ROM Hack Super Mario 3D Land is Crashing from Custom Music

smileyhead

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I'm making a Super Mario 3D Land RomHack, but I have a problem. My custom music crashes the game after playing for about 0.5 seconds, on every level. Strangely, the music on the map works fine. Any ideas on what could cause this?
 

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gbaboy123

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maybe it has to do something related to the quality of the audio or the format so try using another converter and try lowering the quality of the audio after all you are just replacing existing files with ones you did. compared to nintendo that they have the engine
 

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maybe it has to do something related to the quality of the audio or the format so try using another converter and try lowering the quality of the audio after all you are just replacing existing files with ones you did. compared to nintendo that they have the engine
Okay.
Also make sure the song is NOT mono. I found this out the hard way when changing my Smash Bros Music. It will either crash or play like a dying midi that doesnt know it's dying
Yeah, I tried doing that to cut the file size in half, but it sounded really awful, and crashed anyway. :rofl2:

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92%. God, this is really-really slow.
 
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gbaboy123

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Okay.

Yeah, I tried doing that to cut the file size in half, but it sounded really awful, and crashed anyway. :rofl2:

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92%. God, this is really-really slow.
same as how when people try to inject mario kart 7 tracks they support less textures and polygons compared to the ones nintendo has so you should try that and tell me how it goes
 

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same as how when people try to inject mario kart 7 tracks they support less textures and polygons compared to the ones nintendo has so you should try that and tell me how it goes
What do you mean? Inject custom MK7 courses into MK7, or port them to 3DL?

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Try this BCSTM and let me know if it works or not:
https://www.dropbox.com/s/hgi6kq85gg13l8r/multi.bcstm?dl=0
The game doesn't even start! :rofl2:
It stays on HANS' half-garbage screen.
 

gbaboy123

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What do you mean? Inject custom MK7 courses into MK7, or port them to 3DL?
custom tracks into mario kart 7 replacing existing ones. so let me give you an example the music park course has around 10,000 polygons and some 256x1024 textures but if we try to inject custom tracks we wont be able to have that quantity of polygons and quality of textures because the way to inject tracks is too raw compared to the tools nintendo has so its the same case here importing any kind of stuff like music or assets will always cause trouble and it will loose quality for the fact that their is a programming behind the games is not only models and music. so try using another converter
 
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Pikm

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I'm making a Super Mario 3D Land RomHack, but I have a problem. My custom music crashes the game after playing for about 0.5 seconds, on every level. Strangely, the music on the map works fine. Any ideas on what could cause this?
Just exploit the crash into a new homebrew entry point, that'll do everyone a favor.
 

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