ROM Hack [Release] Hyrule Warriors Legends Save Editor & NTR Plugin

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link666

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Your a couple weeks too late. ScarletKohaku already beaten you to revealing how weapon data is stored.
Sorry i just wanted to help, i wanted a weapon editor to make thing faster but i cannot make one.
Your a couple weeks too late. ScarletKohaku already beaten you to revealing how weapon data is stored.

Sorry, on the first page the weapon offset is not to date don't show
Fu..shit, thanks. That was the thing I want to know, i couldn't read anything on all pages before (too much haha), so I missed something xD
I Have an nice idea now, how I can manage the weapons ^^, maybe I will test it today. Thanks a lot.



I was able to change any kind of the clothes and so their appearance, but I don't found the hairs/colors yet. But I can imagine that is also be saved in that range of an fairy.
Maybe the adress-range I have implemented are already the complete ones^^. It should be possible to make an function, that set an fairy slot back to it's default and hopeully the game recognized it :D



Thanks, that helped for the rest now^^. SO 03 normal and 13 magical. (and 0B is master sword), kay. ^^.

But I can't remember how many weapons a chara can have /of each kind) before we forced to sell a weapon? How many as it, 20 or less?
So, I can make an weapon editor, that also checks that we have not too many weapons for an chara, cause of security save reasons :D

Now i have tested it and i can confirme it
All weapon that doesn't have the LEGENDARY skill have the 03 value. when you appli the skill the value change for 13

Flesh-Render Fang level 4 With 840 power
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 81 00 F4 01 05 00 2A 1C 2C 1D 30 2D 2B 2F 13

Flesh-Render Fang level 4 With 750 power
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 81 00 F4 01 05 00 2A 1C 2C 1D 30 2D 2B 2F 03

The legendary skill 2A is useless by itself iff you dont change 03 to 13 - Meaning that you can have a legendary weapon without having the skill
That the reason why the value F4 01 doesn't change because of the last value

This is just to make sure you understand and make a great weapon editor
 

Deathwing Zero

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Sorry i just wanted to help, i wanted a weapon editor to make thing faster but i cannot make one.


Sorry, on the first page the weapon offset is not to date don't show


Now i have tested it and i can confirme it
All weapon that doesn't have the LEGENDARY skill have the 03 value. when you appli the skill the value change for 13

Flesh-Render Fang level 4 With 840 power
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 81 00 F4 01 05 00 2A 1C 2C 1D 30 2D 2B 2F 13

Flesh-Render Fang level 4 With 750 power
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 81 00 F4 01 05 00 2A 1C 2C 1D 30 2D 2B 2F 03

The legendary skill 2A is useless by itself iff you dont change 03 to 13 - Meaning that you can have a legendary weapon without having the skill
That the reason why the value F4 01 doesn't change because of the last value

This is just to make sure you understand and make a great weapon editor

Thank you for explaining what that last byte does. I was curious and don't remember seeing it in the Wii U version, but it's probably there. I haven't gotten too far with the 3DS version yet as running it on o3DS is not very pleasant.
 

link666

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Now i understand how the weapon slot work :

First weapon offset - 0002f372 - end of file

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 81 00 F4 01 05 00 2A 1C 2C 1D 30 2D 2B 2F 13

00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 81 00 F4 01 05 00 2A 1C 2C 1D 30 2D 2B 2F 03

00 00 00 00 00 00 00 00 00

00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF 00 00 00 00 FF FF FF FF FF FF FF FF 00

The order of weapon are organized by order of slot not by category of weapon type because i actually have volga weapon in the first slot
The number in bold are the bytes space between each weapon and the last line is a empty weapon

Sorry i just read the spacebin of SCARLETKOHAKU and everything is already explained
 
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Deathwing Zero

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I just thought I would post to let people know, I haven't made any progress in getting cheat plugins to work with NTR CFW. At this point I've given up and can only hope Cell9 will be generous enough to figure out and fix the issue. I have however made a few memory cheats that I'm using currently with this. It allows you to use "GateShark" cheats and the current (as of this writing) 1.5 preview edition has what he calls "heartbeat code" which will apply the codes every 4 seconds. This would allow you to get sort-of-infinite of whatever code(s) you're using.

