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ok thanks for quick replyIt is closed source, so there is absolutely no possible way of this being ever possible
I have 3 capture cards currently you can only get them for one person and they sell for $549 before shipping and taxGoing to give the same answer as every other thread with the same question. NTR Viewer is barely usable when using n3ds everything (for most games). o3ds does not have the resources to do this at all. If you want to record whatever, you are better off either buying an n3ds (its a great console to own anyways) or getting a capture card. I don't know much about capture cards for the 3ds, but I think I have heard them going for over $100 and you usually have to send your ds somewhere. (Someone correct me if I am wrong)
Only true for New 3DS. For original O3DS, Loopy does boards. Even though they're external, content recorded with Loopys always look better to me, not to mention, no horror stories about lack of support from Loopy, while there are countless about Katsukity. So many in fact, that people have turned to Loopy to get their shitty Katsukity cards repaired lmao.I have 3 capture cards currently you can only get them for one person and they sell for $549 before shipping and tax
Loopy doesn't sell anymore. That's the only issueOnly true for New 3DS. For original O3DS, Loopy does boards. Even though they're external, content recorded with Loopys always look better to me, not to mention, no horror stories about lack of support from Loopy, while there are countless about Katsukity. So many in fact, that people have turned to Loopy to get their shitty Katsukity cards repaired lmao.
Katsukity is essentially the Gateway of 3DS capturing. Their capture software needs a serial, even though it only works with their proprietary hardware.
Yes he does. He was out of stock for a long time but now they're back in stock and he's active.Loopy doesn't sell anymore. That's the only issue
Both boards work well and have their ups and downs I have one from loopy and 2 from Katsukity i even made video comparisons their only main difference is really the software they use
New 3DS here. Looks like I won't be capturing a screenshot of the dev ErrDisp any time soon.Only true for New 3DS. For original O3DS, Loopy does boards. Even though they're external, content recorded with Loopys always look better to me, not to mention, no horror stories about lack of support from Loopy, while there are countless about Katsukity. So many in fact, that people have turned to Loopy to get their shitty Katsukity cards repaired lmao.
Katsukity is essentially the Gateway of 3DS capturing. Their capture software needs a serial, even though it only works with their proprietary hardware.
it's worth getting a N3Ds already XDYep. It's a hardmod for $250 or new-in-box with capture included for around $500.
because if you notice, everytime you take a screenshot the 3ds freezes for a bit.since getting video is too hard, but it's possible to get screenshot, whatif something just take a lot of screenshot and them the owner use his ways to amake a vidoe from it?:v
Probably one of those big box dev things.there wa sone thing I notice din some old japanese pokemon championship (I think it was the Ryu-ou something )
There was stream of the peoples battles on a big screen, all they had where o3DS and the game, not sure if N3dS was launched that time? (since It's an official tournament, I don't think it was in a hack way hahah)
I wonder how they made it õ3o
Yes that is true.It seems that the problem lies beyond just simple processing speed (otherwise it would run fine on O3DS, just slower), my postulation is that streaming causes games to run in O3DS mode on a N3DS while the additional processor cores and RAM are used to handle the background streaming processes. This might be why certain N3DS exclusive games like Xenoblade Chronicles run at underclocked O3DS speeds when streaming is running at the same time. If this is true, then this would explain why unless someone comes up with a completely different method, NTR's streaming method will never work on O3DS because the O3DS cannot be underclocked further and lacks the physical cores and other internal hardware necessary to perform the tasks.