ROM Hack [Release] FE: Fates Playable Bosses DLC Collection

Harvest God

Er a pixel artist?
Member
Joined
Oct 27, 2015
Messages
294
Trophies
0
XP
162
Country
United States
I understood. I was talking about my dlc, not the cipher in the second quote. Also nice balanced unit. I like it. Needs some more op skills though.
Oh ok I understand now. I didn't make the stats hehe, I was too lazy and just took Odin's stats and made the modifiers based off the wiki, but thanks
 

Harvest God

Er a pixel artist?
Member
Joined
Oct 27, 2015
Messages
294
Trophies
0
XP
162
Country
United States

Harvest God

Er a pixel artist?
Member
Joined
Oct 27, 2015
Messages
294
Trophies
0
XP
162
Country
United States
? There's a python script for that, all you do is drag the romfs folder onto it and it does the rest. And you have Owain working? Does he use his assets from Hidden Truths?
There's a python script :blink:? Yeah the Owain I made uses the assets from Hidden Truths. His head is Odin's so you don't have to create the AID
 

Omegablu

We shall not yield to the Kingdom of Nohr!
OP
Member
Joined
Mar 10, 2016
Messages
1,140
Trophies
0
Location
Ice Tribe Village
XP
1,015
Country
United States
You're making miracles happen. And are there any other bosses in game that haven't been covered? I don't believe so..
I am probably going to make the 'Shadow' forms of Sumeragi, Mikoto, and Arete. These will essentially be the same as their normal conterparts but with different portraits. In case you don't know what I'm talking about, here's a picture:
url


--------------------- MERGED ---------------------------

Sure I'll just send you the DLC decrypted. Do you just need the important ones?
All I need is the content file for Owain and any other content files related to him (i.e. Deathchaos's Awakening Assets DLC entry).
 

KuroKitsune

Well-Known Member
Member
Joined
Apr 28, 2016
Messages
121
Trophies
0
Age
32
XP
97
Country
Canada
Well unlike The Before Awakening DeathChaos DLC, which adds the files to the Extdata since it doesn't exist in the game's romfs, this DLC that omega made uses the game's romfs file, so anyone should see it.
As we all know, Usage of Mikoto, Sumragi and Lilith are kinda hit or miss in terms of stability online. Does this mean this DLC wont be affected by those issues?
 

Omegablu

We shall not yield to the Kingdom of Nohr!
OP
Member
Joined
Mar 10, 2016
Messages
1,140
Trophies
0
Location
Ice Tribe Village
XP
1,015
Country
United States
As we all know, Usage of Mikoto, Sumragi and Lilith are kinda hit or miss in terms of stability online. Does this mean this DLC wont be affected by those issues?
The DLC in this thread don't suffer from the stability issues that Deathchaos's do. Even the Arete I've made doesn't suffer from the crashes.
Just wonder. Would this units work online?
Yes, they work beautifully.
 

Omegablu

We shall not yield to the Kingdom of Nohr!
OP
Member
Joined
Mar 10, 2016
Messages
1,140
Trophies
0
Location
Ice Tribe Village
XP
1,015
Country
United States
Remember how I said that the Hidden Truths characters were far out of my skillset? Well, I did it! WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT! (At least for Severa) Owain and Inigo are up next, and then I'll tackle Anankos. BTW, Arete is done just waiting to make more characters before releasing an update.
 

DeathChaos

Unmei wo koeru!
Member
Joined
Oct 21, 2015
Messages
1,364
Trophies
0
Age
28
XP
1,724
Country
Puerto Rico
There's a python script :blink:? Yeah the Owain I made uses the assets from Hidden Truths. His head is Odin's so you don't have to create the AID
The thing is, while Owain does indeed use Odin's assets, he does not use Odin's asset ID, far from it, instead they use their own AIDs.

Owain, Inigo and Severa use their own Asset ID, because they Mercenary and Myrmidom classes are DLC unique things, like Chrom's Lord class, meaning the class has no assigned model and instead they use the model and animations set on their AIDs.

Remember how I said that the Hidden Truths characters were far out of my skillset? Well, I did it! WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT! (At least for Severa) Owain and Inigo are up next, and then I'll tackle Anankos. BTW, Arete is done just waiting to make more characters before releasing an update.
Did you change the MPIDs? Did you rename the .arc files and change the FIDs? Did you port over the classes with Different class IDs and different MPID labels? Did you change their character IDs? Did you give them a new PID?

While not necessary, all of these things have to be done if you don't want them to conflict and crash Hidden Truths when the player uses it.
 

Omegablu

We shall not yield to the Kingdom of Nohr!
OP
Member
Joined
Mar 10, 2016
Messages
1,140
Trophies
0
Location
Ice Tribe Village
XP
1,015
Country
United States
The thing is, while Owain does indeed use Odin's assets, he does not use Odin's asset ID, far from it, instead they use their own AIDs.

