Homebrew C# porting?

SAIYAN48

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I know that homebrew can be made in C++, which is a language I know a bit of since I'm studying it in programming class. Is there a way to port a C# program so that it would work on the O3DS? I like C# a lot more. (It's prettier :P)
 
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I'm pretty sure there's no way to compile stuff programmed in C# for the 3DS, so you'd have to re-write it in C++ or another language that can be used on the 3DS.
 

Slashcash

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I know that homebrew can be made in C++, which is a language I know a bit of since I'm studying it in programming class. Is there a way to port a C# program so that it would work on the O3DS? I like C# a lot more. (It's prettier :P)

No actual way to compile C# code to a 3ds executable. Your only option is to port your C# code to C++
 
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Unity for 3DS uses C#, as well as Java. But you have to be an official registered dev to be able to use it anyway...
 
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dpad_5678

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Use C or Cpp. It's similar to C# and it's cross compatible with, like, all Systems Homebrew wise.
 

evandixon

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Programming for the 3DS is a bit more low-level than for the PC. With limited RAM (64 or 128 MB I think), C/C++ is the language of choice, since it doesn't have a lot of overhead, and gives you fine control over memory usage. C# runs on top of a framework that would have to be designed for the 3DS, and would take up precious resources. For homebrew, I think doing that would be impractical. If Unity really does use C#, I wouldn't think the potential for its games would be as high as with just C++.

Just be thankful you don't have to use assembly. *shudders*
 
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If Unity really does use C#, I wouldn't think the potential for its games would be as high as with just C++
I think Unity is better than homebrew by far.
For many reasons!

1) It's the real deal! No homebrew involved whatsoever!
2) If you know your way around Unity, it will be even easier to create 3DS applications! ;)
3) Not overly text-based like the main 3DS homebrew sources you see today. :P

Just take a look at this video! I think it will show you the full potential of what you can do with Unity! (For New3DS at least. ;))
 

evandixon

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I think Unity is better than homebrew by far.
For many reasons!

1) It's the real deal! No homebrew involved whatsoever!
2) If you know your way around Unity, it will be even easier to create 3DS applications! ;)
3) Not overly text-based like the main 3DS homebrew sources you see today. :P

Just take a look at this video! I think it will show you the full potential of what you can do with Unity! (For New3DS at least. ;))

By potential, I meant the maximum of what could be done. I'm sure it's easier with Unity, but it probably won't be like what could be accomplished with C++ (which is harder).
 

aracom

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I think Unity is better than homebrew by far.
For many reasons!

1) It's the real deal! No homebrew involved whatsoever!
2) If you know your way around Unity, it will be even easier to create 3DS applications! ;)
3) Not overly text-based like the main 3DS homebrew sources you see today. :P

Just take a look at this video! I think it will show you the full potential of what you can do with Unity! (For New3DS at least. ;))

Too bad it's not really common to find a build of unity for 3ds, it's even worse for wiiu builds(I don't think there even are any leaks atm?).
So I think you were lucky enough to get into Nintendos Dev Program?
 

sup3rgh0st

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I think Unity is better than homebrew by far.
For many reasons!

1) It's the real deal! No homebrew involved whatsoever!
2) If you know your way around Unity, it will be even easier to create 3DS applications! ;)
3) Not overly text-based like the main 3DS homebrew sources you see today. :P

Just take a look at this video! I think it will show you the full potential of what you can do with Unity! (For New3DS at least. ;))

How did you get the 3DS unity license? Did you register with Nintendo or are there "other ways". What kind of file does it export to?
 
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Too bad it's not really common to find a build of unity for 3ds, it's even worse for wiiu builds(I don't think there even are any leaks atm?).
I already have Unity for Wii U. I am itching to leak it, but I should really not do that. I have my morals™ with me. :P

So I think you were lucky enough to get into Nintendos Dev Program?
I joined this guy's "company" recently. We've not been officially approved just yet, so I don't exactly have Unity for 3DS with me at the moment. Maybe in a month or so. :P

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What kind of file does it export to?
AFAIK, they export CCI and CIA files. You should rely on CCI builds more if you are planning to build for a retail 3DS. CIAs are for Dev units only at the moment.
 

Reisyukaku

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1. C# isnt compiled to machine code, its compiled to byte code (MSIL specifically) and has to run on MS's CLR environment.
2. Unity is apparently a thing for n3ds, but I personally wouldnt touch it with a 10ft poll. Theres a reason its n3ds only, because the extreme code overhead that would cause o3ds to lag.
 
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