Here's what I have currently. These are for USA version of Hyrule Warriors patch 1.2.0

Max Rupees
0856D0C4 7F969800

Max Kills
091CEB5C 0F270000

Max Special Meter (Infinite)
091CEC98 30300000

Max Magic Meter (Infinite)
091CECA8 10100000

Max Rupees
0856D0C4 0098967F

Max Kills
091CEB5C 0000270F

Max Special Meter (Infinite)
091CEC98 00003030

Max Magic Meter (Infinite)
091CECA8 00001010

Standard codes are in little endian, which is how they are written to the memory, GateShark just swaps them to big endian. The only reason this matters is because the above application will automatically convert GateShark to the correct format, so if you just want to copy and paste some codes, that's what they're there for. Side note: The Magic and Special meter codes do not need to be applied multiple times per battle. They will fill up the respective meter and it will stay full no matter how many times you use it or how long you're in "Magic Fury" mode or whatever it's called. It probably needs to be re-applied between battles though.
 
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iwabo

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I wonder, are there plans for the save editor to include features like completing levels of the adventure map / story mode or even unlocking the skulltula / chests with heartpieces and weapons? I already played through the game on the Wii U and while it's fun, it would be great to not have to grind through every single level on all 4 difficulty levels again.
 

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I wonder, are there plans for the save editor to include features like completing levels of the adventure map / story mode or even unlocking the skulltula / chests with heartpieces and weapons?
I started looking into Adventure Mode clears, but I've not found much yet aside from setting your rank.
 

BerserkLeon

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I just thought I would post to let people know, I haven't made any progress in getting cheat plugins to work with NTR CFW. At this point I've given up and can only hope Cell9 will be generous enough to figure out and fix the issue. I have however made a few memory cheats that I'm using currently with this. It allows you to use "GateShark" cheats and the current (as of this writing) 1.5 preview edition has what he calls "heartbeat code" which will apply the codes every 4 seconds. This would allow you to get sort-of-infinite of whatever code(s) you're using.

Here's what I have currently. These are for USA version of Hyrule Warriors patch 1.2.0

Max Rupees
0856D0C4 7F969800

Max Kills
091CEB5C 0F270000

Max Special Meter (Infinite)
091CEC98 30300000

Max Magic Meter (Infinite)
091CECA8 10100000

Max Rupees
0856D0C4 0098967F

Max Kills
091CEB5C 0000270F

Max Special Meter (Infinite)
091CEC98 00003030

Max Magic Meter (Infinite)
091CECA8 00001010

Standard codes are in little endian, which is how they are written to the memory, GateShark just swaps them to big endian. The only reason this matters is because the above application will automatically convert GateShark to the correct format, so if you just want to copy and paste some codes, that's what they're there for. Side note: The Magic and Special meter codes do not need to be applied multiple times per battle. They will fill up the respective meter and it will stay full no matter how many times you use it or how long you're in "Magic Fury" mode or whatever it's called. It probably needs to be re-applied between battles though.
If they work, do you mind if I put your codes in a public plugin? I already had rupees from fort42 but the other codes the same guy made didn't work.
I'm on my phone, without my 3ds, so can't test ATM. Also can't currently be arsed to find the other person's username. But I'll credit you for yours and him for his.

Ah, what issues are you having with plugins anyway? Cant compile? Or do they just not load on your 3ds, or?
 

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It was a minor point bugging me that editing material quantities would still leave ?????s in the badge market until you got that material legitimately. As far as I know if doesn't effect anything, you can still craft the badges and the drop probability is not changed to my knowledge by having found it before or not.

