@SciresM Will it support Japan's green/red? When I load those into metropolis's editor or pikasav I get some interesting results. Guessing the offsets are different.
Thank you very much for your editors SciresM. They are awesome. I enjoyed very much the shuffle's one. I have a doubt. Will there be any problem in the future with the tranference to Pokémon Sun/Moon with this sort of editing? I suposse that it's undetectable, but I'd like to ensure.Rhydon (RSE) is getting pretty close to releasable:
I need to fix my inventory editing, which is pretty bad right now, and double check to make sure I'm not editing any data I shouldn't be accidentally, but yeah.
Thank you very much for your editors SciresM. They are awesome. I enjoyed very much the shuffle's one. I have a doubt. Will there be any problem in the future with the tranference to Pokémon Sun/Moon with this sort of editing? I suposse that it's undetectable, but I'd like to ensure.
Yeah. I think that you are right. It should be as simple as touch a couple of bits. But I don't know too much about saves in 3ds and I've read things about encryption and secure values so... I'm not really sure if these simple changes would be as undetectable as I thought.We can't know what type of legality checks will be used by Pokemon Bank in the future. Anyway save editing of the first generation is very simple, then you may transfer them without problems
These things haven't any effect because they are fixed by savedatafiler (or similar...)Yeah. I think that you are right. It should be as simple as touch a couple of bits. But I don't know too much about saves in 3ds and I've read things about encryption and secure values so... I'm not really sure if these simple changes would be as undetectable as I thought.
Is possible with this, edit the sav of pokemon yellow to make a trainer that i already fighted with him, to a trainer that i don´t fighted with him?
+1@SciresM, is there any news about your upcoming save editor?
can anyone determine the change between a pikasav PKMN file (boxed) vs the standard 33 bytes that bulbapedia shows http://bulbapedia.bulbagarden.net/wiki/Pokémon_data_structure_in_Generation_I#The_structure ?
here's a sample file http://gbatemp.net/threads/pokeslow-gen-1-virtual-console-pokemon-editor.427978/page-3#post-6436133
this bulbasaur was in box 7, position 10, in the original save file.
i'd do it myself but I figure someone here is already pretty familiar with the structures and could do it much faster.
typedef struct pikasav_pk1
{
uint8_t species_id;
uint8_t nickname[8];
uint8_t ot[8];
uint8_t pk1_data[33];
} pikasav_pk1_t;
Really, though, just use Rhydon and not pikasav.
So this one works better than what I have been using PKDelta. That one seems to corrupt all my box data and turn them all into Eevees. I just really like the UI in comparison to Pikasav. Does anyone know why one loads the .sav data correctly and the other doesn't? It's the same save file. I tried A-Save too and that wouldn't even open it..... I just like options.
Just use PKHeXSo I'm looking to edit my Gen 1 save file and I've heard of like 4 different programs just in this thread alone, but various problems it seems like plague them. Is there a particular one that works best and doesn't cause issues?