Pokemon creative desgin director sadly killed in a windstorm

BurningDesire

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The Pokemon Company Interational creative design director Eric Medalle died on Sunday during a windstorm. Medalle was taking his one of his daughter for a drive, but a massive tree crashed down on the family’s SUV. The girl thankfully made it out with only minor injuries.

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BurningDesire

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Fix your news image. And when you are going to quote whole paragraphs from others, make sure you put them in quote tags.

Anyway, that makes two deaths of notable gaming persons in one week :(
What exactly is wrong with the image? I changed it into quotes though ^^ and yeah. It's a sad week ;(
 

Youkai

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Fix your news image. And when you are going to quote whole paragraphs from others, make sure you put them in quote tags.

Anyway, that makes two deaths of notable gaming persons in one week :(

It's a conspiracy ! just wait and there will be more this week.
Sony and Microsoft are doing everything to kill down Nintendo ;)
 
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froggestspirit

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The puzzle master of Layton series.
And, God, this is a really awfull week...

R.I.P
FWIW, the puzzle master died on the 6th. It sucks, because after playing all the layton games, I really really wanted more. The stories were amazing, and the puzzles only added to the charm
 

chartube12

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FWIW, the puzzle master died on the 6th. It sucks, because after playing all the layton games, I really really wanted more. The stories were amazing, and the puzzles only added to the charm

I am amazed pro L had many sequels. From what I can remember of the first, the puzzles didn't give any hints or clues of what to do. It was here's a puzzle n solve. It didn't even explain what type of puzzle you were doing. So yeah, how did it make it as a series?
 

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I am amazed pro L had many sequels. From what I can remember of the first, the puzzles didn't give any hints or clues of what to do. It was here's a puzzle n solve. It didn't even explain what type of puzzle you were doing. So yeah, how did it make it as a series?
It was broken into 2 trilogies, first 3 games took place after the last 3 games (the very last game plays the opening cutscene from the first).
Basically, the puzzles would range from "this helps someone out" to "this is a puzzle I thought of". They explain how to do them pretty well, and hide hint coins in the game that you can spend for hints
 

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