Homebrew Anyone tried compiling Smashbroshax for 1.0.1?

DeadlySin9

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I updated to 10.6 not knowing that it forces ironhax to update before launching, and expecting to have smashbroshax as a backup (I use my 3DS mainly at home so having a way to send beacons isn't an issue). I've used smashbroshax before and gotten it to work succesfully on 1.1.2, but I've since taken updates to Smash. I tried to remove the update data from the sd, but my game only goes back to 1.0.1 which doesn't have a corresponding pcap file.

However, looking through the code for smashbroshax (specifically generate_smashbrosrop_addrs.sh) it seems that you can take the code.bin from that version and use it to get some ROP addresses that it uses to build for specific versions. Is it possible to get that code.bin from just the eShop update data? If not, I'm pretty sure at least some cart versions are 1.0.1 and we could get a dump from there. If anyone has already tried this then feel free to let me know, but I didn't catch any evidence of it anywhere.
 

iAqua

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I updated to 10.6 not knowing that it forces ironhax to update before launching, and expecting to have smashbroshax as a backup (I use my 3DS mainly at home so having a way to send beacons isn't an issue). I've used smashbroshax before and gotten it to work succesfully on 1.1.2, but I've since taken updates to Smash. I tried to remove the update data from the sd, but my game only goes back to 1.0.1 which doesn't have a corresponding pcap file.

However, looking through the code for smashbroshax (specifically generate_smashbrosrop_addrs.sh) it seems that you can take the code.bin from that version and use it to get some ROP addresses that it uses to build for specific versions. Is it possible to get that code.bin from just the eShop update data? If not, I'm pretty sure at least some cart versions are 1.0.1 and we could get a dump from there. If anyone has already tried this then feel free to let me know, but I didn't catch any evidence of it anywhere.
Try it yourself I would, but at the moment im busy with a9lhax. Should be pretty easy to try?
 

DeadlySin9

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why smash bros hax is so ded and thares no point

It's a working entrypoint. I don't think that qualifies as dead.

Try it yourself I would, but at the moment im busy with a9lhax. Should be pretty easy to try?

Yeah, I just don't have a way to get the code.bin because I can't dump it myself without homebrew access. I was hoping someone else could at least get me that.
 

godlover9000

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Just tried it and it does, successfully back in the homebrew menu on 10.6. Thanks! Hopefully this thread will turn up for anyone else looking for that pcap.
Thanks for confirming this for me. I am not having as much luck with it (like I got it to compile and broadcast and all that good stuff but my New3DS keeps crashing at the part where it is supposed to load the otherapp file.) Did you manage to get it in the first try? or did it take you a few tries to get it to not crash back to the home menu?
edit: basically I am right to assume that the pcap looks for the smashpayload.bin which is on the root of the SD card. Also I am broadcasting using aircrack-ng with 10 pps. Is there anything that you can suggest that I might be doing differently from you?
 
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DeadlySin9

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Thanks for confirming this for me. I am not having as much luck with it (like I got it to compile and broadcast and all that good stuff but my New3DS keeps crashing at the part where it is supposed to load the otherapp file.) Did you manage to get it in the first try? or did it take you a few tries to get it to not crash back to the home menu?
edit: basically I am right to assume that the pcap looks for the smashpayload.bin which is on the root of the SD card. Also I am broadcasting using aircrack-ng with 10 pps. Is there anything that you can suggest that I might be doing differently from you?

Were you using the pcap from the now dead link? It worked first time for me. If you built it yourself then you specify what it looks for. Also, I just used a program called tcpreplay to broadcast it rather than have to patch aircracg-ng (install tcpreplay using apt-get).

Would someone be willing to make a 1.0.1 JP pcap if I can provide the code.bin, or at least point me in the right direction so I can do it myself?

EDIT: Here's the code.bin
https://mega.nz/#!mgwzESyL!HXo1kqGV1Yusdva1eGgEk06uCa3OT2Ts6xP73kbt_7U

I might see if I can get my linux machine back up. It seems vmware didn't delete all the files when I uninstalled it. If you still need it you'll have to PM me since your link also seems to be gone.

I need one for 1.0.1 EUR. Could anyone help me please? I really do not know how to get it. :(

Since I still have the machine files, I could try this, but someone would have to dump the EUR 1.0.1 code.
 

godlover9000

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Were you using the pcap from the now dead link? It worked first time for me. If you built it yourself then you specify what it looks for. Also, I just used a program called tcpreplay to broadcast it rather than have to patch aircracg-ng (install tcpreplay using apt-get).



I might see if I can get my linux machine back up. It seems vmware didn't delete all the files when I uninstalled it. If you still need it you'll have to PM me since your link also seems to be gone.



Since I still have the machine files, I could try this, but someone would have to dump the EUR 1.0.1 code.
I gave up on using smash hax (as my brother was able to use his hacked 3ds to help with oot3dhax). Thanks for trying to help me though :) I will one day try it just because how the hack works is very interesting to me :)
 

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