Hacking [A really wild idea] Widgets for 3DS Home Menu with 3DS Injector

Billy Acuña

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This is a very wild idea and I don't know how doable is, but since we have 3DS Injector and we can play around arm11, maybe we can make some homebrew in form of widgets on Home Menu, of course very simple of them because the RAM.

I want serious opinions of this. Please.
 

Vappy

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IIRC one of yifanlu's potential ideas for 3ds_loader was something similar to that, he used the idea of adding a button on the home menu that launches homebrew as an example.
 

Logan Pockrus

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This would be cool, but I think we're quite far from it becoming a reality.
It'd require heavy modification of the home menu, so no. It'd be easier to just code a new Home Menu from scratch which includes widget support of some kind.
3ds_injector's purpose is to patch some stuff while it's loading, not add insane new features
Do you have any idea how cool it would be if the 3ds scene was the first to code and add in a completely custom-made home menu? It would be pretty damn awesome! But again, we're far away from that ever happening...if it ever even will....
 

Wolfvak

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Sometihng in my mind was telling me that this was a bad idea xD
Thanks for your replies :)
Actually it's a great idea, just really hard to implement. Closest thing I can imagine is:

1- Create a bunch of badges to simulate widgets (I'm thinking weather for instance)
2- Run some homebrew app which obtains data and modifies the badge on your home menu depending on the data obtained
3- profit?

I don't even know if you can change the badge tho, and even then you'd have to run the app every time you want to update stuff. Not very practical, but doable.
 
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Billy Acuña

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Actually it's a great idea, just really hard to implement. Closest thing I can imagine is:

1- Create a bunch of badges to simulate widgets (I'm thinking weather for instance)
2- Run some homebrew app which obtains data and modifies the badge on your home menu depending on the data obtained
3- profit?

I don't even know if you can change the badge tho, and even then you'd have to run the app every time you want to update stuff. Not very practical, but doable.
I was thinking something like badges that opens a "folder" and run homebrew code on that "folder" (calculator, weather and some really simple things like those).
 

froggestspirit

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This would be cool, but I think we're quite far from it becoming a reality.

Do you have any idea how cool it would be if the 3ds scene was the first to code and add in a completely custom-made home menu? It would be pretty damn awesome! But again, we're far away from that ever happening...if it ever even will....
mainly since the default firmware is all we want (plus a few things like region free and sig patches).
Instead of coding one from scratch, it makes sense to just throw in a few small patches
 

jakerman999

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Not too sure about widgets, but writing our own applets is probably within the realm of possibility. If we inject a hook into the home menu that our applet grabs onto, we might get something resembling a widget.
 

Logan Pockrus

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mainly since the default firmware is all we want (plus a few things like region free and sig patches).
Instead of coding one from scratch, it makes sense to just throw in a few small patches
Actually, there is something close to a custom home menu being developed for A9LH. It allows you to launch system applications, homebrew, and so much more™™™™™™™™™™™™™™™™™™™™™™! Not sure of the release date, however. Maybe soon™.

EDIT: It launches a 100% custom-made GUI.
 

froggestspirit

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Actually, there is something close to a custom home menu being developed for A9LH. It allows you to launch system applications, homebrew, and so much more™™™™™™™™™™™™™™™™™™™™™™! Not sure of the release date, however. Maybe soon™.

EDIT: It launches a 100% custom-made GUI.
What's it called?
 

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