Tekken X Street Fighter on hold

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Announced back in 2010, the crossover fighting game is currently in development hell.

In a recent interview with GameSpot, Tekken producer Katsuhiro Harada had the following to say about the game in question:

It’s pretty difficult to answer. Because when we develop fighting games, we try to keep the core community in mind and the general audience who likes to play these games. But, currently, the situation is with fighting games, you have Street Fighter V that was just released and a lot of people are playing that fervently. We have a large crowd out there that is waiting for Tekken 7. So, we don’t want to split these communities. So, the window that is a good window to release Tekken X Street Fighter is something that has become much more difficult. So, it’s kind of on hold for the moment, I guess you could say.

Although on hold, there is still hope for a future release of the game as Harada adds:

It might seem like we haven't started on it at all, but the character lineup has been decided upon since a very long time ago. And we've already finished the polygon models, moves, and systems.

:arrow: SOURCE
 
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JustAKirby

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I imagine it would be hard to market this because of the popularity of Street Fighter 5 at the moment. That and the fact that they still have to finish Tekken 7. They'll probably want to set a release date towards the end of the year. I do hope we get to see some footage at E3.
 
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codezer0

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To be fair, that's how Mega Man used to look like - check the NES covers.
It felt like Capcom was taking every opportunity to piss all over Keiji inafune in the pettiest, most immature method possible.

You would also recall that the NA NES cover arts never matched up with what Mega Man actually looked like in the game or other art material until about Mega Man IV.

Honestly, the model choice just seemed to be another of Capcom's many tantrum maneuvers to try and rag on Keiji Inafune's work, by choosing the worst possible rendition of gaming's beloved character(s).
 

Kioku

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It was pretty good: http://gbatemp.net/review/street-fighter-x-tekken.18/
TBH though I don't see how they could get SF into Tekken as easily as Capcom did for Tekken in SF. 2D into 3D isn't anywhere near as easy to pull off.

Street fighter 4 and 5 say hi.

I kind of get what youre saying, though. It was easier to bring Tekken into the world of street fighter due to the style of street fighter.
 

Foxi4

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It felt like Capcom was taking every opportunity to piss all over Keiji inafune in the pettiest, most immature method possible.

You would also recall that the NA NES cover arts never matched up with what Mega Man actually looked like in the game or other art material until about Mega Man IV.

Honestly, the model choice just seemed to be another of Capcom's many tantrum maneuvers to try and rag on Keiji Inafune's work, by choosing the worst possible rendition of gaming's beloved character(s).
I'm not entirely sure what came first, the chicken or the egg. I've never heard or read anything about whether Mega Man was supposed to be cutesy and the cover was made to look realistic for whatever reason (possibly to retroactively sell the game to a more "hardcore" crowd, if you could even say that about gamers at the time) or if he was supposed to be a "manly man", but due to the technical limitations of the platform he had to look a bit goofy. Needless to say, drawing a realistic human sprite was no small feat and there are countless games in which the end product looked rather non-descript as a result, for instance in Castlevania, not to look far for examples. Either way, I found the model stupid and unappealing as well, but rather tongue-and-cheek, in line with typical Japanese humour. I don't know if it was truly a malicious move - it would seem a bit excessive, having the high stakes in mind - it was a big production with lots of money pumped into it, all things considered.
 

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It felt like Capcom was taking every opportunity to piss all over Keiji inafune in the pettiest, most immature method possible.

You would also recall that the NA NES cover arts never matched up with what Mega Man actually looked like in the game or other art material until about Mega Man IV.

Honestly, the model choice just seemed to be another of Capcom's many tantrum maneuvers to try and rag on Keiji Inafune's work, by choosing the worst possible rendition of gaming's beloved character(s).
You realize it was Inafune's idea to use the bad box art MegaMan, right?

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I'm not entirely sure what came first, the chicken or the egg. I've never heard or read anything about whether Mega Man was supposed to be cutesy and the cover was made to look realistic for whatever reason (possibly to retroactively sell the game to a more "hardcore" crowd, if you could even say that about gamers at the time) or if he was supposed to be a "manly man", but due to the technical limitations of the platform he had to look a bit goofy. Needless to say, drawing a realistic human sprite was no small feat and there are countless games in which the end product looked rather non-descript as a result, for instance in Castlevania, not to look far for examples. Either way, I found the model stupid and unappealing as well, but rather tongue-and-cheek, in line with typical Japanese humour. I don't know if it was truly a malicious move - it would seem a bit excessive, having the high stakes in mind - it was a big production with lots of money pumped into it, all things considered.

Well obviously he was supposed to look cutesy.. Thats the way he was originally drawn and designed.

The west just loved to take Japanese game's box art and Americanize it. This wasn't just a thing with Mega-Man, but with plenty of games at the time.
 

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Street fighter 4 and 5 say hi.

I kind of get what youre saying, though. It was easier to bring Tekken into the world of street fighter due to the style of street fighter.
I'm positive he's talking about gameplay, not graphics. Street fighter has always had full 2D gameplay, from 1 to 5.

I think the actual reason for the delay is that SFV bombed and the new tekken will likely undersell too, in favor of the rising MK, KI and smash. So they just decided not to flood the market with a million japanese fighting games right now, as they aren't doing too well currently.
 

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It was pretty good: http://gbatemp.net/review/street-fighter-x-tekken.18/
TBH though I don't see how they could get SF into Tekken as easily as Capcom did for Tekken in SF. 2D into 3D isn't anywhere near as easy to pull off.

It has already been done and is working as of Tekken 7. Akuma here is your Tekken VS SF template. Probaby similar to how Omega SF4 was the testbed for Street Fighter 5.

 

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