK files). With vita-toolchain, developers have access to the same system features licensed developers have access to as well as undocumented features that licensed developers cannot use (including overclocking the processors).


The hack has been released at http://henkaku.me ~ Furthermore, the hack is said to be exclusive to 3.60, and there is to be no backports for the time being.

:arrow: Source: http://yifan.lu/2016/07/28/henkaku-vita-homebrew-for-everyone/
 
Last edited by , , Reason: Added info about offline installation.

ayy lmao

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I was just asking, I don't think it will happen. A question I have is when I install the vpk file, do I delete it from my vita? Do I go to FTP client and just delete the file from there?
 

Sonic Angel Knight

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And you should prey to Thor for that not happening, as I learnd recently.
"Forgive my thine lord, but my tentions was pure! I must have my mario on my vita, it be the best way to enjoy my abandoned console for thy sony has left for dead. I could not resist the enchantress' temptation of fun. She was too strong and i have fail, I am yet but mere mortal as you can see. Unlike the powers of a god and goddess, the human must be clensed and salvation to be restored upon the power of the mighty 3.61 update over yonder! Please lead me a stray onto the path of raidence and i shall atone for my foolish weakness." :P
 
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DrDaxxy

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So anyone with a devkit console could dump games and share them?

For purposes of piracy a devkit is not enough, the game itself needs to be an in-development prerelease version.
The person who posted that Adventure Time dump was very lucky to get their hands on one of those. Don't expect to see too many of them.
 

pikpol

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I got an Unity game to boot... sort of.
I used a "PC Hosted" build with "Development build" unchecked.
You will get a .self and all those sce_sys, Media, etc. folders.
you can then make an eboot.bin file with that .self file you got.
Mine only got to the loading image and after that it just returned to the live area of the game.
I don't know if it's the game itself or something else.
If you have any thoughts on this, please share them.

edit: I came to the conclusion it is something else than with the game itself.
So maybe some encryption missing? Really could use some help on this.
 
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Madridi

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For those who have installed vitashell 0.7:
- Is there any advantage for having molecular shell anymore?
- The "misc stuff" removed, is there anything that's a big deal?
- What's the ID (gamefolder's name) that vitashell 0.7 uses? I know Molecular shell uses "MLCL00001"
 

nerdcoremc

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Hey guys, I just found out about this. I have 3.55 on my vita, is there a way to update to 3.6 without going all the way to the newest version?
 

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