Owain, Inigo and Severa use their own Asset ID, because they Mercenary and Myrmidom classes are DLC unique things, like Chrom's Lord class, meaning the class has no assigned model and instead they use the model and animations set on their AIDs.


Did you change the MPIDs? Did you rename the .arc files and change the FIDs? Did you port over the classes with Different class IDs and different MPID labels? Did you change their character IDs? Did you give them a new PID?

While not necessary, all of these things have to be done if you don't want them to conflict and crash Hidden Truths when the player uses it.
Thanks, I'll tinker with some of that. Severa's FID, MPID, and MPID_H are still the same as the dlc. She uses Selena's model and voice though and Selena's support pool. Her class is the normal mercenary. She can't seem to S-Rank with anyone, do you know how to fix that?
 

DeathChaos

Unmei wo koeru!
Member
Joined
Oct 21, 2015
Messages
1,364
Trophies
0
Age
28
XP
1,724
Country
Puerto Rico
Thanks, I'll tinker with some of that. Severa's FID, MPID, and MPID_H are still the same as the dlc. She uses Selena's model and voice though and Selena's support pool. Her class is the normal mercenary. She can't seem to S-Rank with anyone, do you know how to fix that?
Sadly no, I have absolutely no idea how to fix the S rank thing, I've been trying to find workarounds so that I could marry Chrom in my Conquest run but nothing I've done so far has worked.

Also, Severa and Selena sharing a support pool is going to create problems, because support pools work off of Character IDs, meaning Severa will never gain any ranks with anyone because her character ID will not exist on anyone's pools, and giving Severa and Selena the same Char ID is just asking for all sorts of problems.

Also, Severa sharing the same FID, MPID and MPID_H with the DLC will crash, you can test it yourself.

Go into Hidden Truths 1, everything will look fine, but once the DLC is over, any labels shared between the DLC and extdata will turn into a bunch of "???????????????", like Severa's MPID, her MPID_H, etc.

Entering the DLC again in this state causes the game to crash.
 

Harvest God

Er a pixel artist?
Member
Joined
Oct 27, 2015
Messages
294
Trophies
0
XP
162
Country
United States
The thing is, while Owain does indeed use Odin's assets, he does not use Odin's asset ID, far from it, instead they use their own AIDs.

Owain, Inigo and Severa use their own Asset ID, because they Mercenary and Myrmidom classes are DLC unique things, like Chrom's Lord class, meaning the class has no assigned model and instead they use the model and animations set on their AIDs.


Did you change the MPIDs? Did you rename the .arc files and change the FIDs? Did you port over the classes with Different class IDs and different MPID labels? Did you change their character IDs? Did you give them a new PID?

While not necessary, all of these things have to be done if you don't want them to conflict and crash Hidden Truths when the player uses it.
ik about that I didn't phrase that right. Do you have some documentation on the Job? This is probably the closest I got to it lol http://pastebin.com/Hb7SkZVW
 

DeathChaos

Unmei wo koeru!
Member
Joined
Oct 21, 2015
Messages
1,364
Trophies
0
Age
28
XP
1,724
Country
Puerto Rico
ik about that I didn't phrase that right. Do you have some documentation on the Job? This is probably the closest I got to it lol http://pastebin.com/Hb7SkZVW

TildeHat said:
0x80. Also have I posted my notes on Job blocks? If I have here they are again.
Job Data:
0x00 -0x07: Bit flags
0x08 - 0x0b: JID Label
0x0c - 0x0f: Probably FID Label
0x10 - 0x13: MJID Label
0x14 - 0x17: MJID_H Label
0x18 - 0x19: Class ID #
0x1a - 0x1b: Bit flags (JCID)
0x1c - 0x23: Base Stats
0x24 - 0x2b: Class Growths
0x2c - 0x33: ??? (75 50 0 60 70 40 30 65)
0x34 - 0x3b: Class Caps
0x3c - 0x43: Pair up bonus
0x44 - 0x4b: Weapon Rank Caps
0x4c - 0x53: Hit/Crit/Avoid/Dodge bonus
0x54 - 0x5b: Learned Skills
0x5c : ???
0x5d : Movement
0x5e - 0x5f: ???
0x60 - 0x63: Some pointer to sound? Possibly for map movement
0x64 - 0x67: Promotion options
0x68 - 0x6B: Unpromoted options(For skills probably)
0x6C - 0x6F: ???
0x70 - 0x73: Other Gendered Class
0x74 - 0x7A: ???
0x7B - 0x7F: Bit flag for seal reclassing(Eg DLC classes)

The asset ID is made to match the JID label, but creating an Asset ID is a headache and a half because the header is made of bitflags and literally almost every header I've seen has had different sizes, the only header I know for sure is the one I used for Chrom/Lissa/Frederick, which is a character header for cutscene only models which is why their Model will never change on reclass.
 
  • Like
Reactions: Harvest God

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users