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The Magic and Special Meter codes were made in Legend mode. The problem is likely the same one I ran into with the Wii U version: if the code is applied while outside of battle it crashes. ioritree's plugin didn't have that problem and I can think of only 2 ways that may have happened. He used an If-True Do code type, assuming NTR plugins even support that code type, or he found an alternate address/subroutine. Unfortunately, I don't know how I can go about finding the flag for being in battle or out of battle with simple memory dumps. I'd need a live editor, and even then I can't guarantee I can fix it.The special/magic codes freeze the game if used in Legend Mode.
Health does not, but it doesn't affect Legend Mode.
Yes it will, so long as you extract the save data and not the extra data.Will the save editor work for US saves?
I've uploaded my text file with memory stuff. I've already done all the math and what not, you just need to be able to apply the cheats somehow. It has O3DS (little endian), N3DS (little endian), O3DS GateShark (big endian), and N3DS GateShark (big endian) codes. There are no credits however, it's just what I found without bothering to look on other sites. I only supply it to compliment BerserkLeon's source code, for people too lazy to do a little math.
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