But it still bugged me so I went hunting and found a series of 4 4-byte bitmasks representing the discovered state of each material.
Code:
0x001A24 
       0x1  Metal Plate
       0x2  Monster Tooth
       0x4  Old Rag
       0x8  Soldier's Uniform
      0x10  Rock
      0x20  Aeralfos Leather
      0x40  Fiery Aeralfos Leather
      0x80  Gibdo Bandage
     0x100  ReDead Bandage
     0x200  Lizalfos Scale
     0x400  Dinolfos Fang
     0x800  Moblin Flank
    0x1000  Shield-Moblin Helmet
    0x2000  Piece of Darknut Armor
    0x4000  Stalmaster Wrist Bone
    0x8000  Big Poe Necklace
   0x10000  Essence of Icy Big Poe
   0x20000  Hylian Captain Gauntlet
   0x40000  Goron Armor Breastplate
   0x80000  Ganon's Mane
  0x100000  King Dodongo's Claws
  0x200000  Gohma's Acid
  0x400000  Manhandla's Toxic Dust
  0x800000  Argorok's Embers
0x1000000  The Imprisoned's Scales
0x2000000  Cia's Bracelet
0x4000000  Volga's Helmet
0x8000000  Wizzro's Robe
0x10000000  Link's Boots
0x20000000  Lana's Hair Clip
0x40000000  Zelda's Brooch
0x80000000  Impa's Hair Band

0x001A28 
       0x1  Ganondorf's Gauntlet
       0x2  Sheik's Kunai
       0x4  Darunia's Spikes
       0x8  Ruto's Earrings
      0x10  Agitha's Basket
      0x20  Midna's Hair
      0x40  Fi's Heels
      0x80  Ghirahim's Sash
     0x100  Zant's Magic Gem
     0x200  Round Aeralfos Shield
     0x400  Fiery Aeralfos Wing
     0x800  Heavy Gibdo Sword
    0x1000  ReDead Knight Ashes
    0x2000  Lizalfos Gauntlet
    0x4000  Dinolfos Arm Guard
    0x8000  Moblin Spear
   0x10000  Metal Moblin Shield
   0x20000  Large Darknut Sword
   0x40000  Stalmaster's Skull
   0x80000  Big Poe's Lantern
  0x100000  Icy Big Poe's Talisman
  0x200000  Holy Hylian Shield
  0x400000  Thick Goron Helmet
  0x800000  Ganon's Fang
0x1000000  King Dodongo's Crystal
0x2000000  Gohma's Lens
0x4000000  Manhandla's Sapling
0x8000000  Argorok's Stone
0x10000000  The Imprisoned's Pillar
0x20000000  Cia's Staff
0x40000000  Volga's Dragon Spear
0x80000000  Wizzro's Ring

0x001A2C 
       0x1  Link's Scarf
       0x2  Lana's Cloak
       0x4  Zelda's Tiara
       0x8  Impa's Breastplate
      0x10  Ganondorf's Jewel
      0x20  Sheik's Turban
      0x40  Darunia's Bracelet
      0x80  Ruto's Scale
     0x100  Agitha's Pendant
     0x200  Midna's Fused Shadow
     0x400  Fi's Crystal
     0x800  Ghirahim's Cape
    0x1000  Zant's Helmet
    0x2000  Big Blin Hide
    0x4000  Stone Blin Buckler
    0x8000  Monster Horn
   0x10000  Big Blin Club
   0x20000  Stone Blin Helmet
   0x40000  Helmaroc Plume
   0x80000  Phantom Ganon's Cape
  0x100000  Twili Midna's Hairpin
  0x200000  Young Link's Belt
  0x400000  Tingle's Map
  0x800000  Linkle's Boots
0x1000000  Skull Kid's Hat
0x2000000  Pirate's Charm
0x4000000  Tetra's Sandals
0x8000000  King Daphnes's Robe
0x10000000  Helmaroc King's Mask
0x20000000  Phantom Ganon's Sword
0x40000000  Twili Midna's Robe
0x80000000  Keaton Mask

0x001A30 
       0x1  Tingle's Watch
       0x2  Linkle's Compass
       0x4  Majora's Mask
       0x8  Island Outfit
      0x10  Tetra's Bandana
      0x20  King Daphnes's Crown

Like everything else they're stored little-endian so to 'discover' all materials you'd set the following values:
Code:
0x001A24 FFFFFFFF
0x001A28 FFFFFFFF
0x001A2C FFFFFFFF
0x001A30 3F000000

It would be nice if the editors could update these correctly when adding materials that have not been previously collected, but as I say it appears to be purely cosmetic.
Note as well that I've not individually tested each material's mask values. But the ones I did all fit the assumption that they followed the same order as the quantities themselves.
 

Korados

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Thank you for the information about the weapon data, link666! Although it was discovered already, it was nice to have my mind refreshed about it.

But now I have a question: What values do I have to change to get rid of the locks on the Master Sword and Legendary skills? When I just type in
the value for the skill, the weapon gets it but it's locked because I haven't collected all the weapons yet.
 

Deathwing Zero

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If they work, do you mind if I put your codes in a public plugin? I already had rupees from fort42 but the other codes the same guy made didn't work.
I'm on my phone, without my 3ds, so can't test ATM. Also can't currently be arsed to find the other person's username. But I'll credit you for yours and him for his.

Ah, what issues are you having with plugins anyway? Cant compile? Or do they just not load on your 3ds, or?

Plugins will cause the US version of this game to not launch properly and just sit at the Nintendo3DS loading screen. It doesn't freeze or lock up or anything, it's still animated and you can still open the NTR menu and what not, but the game will not load. Compiling it isn't an issue, the issue is figuring out what causes the process not to launch. It makes you think it'll launch, you get the green screen flash and everything, but it never actually does.

Anyway, if you can get the plugin to load correctly for the US version of the game, by all means go ahead and use them. I found the section for weapon data as well but it's a royal pain to edit that way. I see now why ioritree did what he did with the weapon editor on his JP plugin. Unfortunately I don't really know how to find the pointer for which item is highlighted.

But now I have a question: What values do I have to change to get rid of the locks on the Master Sword and Legendary skills? When I just type in
the value for the skill, the weapon gets it but it's locked because I haven't collected all the weapons yet.
That flag is in a different area, but I have no idea where.
 
Last edited by Deathwing Zero,

BerserkLeon

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Plugins will cause the US version of this game to not launch properly and just sit at the Nintendo3DS loading screen. It doesn't freeze or lock up or anything, it's still animated and you can still open the NTR menu and what not, but the game will not load. Compiling it isn't an issue, the issue is figuring out what causes the process not to launch. It makes you think it'll launch, you get the green screen flash and everything, but it never actually does.

Anyway, if you can get the plugin to load correctly for the US version of the game, by all means go ahead and use them. I found the section for weapon data as well but it's a royal pain to edit that way. I see now why ioritree did what he did with the weapon editor on his JP plugin. Unfortunately I don't really know how to find the pointer for which item is highlighted..
Ah, that's odd. How are you running?
I'm using a n3ds a9lh with aureinand 4.2 on sysnand 10.7... using the NTR firmware.bin from her firms.7z. Also using the 3D version of BootNTR from shadowtrance (https://github.com/Shadowtrance/BootNTR/releases)
I was able to compile and use a plugin for the US version already. I haven't touched the JP version.

Additionally your kills, sp, mp codes don't work for me... now I'm really confused.

Do you have the 1.2 update installed? Running from eshop-cia, cartridge, cartridge-convert-cia?
Adding a 0x36600 offset to your codes makes them work for me.
 
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Zach9o9

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Okay, so I slightly figured out Hex Editing the weapons the hard way. Just 2 questions:
1. If I were to change a weapon in a pre-existing slot to a different value (I.e. Darunia's Magic Hammer to Toon Link's Hero's Sword), would it auto-sort into the proper character? Or is that a screw-up?
2. What's the deal with the last values in the weapon (The 03, 13, and 0B values)? Is it important if I modify a weapon to a Lv. 4?

Quick Edit: I'm aware 0B is the Master Sword identifier. My main interest is the 03 and 13 values, if I should change those as I'm editing.
 
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Deathwing Zero

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Ah, that's odd. How are you running?
I'm using a n3ds a9lh with aureinand 4.2 on sysnand 10.7... using the NTR firmware.bin from her firms.7z. Also using the 3D version of BootNTR from shadowtrance (https://github.com/Shadowtrance/BootNTR/releases)
I was able to compile and use a plugin for the US version already. I haven't touched the JP version.

Additionally your kills, sp, mp codes don't work for me... now I'm really confused.

Do you have the 1.2 update installed? Running from eshop-cia, cartridge, cartridge-convert-cia?
Adding a 0x36600 offset to your codes makes them work for me.

o3DS, A9LH, AuReiNand 4.2, SysNand 10.7, same ntr firmware.bin and using official NTR 3.3. I switched from ShadowTrance to see if the original build works, plus it's newer. Using eShop version, no cia/3ds/conversion etc. Patch 1.2.0. Codes not working may be DMA, or the fact you're on N3DS. I guess I'll have to check, but I won't be able to get an N3DS until probably summer. Would you mind giving me the plugin? I would like to test it.

*EDIT*
Just tried the codes I posted again and they're working fine.
 
Last edited by Deathwing Zero,

BerserkLeon

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o3DS, A9LH, AuReiNand 4.2, SysNand 10.7, same ntr firmware.bin and using official NTR 3.3. I switched from ShadowTrance to see if the original build works, plus it's newer. Using eShop version, no cia/3ds/conversion etc. Patch 1.2.0. Codes not working may be DMA, or the fact you're on N3DS. I guess I'll have to check, but I won't be able to get an N3DS until probably summer. Would you mind giving me the plugin? I would like to test it.

*EDIT*
Just tried the codes I posted again and they're working fine.

Here's the one I'm building.
I'm gonna make one with that 36600 offset removed for whatever conditions make your codes different from mine, but right now I need to get dressed and go to work.

Here's the codes though.

max all items adventure mode. I haven't got past the first map so not sure if I need to add more to this yet or not.
WRITEU32(0x856fee0, 0x05050505);
WRITEU32(0x856fee4, 0x05050505);
WRITEU32(0x856fee8, 0x05050505);

Rupees
WRITEU32(0x856d0c4, 0x00FFFFFF)

kills
WRITEU16(0x920515c, 0x00002710);

Inf. Special Meter
WRITEU16(0x9205298, 0x00003030);

Inf Magic Meter
WRITEU16(0x92052A8, 0x00001010);

White Gratitude Crystal (Fairy Food), may encompass more later. Was a test.
WRITEU8(0x856f39d, 0x000000ff);

Infinite Health
WRITEU16(0x9159126, 0x00004579);

No Damage for Results
WRITEU16(0x920517c, 0x00000000);
WRITEU16(0x92053E8, 0x00000000);

The ones around 8500000 seem to work on both o3ds and n3ds, since the rupees code works as is for both of us.
 

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Blazingflare

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Fu..shit, thanks. That was the thing I want to know, i couldn't read anything on all pages before (too much haha), so I missed something xD
I Have an nice idea now, how I can manage the weapons ^^, maybe I will test it today. Thanks a lot.



I was able to change any kind of the clothes and so their appearance, but I don't found the hairs/colors yet. But I can imagine that is also be saved in that range of an fairy.
Maybe the adress-range I have implemented are already the complete ones^^. It should be possible to make an function, that set an fairy slot back to it's default and hopeully the game recognized it :D



Thanks, that helped for the rest now^^. SO 03 normal and 13 magical. (and 0B is master sword), kay. ^^.

But I can't remember how many weapons a chara can have /of each kind) before we forced to sell a weapon? How many as it, 20 or less?
So, I can make an weapon editor, that also checks that we have not too many weapons for an chara, cause of security save reasons :D
You can have a max of 10 of any weapon before you are forced to sell any. I don't think there's any security measure for loading a save with more than 10 of a weapon since you can use zelda character amiibos to get more than 10 weapons then turn off the game.
The game auto saves every time you scan an amiibo so you can't save scum, but doesn't make you sell any weapons until you pass the title screen.
 

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I updated the OP with ScarletKohaku's weapons information Pastebin and nedron92's current save editor.

Sorry about being so bad at keeping the OP updated.:unsure: There isn't really any excuse for it.
 
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Scarlet

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I updated the OP with ScarletKohaku's weapon offset pastebin and nedron92's most recent save editor.

Sorry about being so bad at keeping it updated, there isn't really any excuse.
Everything in "Still needs to be found" has been found :P I'd say the next important things are Adventure Mode tile unlocks and rank setting.
 

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Everything in "Still needs to be found" has been found :P I'd say the next important things are Adventure Mode tile unlocks and rank setting.
Whoops. Forgot about that portion.
Might as well throw the Legend's Story mode missions, costume unlocks, skulltulas, heart containers, and remaining My Fairy stuff like appearance and skills in there as well.

Edit: Added and updated.

Edit2: For those interested in what I added.
Things that still need to be found.
  • Adventure mode tile unlocks and ranks
  • Adventure mode map completed status
  • Adventure mode maps unlocked
  • Story mode missions unlocked
  • Costume unlocks
  • True Master Sword requirements
  • Skulltulas in Adventure and Story mode
  • Character Heart Containers
  • Remaining My Fairy stuff
    • facial and hair style/color apperance
    • fairy skills and personality
 
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Blazingflare

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I've been wondering. Do 8-bit weapons exist in any form in the game? Or are they the only feature next to boss rush mode that is exclusive to the WiiU?
 
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    I am the cancer!!! lol
  • Psionic Roshambo @ Psionic Roshambo:
    Yayyy got arcade games on the Pi working lol
  • Veho @ Veho:
    Cool.
  • Psionic Roshambo @ Psionic Roshambo:
    Now to spend 6 months deleting all the garbage lol
  • Psionic Roshambo @ Psionic Roshambo:
    Mame should be two sets one for preservation of everything and one set for people who just want to play and enjoy the old old ganes
  • SylverReZ @ SylverReZ:
    @Psionic Roshambo, Shouldn't preservation be legal tho?
    +1
  • SylverReZ @ SylverReZ:
    @Psionic Roshambo, I always see this dude's shorts, he sounds pretty annoying.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Preservation yeah it absolutely should be legal
    +1
  • SylverReZ @ SylverReZ:
    @Psionic Roshambo, Believe Japan was going to make it legal at some point, according to a Kotaku story.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    I swear like 99% of arcade games wouldn't even exist these days outside of MAME the arcade machines are old and busted very few ever saw any sort of home conversion
  • Psionic Roshambo @ Psionic Roshambo:
    We get 37 versions of Super Mario Bros but 0 of Beast Busters
    +1
  • SylverReZ @ SylverReZ:
    @Psionic Roshambo, There's a lot of obscure Japanese arcade titles that are either lost to time or dumped.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's so unfair, maybe AI can save us lol
  • Psionic Roshambo @ Psionic Roshambo:
    I mean if a company could use AI to do the work of a home conversion for essentially free why not? The rights for some games are completely lost though
  • SylverReZ @ SylverReZ:
    @Psionic Roshambo, AI is taking our jobs!
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Just tried the Master System version.... Ugghh
    Psionic Roshambo @ Psionic Roshambo: Just tried the Master System version.... Ugghh